Champagne Posted December 6, 2012 Share Posted December 6, 2012 When will we see this implemented? 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted December 7, 2012 Share Posted December 7, 2012 Not before the next iteration of the game engine. Hopefully for the eastern front. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 7, 2012 Share Posted December 7, 2012 I can't see it being included until they absolutely have to, so only when the OstFront opens up to us, and I get the feeling that's two engine iterations away. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 7, 2012 Share Posted December 7, 2012 I believe tank riding was in the game for one beta build but it became immediately apparent that there was a cascade of behavioral issues that would need intensive coding to make it not be ridiculous. Tanks turrets slewing around cutting infantry in half and firing its gun while the men sat placidly. Item after item after item that would need coding, animating, testing. All for something that you're not supposed to do while within combat range of the enemy anyway. 0 Quote Link to comment Share on other sites More sharing options...
flammenwerfer Posted December 7, 2012 Share Posted December 7, 2012 What Mike is saying is that tank riding will not be in the first release- Bagration...which IIRC will be engine 2.0 not 3.0. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted December 7, 2012 Share Posted December 7, 2012 I'm guessing we'll see it after winter weather and fire... 0 Quote Link to comment Share on other sites More sharing options...
Champagne Posted December 7, 2012 Author Share Posted December 7, 2012 I believe tank riding was in the game for one beta build but it became immediately apparent that there was a cascade of behavioral issues that would need intensive coding to make it not be ridiculous. Tanks turrets slewing around cutting infantry in half and firing its gun while the men sat placidly. Item after item after item that would need coding, animating, testing. All for something that you're not supposed to do while within combat range of the enemy anyway. Thanks for the explanation. I've been curious about this issue for a while. Curiosity now satisfied. 0 Quote Link to comment Share on other sites More sharing options...
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