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Centurian52

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Everything posted by Centurian52

  1. I just realized that I should have posted this under CM1 > Combat Mission: Afrika Korps > Combat Mission -Tech Support. Is it possible to have it moved?
  2. I have the battlefront.com versions of both CMAK and CMBB. When I initially load up a scenario in either game I have an insanely low framerate (perhaps 2 or 3 frames per second). This is easily fixed by alt-tabbing out and loading back in. The games then run smoothly, but much of the text becomes completely unreadable. I tried downloading the GOG version of CMAK. That launches with a smooth framerate and clear text. But half of the screen is blacked out. I am on PC running Windows 10 Pro My graphics card is an AMD Radeon RX 5700 XT My CPU is an AMD Ryzen 7 2700X Eight-Core Processor I am using DirectX 12 My display is 3840 x 2160
  3. I was just looking for some good music mods for CMBN, CMFI, and CMRT (ideally featuring contemporary music). Unfortunately the link seems to have died sometime in the last 8 years. Any idea where I could find it now? Edit: Nevermind, I believe I've found it: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-sound/cm-fi_rt_bn-music-splash/
  4. Thanks! I've been a big fan of your tactical icons mods since I first discovered them (I think the first one I came across was the one for CMSF, but it's been a couple years). I now have a Cat Tactical Icons mod sitting in all of my z folders.
  5. I don't have anything in the current period of the game (1979-1982). But I found a wonderful document giving the OOBs of the Warsaw Pact forces in Europe in June 1989: http://i.4pcdn.org/tg/1377961541351.pdf As of 1989 it seems all formations are equipped either with T80s or T64Bs. I wasn't quite satisfied with this and wanted to know what type of T80 each unit had (who had T80Us and who had T80BVs), and got this answer on Quora: https://www.quora.com/Where-were-the-Soviet-T80Us-stationed-in-1989-What-kind-of-T80s-were-stationed-in-East-Germany-in-1989?q=t80u The relevant excerpt: "Divisions of 8th guards army: 27th: T80U, 57th: T80?, 79th: T80?, 39th: mixed, one regiment of T80BV (1987), and two regiments of T80U (1989). Divisions of 1st guards tank army: 9th: T80BV, 11th: T80BV *, 20th: T80BV. Divisions of 3rd shock tank army: 7th: T80U, 10th: T80?, 12th: T80?, 47th: T80?. Divisions of 2nd guards tank army: 16th: T80?, 21st: T80U (1991, differs with your OOB), 207th: T80? (1991, differs with your OOB), 94th: T64B (1991, differs with your OOB). There are also 20th guards army (presented in your OOB but omitted in your list): 6th separate motorized rifle brigade: T64B (omitted in your OOB), 25th tank division (disbanded in 1989): T64B, 32nd guards tank division: T64B, 35th motorized rifle division: T64B, 90th guards tank division : T80? (1990, differs with your OOB)." Again, unfortunately this information applies to 1989, which is currently outside of the scope of the game (although could be useful in designing scenarios in Armored Brigade, which is what I initially wanted the information for since CMCW hadn't even been announced at the time). Anyway, still no T72s in Germany (plenty waiting back in the USSR though, and I'm sure it wouldn't take long for them to join the fighting).
  6. Yeah, that matches pretty well with what I've been learning about armor and armor penetration (detailed simulations seem to have exploded on youtube recently). If the armor is strong enough it will be able to stop or bounce the penetrator. If the armor is weak enough the penetrator will "over-penetrate", passing straight through from one end to the other and not doing much damage unless something important is in its path. But there is a dangerous middle ground, where the armor is just strong enough to break up the penetrator or cause it to tumble, but not quite strong enough to actually stop it. So everything behind the armor gets shotgunned by the fragments of the penetrator as well as bits of spalled armor, or torn up by a tumbling penetrator cutting a wider path than it otherwise would have. It sounds like the feeling at the time was that the flak jackets were hitting this middle ground. Being effective enough to cause a rifle bullet to break up or tumble, but not effective enough to actually stop it. Resulting in a more lethal wound than if the soldier had just relied on his woodland pattern fabric for protection. Still, given the Soviet superiority in quantity of artillery, I wonder if the protection provided against small fragments would have made wearing flak vests worthwhile anyway, even if they would have been less than helpful in protecting against small arms.
  7. I'm also going to guess April 30th. But that is also academic for me as well since I am about to be playing through all of my CM scenarios and campaigns in chronological order, going back to CMAK and CMBB. So it's going to be a while before I get to the 70's/80's. As for daylight savings time, my understanding is that it started in Germany in WW1 because someone thought it would save on coal. It doesn't seem to have made any measurable difference, but somehow it managed to catch on and now we're stuck with it.
  8. My overall impression of the outcome: I would call this a tactical victory for the Soviets, seeing as they hold the objective and I don't think the local US forces currently opposing them have the strength to drive them back out (I assume that was Bil's assessment when he decided to ceasefire). But this may be an operational defeat for the Soviets, or perhaps an operational draw (assuming that the operational context is that the Soviets are on the offensive) since the forces present have been so badly mauled as to be rendered combat ineffective. They will have to rotate in a fresh unit in order to resume the offensive, causing a delay and giving NATO time to set up a better defense further back. Of course the other side of that coin is that the US forces present have also been so badly mauled that NATO should probably consider rotating in a fresh unit to take over the defense of that portion of the line. If the operational context is a NATO offensive than this is just a straight up Soviet victory both tactically and operationally (NATO will have been stopped locally and will need to bring in fresh forces or find somewhere else to strike). From an attritional standpoint we know the Soviets lost more vehicles thanks to Bil's blood board, although we don't know the personnel losses yet since we haven't seen the end game screen. But the Soviets have more vehicles to lose so I'm not actually sure that either side really came out ahead here attritionaly.
  9. Ooh yes! Not only would this be epic for us to get to watch this in video format, but it would give an excellent preview of the game to potential customers who don't frequent the Battlefront forums. If Bil, Cap, and Hapless (and whoever from Battlefront would be needed to authorize it) can be brought on board with the idea then I can think of no reason why they shouldn't do this.
  10. I check back after a couple days and there are six full additional minutes of battle. You spoil us sir!
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