Bradley Dick Posted April 26, 2012 Author Share Posted April 26, 2012 I was just starting a game in a tournament ladder and my opponent shelled my startup zone. Apparently, the common rules of basic humanity and sportsmanship aren't so common. 0 Quote Link to comment Share on other sites More sharing options...
Crushingleeek Posted April 26, 2012 Share Posted April 26, 2012 Apparently, the common rules of basic humanity and sportsmanship aren't so common. Another reason why pre-registered artillery is not sufficient for shelling of areas isn't sufficient. it's poor etiquette!! My undying bias - i'm sure no one wants to hear start up again 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted April 26, 2012 Share Posted April 26, 2012 I was just starting a game in a tournament ladder and my opponent shelled my startup zone. Apparently, the common rules of basic humanity and sportsmanship aren't so common. The community that set up that ladder should weed this person out. If not, play in a different community. Or suck it up, I guess. "Don't bomb setup zones" is the basic rule that seems to be everywhere. It's just common sense. Same with rockets. Other than rockets, I don't think that there is much common ground on force selection non-cheesy rules: there are as many opinions as people. The good thing is that the game is realistic enough that most cheezy force selections don't survive long. Someone might pull one off on you once, but if they try it again you will respond with the counter to that move. Of course, that doesn't help if you are just playing random people off the web. But if you are in a (worthwhile) community, cheezy force selection doesn't survive long. GaJ 0 Quote Link to comment Share on other sites More sharing options...
noob Posted April 26, 2012 Share Posted April 26, 2012 The problem with mines is they cannot be disposed of. Minefields can be disposed of by using artillery with a minimum calibre of 150mm, the red minefield sign shows a white X on a green background when destroyed. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 26, 2012 Author Share Posted April 26, 2012 If not, play in a different community. Of course, that doesn't help if you are just playing random people off the web. But if you are in a (worthwhile) community, cheezy force selection doesn't survive long. GaJ Hey GaJ, I just wanted to sing the praises of your H2HH. It's a fine program that truly changes the way Combat Mission plays by streamlining the PBEM interface. What communities do you, or anyone else, recommend as being pretty respectable? I don't necessarily rule out the one I'm playing on as much as the player I'm up against (unless I see this action repeated). Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 26, 2012 Share Posted April 26, 2012 I've always felt that it is better to be explicit during setup about such rules, even at the risk of looking like a "rules lawyer". Not everyone reads the forum and new players may be clueless about such things. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 26, 2012 Share Posted April 26, 2012 "Don't bomb setup zones" is the basic rule that seems to be everywhere. It's just common sense. FWIW, I don't often play QBs - I'm basically a QB n00b whenever I play one. I played a CMBN QB in a more-or-less pickup game a few months ago. As I recall I did a light-long mortar mission on the location I assumed was the enemy SUZ. We talked about it during the game and came to the conclusion that it is probably Not A Good Thing To Do. The point of this anecdote is twofold. 1) n00bs won't know the rules you use 2) even if you think a rule is 'obvious' and 'used by everyone', it's probably still worth reiterating the ones you want to use, or pointing to a standard list on the ladder you play on. Which really just echoes what Vanir said above 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted April 27, 2012 Share Posted April 27, 2012 Yeah, for me the moral of the story is play in a community where you find good opponents and there's regular useful discussion of these topics. Then you avoid nasty suprises and wasted time - both on people who do Not Good Things, and also people who are just going to drop when they start loosing. I guess if you play out in the wild, then you have to be a rules lawyer, or care less... GaJ 0 Quote Link to comment Share on other sites More sharing options...
Tarquelne Posted April 27, 2012 Share Posted April 27, 2012 I've always felt that it is better to be explicit during setup about such rules, even at the risk of looking like a "rules lawyer". Definitely. I've found it completely worthwhile. Not just to keep players from intentionally doing dubious things. In the first weeks after the game came out I had several QBs harmed unintentionally. Too much artillery for the map being the most common problem. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted April 27, 2012 Share Posted April 27, 2012 I would agree that bombing a set up zone would be in bad taste, as it would ruin the rest of the game. What fun is it going to be playing 60 more turns if one player has got wiped out before the game even started? I recall having the AI do it to me a few times in single player scenarios in CMSF. No fun, and definite do over. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 27, 2012 Author Share Posted April 27, 2012 I guess the bombing of a setup zone wouldn't be so bad if you had established that everyone playing was using the dirty rules of a drunken street fight. If that was the case, you would just spam naval batteries and walk an FO unit into the objective for the win. Once you assume someone isn't going to be an ass, you kind of take the options for your own devilish behavior off the table. Now, if we could exact a punishment on the civilian population, wounded soldiers or prisoners of war for the actions of their omniscient commanders... that would be justice. 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted April 27, 2012 Share Posted April 27, 2012 As others have said, how is a noob to know. Tell me where this list of do nots is posted!? Gerry 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted April 27, 2012 Share Posted April 27, 2012 These are typically posted in threads and articles in community forums. Here is the CMx1 list that is used at WeBob: http://home.arcor.de/rehbold/Gamey_tactics.htm For CMBN, at WeBob, the similar list is still under development, so the most common rules are in threads over there about CMBN. The "no bombing setup zones" is common knowledge. This thread here prompted me to get a move on with the CMBN list at WeBob, so the thread where that's happening is here: http://webandofbrothers.yuku.com/topic/15065/DvC-DOG-for-CMBN GaJ 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted April 27, 2012 Share Posted April 27, 2012 Hello: I have seen tankers that have exited destroyed vehicles used in offensive roles, such as scouting. It seems totally ahistorical. Is this frowned upon? Thanks, Gerry 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted April 27, 2012 Share Posted April 27, 2012 I would say yes, but at the same time no. It depends on your agreement pre-game. I wouldn't use them, but if my whole infantry force is dead or it's armor only, it can give you an advantage to be small and hard to spot. Hand grenades can kill tanks, it's true it's true. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted April 27, 2012 Share Posted April 27, 2012 Heh... makes me think of a pick up game I had on CMBO. Within first three turns I'm overrun by a dozen machine gun jeeps and half dozen+ m8 hmcs. Should have specified rules. The old indestructable flak truck was another unpleasant memory from CMBO as well. 0 Quote Link to comment Share on other sites More sharing options...
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