Tashtego Posted December 6, 2013 Share Posted December 6, 2013 Will the A.I. use target reference points? I've given the A.I. some to use, but it seems it doesn't use them or maybe I am doing something wrong. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted December 6, 2013 Share Posted December 6, 2013 Yes, they do. 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted December 6, 2013 Author Share Posted December 6, 2013 Thanks.... 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 7, 2013 Share Posted December 7, 2013 The AI won't "speculate" though. It has to be able to see a target in the TRP radius before it will call fires on it. At least, that's my impression: if you blanket the area with smoke, no instagib death from above will arrive... 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted December 7, 2013 Author Share Posted December 7, 2013 Thanks Womble, that info sheds some light on my A.I.'s behavior. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 7, 2013 Share Posted December 7, 2013 One thing TRPs will do (for both sides) is to simulate a weapons 'zeroed-in' on the TRP. So if you drive a tank up to a crossroads with TRP underneath the distant enemy gun likely get you first shot instead of after the usual two misses 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted January 16, 2020 Share Posted January 16, 2020 A little question regarding TRPs and the AI in quick battles: If I prepare a quick battle and give the AI good FOs and let's say three TRPs, is the AI going to place those TRPs on the objectives, if there are three objectives further away from where the AI's troops start, is it going to place them on spots which could be stratetigal ones, like crossroads and close to bridges, whether or not those are objectives or is it going to place them randomly on the map which means that they could be placed where ever no matter whether any of the troops might go there or not? 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted January 17, 2020 Share Posted January 17, 2020 Blimey! Just because people in this community are so lazy I had to do the bloody tests myself with an A1 quick battle map and an M quick battle map. When I had made a cease fire I couldn't find any TRPs. So it turns out that the AI doesn't bother about using the TRPs at all. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted January 17, 2020 Share Posted January 17, 2020 Not TRP related i know... But with the V.4 update the AI has a new trick up its sleeve that is rather neat (atleast when playing scenarios)... - The on-map mortars doing areafire... The bombardment can start either via the game clock or triggers... A step in the right direction when it comes to AI and indirect fire 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted January 17, 2020 Share Posted January 17, 2020 You mean the ctrl + colouring the area command to tell the AI where to send the artillery fire? I know about that but was wondering whether the AI use TRPs in Quick Battles. As the AI doesn't seem to use them, or maybe the TRPs just aren't visible when one is having a look at the map after the cease fire, I guess it's better to give the AI very good FOs and Officers to give it a chance to send hell on the player's troops. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted January 17, 2020 Share Posted January 17, 2020 1 hour ago, BornGinger said: You mean the ctrl + colouring the area command to tell the AI where to send the artillery fire? Yepp... 0 Quote Link to comment Share on other sites More sharing options...
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