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RMM

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Everything posted by RMM

  1. Yeh, seems like there's a number of the scenarios (eg. Huzzar! redux, Heurtgen Wald Hump and more) that don't have any download links
  2. The simplest solutions are often the best!
  3. Hi all, Does anyone know of, or can provide links for the following potrait mods that used to be available for this scenario: · Portrait/12 SS armor by Mord modified by Kandu [ss12pzr] · Portrait/12 SS panzer grenadier by Mord modified by Kandu [ss12pzr] · Portrait/Canadian 3rd Infantry Division by Mord modified by Kandu [cid3] · Portrait/Canadian 2nd Armour Brigade by Mord modified by Kandu [ciab2] · Portrait/British 79th Armoured Division by Mord modified by Kandu [bad79] They used to be available at FewGoodMen, but can't find them now. They were not an original part of the scenario but others that were nevertheless applicable to the units in this scenario.
  4. Seem to be having a recurring issue in different battles where lightly injured truppen will not buddy aid no matter how long they are left in the same tile as casualty. Can anyone confirm this? Are they considered unable to add to their (ammo) load because of their wounds?
  5. I'm not sure about the Russian tank lore, because they would notoriously drive into battle just banging away from their T34's, et al, despite not having any gyro-stabilzation or ability to aim worth a flip, but it did at least have the potential to produce a prodigious amount of fire superiority. The Germans were always bemused by it, since they rarely, actually hit anything, but there was no denying it's having a certain physiological effect on attacker and defender alike either! Just to reiterate from the original post, this same gun just got through wasting HEAT ammo on area fire that I ordered to suppress an infantry gathering, so it begs the question whether there's a backwards ammo-selection bug therein, since if the 'last round' theory were to hold true, they should have fired another HEAT!
  6. I agree with the concept, and you're correct regards morale being the lynchpin, but being out of ammo is going to facilitate that when they can't shoot back and thereby get shredded with expected results. This is more about what the AI can't do, and I love that CM allows us the ability to focus on those things, such as making sure they can continue to fight and thereby avoid morale failure.
  7. Well, I think that soldier will use the mortar if I ask him to (he has previously); it's just a player, ease-of-use thing. A quick right-click in the UI would show me what other weapons he has and may need ammo for. The other particular case for this would be when only a handgun is displayed in the UI. It's often because they've run our of ammo for their main weapon, but at the moment, one has to zoom in to find out what that was, assuming it can be seen and isn't 'invisible'!
  8. Hmmm . Starshells should make a significant LoS impact. Rather than shooting at muzzle flashes, the unit has a clear LoS as long as the starshell illuminates it. I would think it would work in the game much like night-vision capabilities do in the more modern genres only the effects would be localised to the illuminated area.
  9. Isn't that intrinsic to the UI weapon silhouette though? When it's deployed, it shows in fully setup status without any other labelling; ie. no label is the label? The status can also be seen in the special orders section where the 'Deploy' order is highlighted as long as the weapon is deployed.
  10. Yeh, I do have some mods on, but even so, sometimes the UI will also show a man wielding a handgun, and ya know he has more than that. Still, my suggestion remains, because I think it would be a lot easier for the player to access this info in the UI rather than spend the time zooming in on the battlefield itself.
  11. Yeh, I use that feature a lot, but the problem is that the actual graphic of the soldier in the game doesn't always fully render everything, and in this case, it shows him completely weaponless! I've come across this elsewhere though, particularly for soldiers that have a light mortar or some such, it would be really helpful to be able to see in the UI what personal weapon they, otherwise have.
  12. Could really use the ability to see in the UI what other weapons a soldier has. For instance, I have a UK Airborne Light Mortar Section, and the mortar carrier shows the smoke-bomb weapon icon, but what's his other armament? Normally, it's a Bren gun, but zooming in on the actual soldier, there's no depiction at all, not even the mortar! I know the game will switch weapon depictions automatically, depending on what the soldier is using in the moment, but it would help me to know for ammo purposes, because at the mo, the unit only has 9mm ammo. If he has a .303 weapon (Lee Enfield or Bren), then I need to get them some appropriate ammo. Maybe a right-click in the UI, on that soldier, could pull up the other weapon icons?
  13. I can see where the 'having one in the chamber' or morale could be factors, but I think, when combined with the earlier behaviour of wasting HEAT on area fire, this should probably be, at least checked. I can attach the games file if needed.
  14. Hmm, addendum on to this, and there is a definite bug here - same howitzer finally got a side-on shot to a King Tiger, and fired...HE!! They still have 4 HEAT rounds remaining!
  15. Points reward for buddy aiding; ie. you essentially save a wounded comrade from later dying. Will make it more realistic in the sense that players will want to try and save their PxlTrppn, but will have to weigh the risks and costs involved. A soldier thus 'saved' would count less towards enemy's victory points for casualties inflicted. Maybe only worth half of a dead one?
  16. Ability to turn off Wx effects such as rain due to graphics drag and lag in 'lessor' machines.
  17. As @Frenchy56 just noted. Unfortunately, that would still restrict it to 1945; ie. only activated when both tags are applicable. To make the whitewash appear whenever conditions are snowy, I'm having to create separate, duplicate files that were originally tagged [whitewash], and retag them just [snow]
  18. Soo, to make it work, I've had to create duplicate files of the 'whitewash' tags and retag them, separately as 'snow'. Now it works whenever there's snow.
  19. Nope, listing them as separate tags didn't work either. Hmm
  20. Ohh, at the same time? So, adding 'snow' to the tag, like I did, still wouldn't work outside of 1945? I noticed that adding 'snow' to the tags didn't change anything when I did it. I'll try adding it as a separate tag, and see if that works. I presume one can add more than one tag to the file name, in separate [ ] ?
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