Jump to content

PEB14

Members
  • Posts

    752
  • Joined

  • Last visited

Posts posted by PEB14

  1. 4 minutes ago, chuckdyke said:

    I am not sure it was from the Loamshires scenario and it is the Recon unit. TBH I didn't pay much attention, I used to call them all Bren Carriers, don't know the difference. It just says carrier platoon.

    captur44.png

    @chuckdykeFYI.

    The vehicle in the foreground is a LOYD.

    The vehicles in the backgound are CARRIERS.

    Apart from the size, they're easy to distinguish thanks to the engine compartment which makes the LOYD an asymmetrical vehicle.

  2. 1 minute ago, chuckdyke said:

    I am not sure it was from the Loamshires scenario and it is the Recon unit. TBH I didn't pay much attention, I used to call them all Bren Carriers, don't know the difference. It just says carrier platoon.

    The recon unit's vehicle is a CARRIER. I confirm that it is possible for any unit to recover the 2-in mortar (and also the PIAT) from the CARRIER vehicle.

    The LOYD is a different, slightly bigger vehicle used in the Support Company for towing AT guns.

    There is no issue with the CARRIER's transported weapons. Only with the LOYD's.

  3. "3 Mortar" Loyd Carrier from the AT section of the Support Company. Inventory shows the 2-in mortar.

    captur44.png

     

    The same inventory after the driver "recovered" the mortar and a couple of HE & WP rounds:

    captur43.png

     

    The dismounted driver. He likes his Enfield so much that he threw the mortar away…🤬

    captur42.png

     

    I did the same test with a variety of units, and the result is always the same. The 2-in mortar never appears in the recovering unit's inventory.

  4. Bug!

    NOBODY can recover and use the 2-in mortar from the British Loyd carriers. In the AT tank sections of the Support Company there is a vehicle called 'X' mortar. This Loyd carrier owns a 2-in mortar. Well, NOBODY can recover and use this mortar, it never shows in the unit's inventory. I've tried with the Section's AT gun and ammo bearer teams, with the Loyd's driver, and with another company's infantry team. NOPE. NO WAY. This mortar CANNOT be used.

  5. 8 hours ago, Artkin said:

    FIX OR AT LEAST ACKNOWLEDGE HALF TRACK GUNNERS

    😉

    And also check the Bren Carrier's crew protection, which looks a lot overestimated, especially in comparison with the halftrack's…

    Additionally, while technically not a bug, the Carrier's Bren shall be dismountable. This weapon was supposed to be used primarily from out of the vehicle, which is after all… a carrier!

  6. I finally made some tests, because relying on ocasional experiences in various scenarios is not enough. What I actually tested the ability of British infantry soldiers to recover weapons from the Support Company's different Carriers and Loyds.

    The result is VERY clear.

    ANYBODY can recover and use the PIATs and 2-in mortars from the CARRIER vehicles. The teams from the unit itself, the driver, or infantry teams from another company - all can use both the 2-in mortar and the PIAT.

    On the other hand, NOBODY can recover and use the 2-in mortar from the Loyd carriers. If you check, in the AT tank sections of the Support Company there is a vehicle called 'X' mortar. This Loyd carrier owns a 2-in mortar. Well, NOBODY can recover and use this mortar, it never shows in the unit's inventory. I've tried with the Section's AT gun and ammo bearer teams, with the Loyd's driver, and with another company's infantry team. NOPE. NO WAY. This mortar CANNOT be used.

    It sounds very much like a bug to me, and I'll post this in the big tracker thread.

  7. On 7/18/2023 at 6:13 PM, Combatintman said:

    Nope - it is as @IanL has explained.  If I don't want one side to surrender in a scenario I am making then I bung in reinforcements that do not arrive.  It has nothing to do with point values it is about the number of troops and auto surrender is triggered when the side in question loses about 65% of its starting head count.

    @Combatintman

    I thought about it twice and, in the case I depicted, it is not the case. Indeed, the AAR shows 100% casualties for the German size. Not 99 or so, 100%. So there is no reinforcement hiding somewhere, as they would appear in the final casualties calculations.

