A Canadian Cat Posted January 2, 2013 Share Posted January 2, 2013 I've been following this thread and I'm sorta mixed up. I think that the difficulty level has nothing to do with the AI and just changes the info available to the player. Am I right or ?. You are mostly correct. For spotting you are correct - all the way. For artillery times both you and the AI get better artillery turn around times for those settings that effect them. 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted January 2, 2013 Share Posted January 2, 2013 I kind of wonder, for the highest difficulty settings, why you can click on enemy units at all. You should be able to target them, sure, but otherwise they shouldn't even be selectable IMO. 0 Quote Link to comment Share on other sites More sharing options...
Georgie Posted January 2, 2013 Share Posted January 2, 2013 You are mostly correct. For spotting you are correct - all the way. For artillery times both you and the AI get better artillery turn around times for those settings that effect them. Thank you ian leslie, I don't quite follow you on the turn around times. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 3, 2013 Share Posted January 3, 2013 Interesting, the new FOW icons do give hints. I have given up on Elite so have not tried it in v2. My question would be this: when playing Elite and your guys think they have spotted an AT gun do you see the gun? icon? Then when the get a positive ID on the gun do you see the full AT gun icon? In v1 you would see the ? icon and then, once fully spotted, you would see the infantry icon. Only clicking or zooming in with the camera would revel that it was really an AT gun. I've only seen IGs [Edit: not encounterered any ATG] on elite (as I say, Warrior's my choice of level), but they do have the query-gun icon, and their own icon when fully spotted. In FI v1.01, at least. Mortar teams do remain infantry-generic. 0 Quote Link to comment Share on other sites More sharing options...
Placebo Posted January 3, 2013 Share Posted January 3, 2013 Warrior for me, the 2 higher levels do not seem to add anything of value in terms of difficulty or gameplay. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted January 3, 2013 Share Posted January 3, 2013 Thank you ian leslie, I don't quite follow you on the turn around times. Under the higher difficulty levels the delay for artillery is increased to more realistic levels. This effect is present for both AI and the player. Likewise, both AI and player artillery comes in sooner at easier levels. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 3, 2013 Share Posted January 3, 2013 I've only seen IGs [Edit: not encounterered any ATG] on elite (as I say, Warrior's my choice of level), but they do have the query-gun icon, and their own icon when fully spotted. In FI v1.01, at least. Mortar teams do remain infantry-generic. Well that sounds promising. I will have to try this out then. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 3, 2013 Share Posted January 3, 2013 Under the higher difficulty levels the delay for artillery is increased to more realistic levels. This effect is present for both AI and the player. Likewise, both AI and player artillery comes in sooner at easier levels. While this is true, it's only so for the levels up to Warrior. Elite and Iron don't change arty call times at all. 0 Quote Link to comment Share on other sites More sharing options...
born2lose Posted January 4, 2013 Share Posted January 4, 2013 I have never played any level other than elite and i win as much as I lose so i reckon a good level for me 0 Quote Link to comment Share on other sites More sharing options...
togi Posted January 4, 2013 Share Posted January 4, 2013 always iron regards 0 Quote Link to comment Share on other sites More sharing options...
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