Battlefront.com Posted January 31, 2014 Share Posted January 31, 2014 There's always the possibility that it's a simple typo - viz. BFC meant to give the 4 rating to the Panther, but a transposed digit somewhere gave it to the Tiger instead. As a programmer myself, I know how easily that can happen. And you're right about both things It is easy to make a data mistake and there is at least one that's been identified so far. Specifically Charles found that he had too low of a ground pressure rating for the Tiger 1. That explains why it was coming out ahead when it shouldn't have. He has checked the other ground pressures and there doesn't seem to be a problem with any of them. And true enough, Charles is only using ground pressure with a "gamey" modifier to penalize vehicles which were known for having poor weight distribution (nose heavy, such as the JPz IV). However, I convinced him to give the German vehicles with interleaved wheels a slight bonus to conform with the spirt of MMP. I know from first hand experience that the science behind MMP is solid. As far as I know... ground conditions + vehicle ground pressure + vehicle bonus/penalty + crew quality = chance of bogging. I also thought that speed had something to do with it, but it turns out that is not the case. Seems to be one of those things that was planned/discussed, made it into the manual, and has remained there even though it never was coded. I'll get that removed. Steve 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 31, 2014 Author Share Posted January 31, 2014 Great news! This is exactly what I was hoping to see. You guys are on a roll this week It's good to know that these sorts of things are modeled underneath the hood, and I take it that this answers Baneman's question regarding whether all "3-bar" tanks are the same. Which leads me to the only other thing I would like to see happen, which is that when you guys do the UI revamp that shows more detailed unit information that this be included. And you're right about both things It is easy to make a data mistake and there is at least one that's been identified so far. Specifically Charles found that he had too low of a ground pressure rating for the Tiger 1. That explains why it was coming out ahead when it shouldn't have. He has checked the other ground pressures and there doesn't seem to be a problem with any of them. And true enough, Charles is only using ground pressure with a "gamey" modifier to penalize vehicles which were known for having poor weight distribution (nose heavy, such as the JPz IV). However, I convinced him to give the German vehicles with interleaved wheels a slight bonus to conform with the spirt of MMP. I know from first hand experience that the science behind MMP is solid. As far as I know... ground conditions + vehicle ground pressure + vehicle bonus/penalty + crew quality = chance of bogging. I also thought that speed had something to do with it, but it turns out that is not the case. Seems to be one of those things that was planned/discussed, made it into the manual, and has remained there even though it never was coded. I'll get that removed. Steve 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted January 31, 2014 Share Posted January 31, 2014 Yup. This is another example of the information want vs. need, but an understandable want. What I mean by that is the bars tell you enough information to understand how vehicles are ranked, however the wanted information would give you more details to better understand the rating. Steve 0 Quote Link to comment Share on other sites More sharing options...
altipueri Posted January 31, 2014 Share Posted January 31, 2014 Free beer for Vanir. Double plus good for perseverance. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted January 31, 2014 Share Posted January 31, 2014 As far as I know... ground conditions + vehicle ground pressure + vehicle bonus/penalty + crew quality = chance of bogging. I also thought that speed had something to do with it, but it turns out that is not the case. Seems to be one of those things that was planned/discussed, made it into the manual, and has remained there even though it never was coded. I'll get that removed. In some old version (can't remember which) speed was very important factor deciding whether a vehicle like a HT immobilized or not. At least in rainy conditions. Using Move command made driving possible, but Quick often meant quick immobilisation. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 31, 2014 Share Posted January 31, 2014 ...You guys are on a roll this week ... What he said 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 31, 2014 Author Share Posted January 31, 2014 Free beer for Vanir. Double plus good for perseverance. I'm going to be an alcoholic if this keeps up. 0 Quote Link to comment Share on other sites More sharing options...
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