John Kettler Posted September 24, 2013 Share Posted September 24, 2013 Article not only has technical data, but period material and gobs of pics, most of which I've never seen. No product for sale at link! http://www.canadiansoldiers.com/vehicles/tanks/shermantank.htm Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted September 24, 2013 Share Posted September 24, 2013 Turn radius The largest disadvantage in performance the Sherman had in comparison with its enemy counterparts was its steering, and subsequent turn radius, which was larger than the PzKpfw IV. A US Army Ordnance report lists 31 feet (9.5m) for the turning circle of a Sherman. Panzerkampfwagen by Ellis & Doyle (Argus 1976) list minimum turning circles as: PzKpfw I ausf A&B: 2.1m PzKpfw II ausf F : 4.8m PzKpfw III ausf M : 5.85m PzKpfw IV ausf D&G: 5.92m PzKpfw 38t: 4.54m PzKpfw 35t: 4.88m PzKpfw V (Panther) ausf G : 10.0m PzKpfw VI (King Tiger) ausf B : 4.8m 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 24, 2013 Share Posted September 24, 2013 Worth noting is that the Panther has a slightly larger turn radius than the Sherman. Michael 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted September 24, 2013 Share Posted September 24, 2013 Speaking of Panthers, I saw the early variants could not rotate the turret if it was moving up a slope. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted September 24, 2013 Author Share Posted September 24, 2013 Childress and Michael Emrys, Too much fun! Let's revive the neutral steering debate! db_zero, The early M10 had similar woes, in that the traversing gear was too weak under such a load and stripped! TD types were most unhappy, and this is reflected in their AARs. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 25, 2013 Share Posted September 25, 2013 TD types were most unhappy... I imagine so: "Gunner, engage Panzer at two o'clock!" "Gunner, goddammit, I said engage Panzer at two o'clock!!!" "Sorry, sarge, the traversing gear just stripped!" "Wha......???" BOOM :eek: MICHAEL 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted September 25, 2013 Share Posted September 25, 2013 That 10 meter turn radius listed for the Panther is incorrect. In Germany's Panther Tank pg 127 Thomas L Jentz lists a far more believable minimum turn radius of 4.7 meters. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 25, 2013 Share Posted September 25, 2013 Ah, okay. That puzzled me. Michael 0 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted September 25, 2013 Share Posted September 25, 2013 It would be fun if Battlefront Front were to include that track-as-extra-armour thing in the game one day. I'm sure they will. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted September 25, 2013 Share Posted September 25, 2013 It would be fun if Battlefront Front were to include that track-as-extra-armour thing in the game one day. I'm sure they will. At the expense of speed, and possibly increased bogging with the extra weight. 0 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted September 25, 2013 Share Posted September 25, 2013 It's a great game and I have no complaints, but I look forward to all the ongoing improvements that keep coming - more varied armour models, such as the welded on tracks, sandbags etc, and blown up tank and thrown-track models and hit decals, will be really cool 0 Quote Link to comment Share on other sites More sharing options...
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