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RMM

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Everything posted by RMM

  1. I am, but don't think that would make a difference, coz the mod can only work on the info the game provides it. Maybe I'm getting it confused with specialized teams that are specified form the beginning... will have to check it again.
  2. Doesn't it do this already? When I split up squads per their specific teams, I get different icons according to what their team is, at least for AT or LMG teams. On the other hand, is it the 'iron' setting or some such that restricts display of team icons?
  3. Not just halftracks, but all AFV CE in general. They are far too easily picked off by just one or two rounds of infantry fire. I suspect the modifier for that situation is not as restrictive as ASL's +2 was, and it needs to be!
  4. Haha, just trying to be in character my friend Mind you, it's a well documented tactic by both Allied and Axis tankers to bury infantry in their foxholes by driving onto the fortifications and then pivoting on a track to essentially cover the foxhole or trench with the dirt.
  5. I would weigh in on this in support of @PEB14. This issue has ruined some games where the troops just do absurd, stupid things that really do not reflect reality in the slightest (ie. walking into an obvious, open-ground kill zone and getting mowed down accordingly) in order to fulfill the move command. I would concede that there is, indeed a reality factor in having troops 'check out' whether they can traverse such barriers, but if we go that route, then if it's not possible, they should just stop, and a notice be made to that effect (that they can't find a way through or over). Either that, or they should just stop, and the game load the new movement course it wants to give the Truppen so that the player can review in the next phase whether they want to enact that or something else. In fact, that last one is probably the best solution of all and would certainly reflect the reality of the troops advising that they need to go another way! However, in general, there are some places where one has to also concede that it is a game, and the nuances of reality a little too hard to come by. This lack of verification of movement orders before they are carried out is the greatest complaint I have always had against CM, and it really does take away from its playability.
  6. Good tip. I've wondered if that would work but never had the opportunity to date.
  7. Ah. Oh ok. I've never seen the rubble spill over like that so thought it might be a MOD
  8. Tks. Is it part of a larger MOD package or just something you made?
  9. What is that mod that puts small piles of rubble on the streets?
  10. @WimO Just a linguistic note about German to help ya, because I notice in the Briefing text that every mention of Böhm is completely messed up by the game's inability to accept such letters. Instead, it appears as BĶhm. A perfectly acceptable alternative in German though, when one can't or doesn't want to bother with the umlaut is to just write out the hidden 'e' that it represents. In this case: 'Boehm'. That's actually what the umlaut represents: a hidden 'e'. Unfortunately, as I'm sure you're, painfully aware, there's no way to copy-n-paste text into the game files. Another upgrade that would greatly help the game.
  11. Ok, the Inbound folder is your files that I received. The outbound, mine that I sent you.
  12. It might get a bit big for Dropbox, but I'll upload now what's on the laptop. I should be home to do the PC files in couple days
  13. Yeh, I still have them all, both yours and mine. They're split up between two machines (PC & Laptop), but I can get 'em all to ya
  14. Happy to do it. We have our shared Dropbox, so I'll put them in there and advise the password. As Tim pointed out, my setup looks to be a work, so it might be a week or so, before we get the Rollbahn going. @WimO If you'd like to do a video of the 507th Good Drop, I can also upload all those files and the password?
  15. Umlauts: I think you can paste them from Word or what-have-you. TRP's: Ah, so the GE only has the standard, initial OBA option? So, it proved to be too damaging in H2H?
  16. Also, it it Bohm or Böhm (Boehm), then?
  17. @WimO Just opened it up on the GE side and not seeing any TRF's. Maybe there's a newer version? Am not sure when I uploaded the files, but it might have been a while ago
  18. Ok. Well, I'll fire up KfG Rohm then. Think I'll have a go at the GE side despite the utter frustration caused by the lack of a convoy command in this game! I'd like to see, probably to my chagrin, if there isn't someway to approximate a convoy with the individual commands, even though I've had little success at it so far, despite pauses, delayed starts different movement-speed commands, etc. @WimO If nothing else, maybe get back to you with some thoughts on how to better help the GE player in that
  19. Tim: I have the two Gruppe Bohm that he's talking about. I'll post the files in Dropbox
  20. Sorry, but where's the link for this? Went looking in that CM2 forum you referenced but couldn't find it.
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