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Tank rolls through house...


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It usually happens when you place forces first, then subsequently add a building. This has been true since CMSF days, although it doesn't always happen. The only cure is to delete and then re-add the units.

Basically, it's a bad idea to change the map once you've deployed forces on it.

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Did it make it out the other side? I had a tank once that ended its move inside a building and I could not give it any more move orders and remained stuck there. I often wondered if the move end point was further forward if it would have been OK.

BTW the order I specified should have had the tank pull up *next* to the building - some how the pathing was tweaked and it ended up in the building.

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Did it make it out the other side? I had a tank once that ended its move inside a building and I could not give it any more move orders and remained stuck there. I often wondered if the move end point was further forward if it would have been OK.

BTW the order I specified should have had the tank pull up *next* to the building - some how the pathing was tweaked and it ended up in the building.

happen to me also once or twice with 1.00 that a tank got stuck in a building - was maybe something like the bridge bug they removed with the patch.

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Did it make it out the other side? I had a tank once that ended its move inside a building and I could not give it any more move orders and remained stuck there. I often wondered if the move end point was further forward if it would have been OK.

BTW the order I specified should have had the tank pull up *next* to the building - some how the pathing was tweaked and it ended up in the building.

Yeah it made it through the other side no problem!

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I suppose that this happens because of building is not completely occupied whole action spot. So game engine thinking that this is "open terrain" while 3D model occupied part of it.

You can check this, making in editor a map with buildings occupied only part of action spot and try to put something near it in deploy window.

So, "what you see is what you get" slogan is a fake :(

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I suppose that this happens because of building is not completely occupied whole action spot. So game engine thinking that this is "open terrain" while 3D model occupied part of it.

You can check this, making in editor a map with buildings occupied only part of action spot and try to put something near it in deploy window.

So, "what you see is what you get" slogan is a fake :(

post this to why you stopped playing:D

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