Nelson 1812 Posted October 15, 2013 Share Posted October 15, 2013 Love the new houses in MG, but none are set at an angle... that's a bit square? 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted October 15, 2013 Share Posted October 15, 2013 I agree, they're a nice addition but how much more effort would it have been to offer the same houses at the 4 diagonal angles? 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted October 20, 2013 Share Posted October 20, 2013 Places an exponential computational burden on LOS calculations, I gather, and also makes unit positioning and facing along the walls significantly more complex (you don't want guys on the wrong side or unable to deploy there at all). Possibly the CM3 engine will remove this constraint, if the developers break away from Action Spots (legacy 'hexes') as the underlying anchors for unit positioning and spotting. EDIT: Oops, misread the question. I do know that 'diagonal' buildings are physically larger than the square ones, which can make the facades look weird (stretched). 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 20, 2013 Share Posted October 20, 2013 Action spots are fundamental to the core game engine..I doubt this will ever change in future upgrades. 0 Quote Link to comment Share on other sites More sharing options...
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