Paulverisor64 Posted March 9, 2013 Share Posted March 9, 2013 This last turn almost reminded me of Battlefield 2 with friendly fire turned off. I have a disabled Sherman stuck in an enemy entrenchment. The MG42 in the entrenchment is throwing grenade after grenade at a range of 5 feet. What gives? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted March 9, 2013 Share Posted March 9, 2013 It's been a while since I tested this, and it's possible that something has changed in more recent game versions. But if I recall correctly, there are no friendly fire casualties from grenades *to the throwing team only*, but hand grenades will cause friendly fire casualties to other nearby friendly teams. I assume this is intended to represent infantry units properly coordinating close-range grenade use with taking cover, etc. Also, bear in mind that infantry close assault of armor is graphically abstracted -- IRL, they probably wouldn't be lobbing the grenades at the tank in an arc, but rather trying to roll them under the tracks or between the roadwheels, run up and place a grenade on the engine deck and then run back under cover, etc. 0 Quote Link to comment Share on other sites More sharing options...
Paulverisor64 Posted March 9, 2013 Author Share Posted March 9, 2013 Here is the altercation. There are 2 troopers from either side tossing grenades in on the Sherman. If this is normal in the game the realism certainly is abstracted. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted March 9, 2013 Share Posted March 9, 2013 Hmm. ISTR that if a grenade thrower is killed at the moment of throwing, the grenade will land at his (now twitching) feet with a very good chance of killing some of his mates. 0 Quote Link to comment Share on other sites More sharing options...
Topo Posted March 9, 2013 Share Posted March 9, 2013 I think there are some abstraction in close combat and grenade use; despite the graphical 1:1 representation, this is not a Call Of Duty clone... (sorry for my english) 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted March 9, 2013 Share Posted March 9, 2013 In a home brew CMFI scenario yesterday my Italian guys were lobbing grenades at the tank in an arc but the Sherman was rolling too fast to get hurt. The Italian & US guys on the other side of the road (really close combat) took some hurt but I don't remember who got hurt and who didn't. I thought the same thing don't go for the hail Mary toss and miss just roll the darn frag under the tank. 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted March 9, 2013 Share Posted March 9, 2013 maybe by landing under the tank the tank is shielding the non throwing team from the blast? and Jon S beat me too it but I was going to say something about how sometimes a grenade thrower gets shot down prethrow the team takes friendly fire from it. But I also think throwers are immune to their own thrown grenades, which seems fair. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted March 9, 2013 Share Posted March 9, 2013 I also think throwers are immune to their own thrown grenades, which seems fair. agreed (agreed, now with extra padding) 0 Quote Link to comment Share on other sites More sharing options...
Paulverisor64 Posted March 10, 2013 Author Share Posted March 10, 2013 In real life this would not be a very survivable situation for the throwing team unless cover was taken away from the toss. Combat Mission's AI does an extraordinary job in showing defense mechanisms in other situations. I just see this as an area for improvement. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted March 10, 2013 Share Posted March 10, 2013 If BFC would introduce friendly frag from grenades you would see an outcry about unrealistic kills. The AI isn't good enough to throw them realistically. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted March 10, 2013 Share Posted March 10, 2013 Right. Since grenade use is completely automated, there's now way to be intentionally careful with them. The only insurance would be never to get close to the enemy, which would be way less realistic than the occasional nerf grenade. Just consider the lack of friendly fire from grenades to mean that your troops are throwing them right and they know how to duck. The bonus feature of live grenades dropping from killed soldiers adds a realistic element of risk. (After all, at close range it's not unlikely to have soldiers killed while throwing a grenade.) 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted March 10, 2013 Share Posted March 10, 2013 If BFC would introduce friendly frag from grenades you would see an outcry about unrealistic kills. The AI isn't good enough to throw them realistically. +1 In Theatre of War 1 and early versions of Theatre of War 2 wich both had friendly fire for grenades and small arms a LOT of micromanagement was required just to keep your troops from constantly throwing grenades at friendlies feet. Close assaulting enemy positions could easily result in more casualties due to friendly fire than enemy fire, the only solution was to order your troops not to use grenades except if specifically ordered to do so by he player. Now imagine the amount of workload required to micromanagement each and every single grenade throw in an engagement with several companys involved... I am very happy with the way CMx2 treats friendly fire and hand grenades. 0 Quote Link to comment Share on other sites More sharing options...
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