Just finished up a CMBN demo battle (SS v's Polish and Brits in a town) and while initially I was excited by it all, as things progressed I started to wonder:
I started to find that I needed to check *every* single unit's orders at the end of the command phase, because no matter what they had been previously issued, sometimes there would be extra move commands added onto what I had issued, or in one case, I could not get one unit to stay in a building or another to get in a specific building in the first place! They would always run off to some other spot close by but not the building! This went on for some 5 turns. Then, once I finally got them into the building, the next turn, they ran back out of it! There was no combat going on this whole time anywhere near them. I just wanted them to stand guard there in case. They kept wandering off, usually into open space where they could have been, conveniently mowed down! Is this a feature? The units in question were all in good order, and the only thing I could note was that they were spread out around the town and not usually in HQ contact. Towards the end, frankly, I started to just get tired of it and let them wander off, since there wasn't much enemy activity left, but that's hardly realistic and ruinous to any sort of organised defense against last-minute appearing enemy units!
There was one, infantry gun ordinance that the SS had. I had them setup with a covered arc, but when British infantry appeared along the edge of the orchard, within the arc, the crew never fired and were subsequently dispatched by said infantry! Any insight why they wouldn't have fired on the Brit infantry?
I take it there's no version of AFV overrun? I had one AFV stop right ontop (literally) of enemy infantry but nothing happened!
Can MG ammo bearer's possess and fire the MG they are attached to if the original crew are lost?
Thanks for any info and insight