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RMM

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Everything posted by RMM

  1. Oh, Amen! I like to correct or edit some of the scenario texts and the whole original has to be deleted and the new typed in its entirety. No cut-n-paste or clicking on one place to correct or change a word spelling!
  2. Ohhh, well absolutely that would be perfect! Maybe I should look into some CM1 games, despite the lessor graphics. On the other hand, that's why this forum thread exists, and God willing, the developers are taking notes.
  3. I think they already do so, but it also depends whether they can be CE or not. Hmm, will have to check the next time I come across it, but am pretty sure I've seen truppen firing from vehicles they're riding in.
  4. Fair 'nuff, but it still seems like the mortar's immediate HQ should be able to call in OBA from one of their own units much quicker than even the Co. HQ.
  5. Right. Well, you can still do it, my issue is the time it takes. The mortar's direct HQ gains no time benefit from being in visual, or at least, verbal C2 command as the company's HQ that has to radio the mortar's HQ, etc. The mortar's HQ should have, essentially, instant access, particularly if it's in visual and/or verbal C2 range.
  6. Right, but at the mo, it can still take more than 5min for a mortar HQ to call in fire from one of its own units that it actually has visual, C2 contact with, which obviously, doesn't make a lot of sense. Or did I misunderstand what you wrote?
  7. Another suggestion along the lines of arty issues: Shouldn't a mortar's direct HQ be able to have an almost immediate response (ie. at most a minute) to an OBA request is the mortar is actually in their LoS? It seems bizarre that a company's mortar section should have no faster reaction time to a request from their immediate HQ that is in sight, or at least in speech-contact than the Company's actual HQ that has to go through that mortar's HQ for access?
  8. So, I'm left, still confused. Are we saying that a pre-planned barrage will not have any affect against AI truppen unless there's an observer with LoS to it?
  9. Wouldn't agree. As @Sgt.Squarehead points out, they were/are certainly adjustable in RL.
  10. Good to hear, coz that would, otherwise, be more than a bit ridiculous; although he was referring to playing against the AI, and @chuckdyke did say he'd done a test where troops were unaffected by arty that was not actually sighted (ie. preparatory bombardment). so... ?
  11. I supremely hope that's not the case; otherwise, what's the point of plotting preparatory arty before the first turn of the battle!
  12. There seems to be a grey area when it comes to calibers between .50cal (12.7mm) and actual HE rounds that start at the 37mm caliber. One thing to note is that all calibers of friendly fire will pin friendly personnel, even small arms.
  13. One tactic worth considering when it comes to penetrating stone walls, not all of which can be broken through by AFV's - use the MA to blast a hole. Have timed it with a US 75mm, and it takes about 20secs (approx 4 to 5 shells). The hole is big enough for infantry to move through, and if it needs expanding for vehicles to traverse, just blast another hole adjacent, but remember to keep vulnerable personnel (inf. and CE crews) clear enough of the explosions!
  14. Agreed. In general, I use the Move or even Slow command to recon forward. Particularly with vehicles, Hunting is done at too fast a pace. Plus, Hunting tires the Truppen quicker than Move.
  15. Absolutely love these suggestions, particularly in regards to placing ATG's in buildings. That's a long overdue, missing feature of the game and should also include AFV's. After all, there's plenty of historical precedent for that too. I do think that foxholes and trenches, the way they are currently portrayed in the game do detract from their protective abilities and make them more visible. Possessing and being able to use abandoned weapons is also, an absolute must! As well as being able to get ammo off of enemy casualties.
  16. I've mentioned this issue too, and I still disagree. If a crew is taken out, they don't have the opportunity to disable the SW. This inability to use 'abandoned' weapons is a definite drawback to the realism of the game. Disabling a weapon takes time, and is a very deliberate action that's not done by men getting killed or running away broken. I really think this is something that needs to be seriously reconsidered; it's just not realistic as it is now. If a weapon is to be disabled, then that should be a command that takes up the unit's time. I know, I know, more commands, more micro-management, but that's also my point, and I think @BornGinger's too. During combat, SW's are far more likely to just be dropped than disabled, which is precisely why it would be a much better default to allow other unit's, even enemy one's to repossess the SW. ASL used penalties for SW's crewed or picked up by other/enemy units making it more likely the weapon would be 'broken' (jammed). That would be far, far more realistic.
  17. Well, for some reason, I can't edit the original post to change the link, so here's the YouTube one instead. Pls forgive the jerky quality, it's my first video capture attempt!
  18. What goes around, comes around! https://www.dropbox.com/s/0eqjuxiev3vc8nr/What comes around goes around.mp4?dl=0
  19. Drivers, alone in vehicles with armament (eg. M20 armoured car or jeep with a mounted MG) should be able to 'Open up' and man that weapon.
  20. Awesome. Thanks guys. Yeh, I've moved 'em all into a separate Master Maps folder, and we'll see.
  21. Hi all. I've been going thru and cleaning up my scenarios folder from a bunch of dupes and mis-matched files v's actual scenarios, and I'm also seeing some master map .btt files therein. In particular, I notice that Umlaut's Bailey Bridge contains two map .btt files that are to placed in the Scenarios folder. So, do some scenarios or mods use more than one map file, including these master map files?
  22. - Speaking of OBA, when there's the ability to have 'pre-arranged' fire in the setup phase: the ability to create a rolling barrage?
  23. So having given up on GIMP coz of import and export isues, http://greenfishsoftware.org/gfie.php did work right away. @kohlenklau somehow, I missed your suggestion about free paint. Apologies, but look like this greenfish makes it even fewer steps.
  24. Yup, finally got around to trying this out, and it was done immediately on the first try! Thank you for relieving my angst sir!
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