    The last defenders to fall were the StuG crew. These 5 guys amount to 18,5% of the German head count, so more than 65% of the Germans had already been killed before I dealt with the StuG. So why didn't the Germans surrender in that particular case?

    - AFV may be treated differently in the head count? Like a separate AFV vehicle count?

    - is auto-surrender automatic ? It may be that it is random, checked each turn once the critical head count is reached?

  8. 7 hours ago, George MC said:

    Thank you - aye appreciate the feedback.

    Yeah the text thing is finding the sweet spot for users. First time around it was too fats, this time too slow, so reckon I know where the sweet spot is now :) 

    Re delay between images - yup I'll take that into account. Its been a steep learning curve so feedback like yours is super useful thank you.

    Cheery!

    It's not really that it's too slow — as noted by @CarlXII, you have no time to read the end of the text because once it end rolling it disappears lightning fast! 😉

    Indeed I agree with @CarlXII, having a faster rolling text with longer pauses once text is fully expanded and before the next picture/slide would be perfect!

  9. 50 minutes ago, Thomm said:

    I think that this conflct would be very suited for a CM game, with little investment being necessary in the model department.

     

    I completely agree. And with potentially very different possibilities for scenarios: mountains, snow, hot summer, mobile warfare, trench warfare…

    And a completely new opposition: WW2 era russian stuff vs. WW2 era allied stuff.

  10. In the Mondrainville mission, I tried to acquire the 2-in mortar with the ammo bearer who rides the Carrier. Nope. Nothing in the inventory, the mortar is lost forever. And as I was stupid enough to acquire the HE shells as well, all the stuff is lost forever, as the ammo bearers won't share. 🤬

    It definitively looks like only the DRIVER can successfully acquire weapons from a Carrier. That wouldn't cost much to indicate it in the game manual… 😡

  11. 11 hours ago, Warts 'n' all said:

    When I tested "Hansel and Gretel" the other day it was the Scout team on the far left that successfully acquired the 2in Mortar and the spare ammo from the carrier they were in.

    When I tried with the company HQ, and with standard infantry teams they acquired the mortars and ammo but don't appear to want to, or be able to use them. The ammo count changes in the UI, but none of my pixelLimeys are carrying the mortar, and the Target Smoke" command remains greyed out. 

    Now casting my old noddle head back to when I actually played the campaign. I didn't actually take the mortars. I just had my Light Mortar Detachments grab the spare ammo for themselves.

    Thank you, that's exactly the behaviour I observed in my own Hansel and Gretel game.

  12. I'm playing with the latest CMBN game engine and I'm able to "pop" smoke both with squads and vehicles (though never in the place I would like to 🤨), and to "fire" smoke, both with artillery, light mortars and tanks…

    (I don't use Steam, all my CM games are Battlefront installations…)

  13. 8 hours ago, kb6583 said:

    Ok. Tried it all again. Load even just a couple of scout teams on piat and/or 2 inch mortar carriers. Once the game starts, click on those scout teams and click acquire the mortar and its ammo or the piat launcher and then its ammo, and then click dismount. Resume game and watch them dismount. What has been throwing me is that up close none of them seem to be carrying a mortar or piat when I deploy them. Yet, those carriers are not showing any mortars, piats, or their ammo - those scout teams instead are shown carrying them instead. Thanks to all for the above advice. 

    Do you mean that you loaded scout teams from a DIFFERENT unit before game start, and then acquired the stuff AFTER game start? And this way you were able to get the PIAT and mortar usable?

  14. Well, I don't remember to have ever seen "knocked out" vehicles on my side, but it is very likely that I didn't pay attention to it before; moreover I didn't play thousand of games so my statistical data is quite low.

    But your explanation makes a lot of sense; knocked out vehicles might very well be repaired in the frame of a campaign. And honestly I don't believe that only AI's or opponent's vehicles might be knocked out and not your own side's - I'm not aware of any occurence of such a distinction between "own" and "opponent" in the CM game mechanics.

×
×
  • Create New...