sand digger Posted December 12, 2011 Share Posted December 12, 2011 More particularly, their towers to use for spotting, sniping or target practice. Or do the first few battles cover a part of France that was not too keen on religion and its buildings 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted December 12, 2011 Share Posted December 12, 2011 A lot of maps use the small churchs, and there are some bigger ones here and there. I know in the Devil's Descent campaign there is one with a big tower that you have to take and then defend. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted December 12, 2011 Share Posted December 12, 2011 An intermediate-sized bell tower (distinct from the 8 floor cathedral spire) is sorely missed, just as minarets were conspicuously missing from CMSF. The small square building type is an imperfect substitute for either, owing to its carrying capacity.... A 3 man MG or FOO team is about all you'd expect to fit in a church tower. I thought BFC could work up a special "bunker" type fortification (these are basically an immobile vehicle) with a multistory "turret" but they have other priorities. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 12, 2011 Share Posted December 12, 2011 Towers are like trenches, foxholes and bocage. They're slaves to the underlying action square grid which the whole game runs on. There's a minimum size inhabitable building footprint. Catherdal tower, last time I checked, was the same footprint as a smallest square building (though it looks bigger). Any smaller and some of your squad will be hanging around out of doors because everybody can't fit in together. 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted December 12, 2011 Share Posted December 12, 2011 Towers are like trenches, foxholes and bocage. They're slaves to the underlying action square grid which the whole game runs on. There's a minimum size inhabitable building footprint. Catherdal tower, last time I checked, was the same footprint as a smallest square building (though it looks bigger). Any smaller and some of your squad will be hanging around out of doors because everybody can't fit in together. I agree with this. However, I'd like to see a shorter one more suitable for smaller churches that you can still fit some dudes up into. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted December 12, 2011 Share Posted December 12, 2011 Towers are like trenches, foxholes and bocage. They're slaves to the underlying action square grid which the whole game runs on. There's a minimum size inhabitable building footprint. Catherdal tower, last time I checked, was the same footprint as a smallest square building (though it looks bigger). Any smaller and some of your squad will be hanging around out of doors because everybody can't fit in together. CMBN did add a couple of little barn objects less than 1x1 in size, so it's clearly feasible... Just tricky to make work, I expect, for reasons you cite and maybe others too. As to the issue of excess personnel hanging around outside, all the better, since you wouldn't want units of more than 3 entering in the first place. 0 Quote Link to comment Share on other sites More sharing options...
Hilts Posted December 12, 2011 Share Posted December 12, 2011 Check out The Eagle Has Landed scenario. That has a nice (English) church in it with tower and even Michael Caine! 0 Quote Link to comment Share on other sites More sharing options...
MOSwas71331 Posted December 12, 2011 Share Posted December 12, 2011 Yeah. I like Germans with Cockney accents. 0 Quote Link to comment Share on other sites More sharing options...
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