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RMM

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Everything posted by RMM

  1. So, one can add more than one tag to file names?
  2. Yeh, I was wondering about that, because I see that tag in other mods of his in. Sometimes, a file's tagged both [Whitewash] and [snow]. Tks for the tip. I'll change up the tags accordingly
  3. Playing through the training scenarios/campaign, but the PzIVJ's are appearing in their camo skins of the mod instead of the whitewash skins. Wrong tag (it's labelled as [whitewash])?
  4. I agree that's how it works in the game, but what I'm saying is that IRL, it wouldn't work that way. By their very nature, these SCW weapons had to have a hard surface against which too impact, so they were deadly against troops behind some sort of wall, but in open ground, you'd have just gotten laughed at.
  5. Nice! That's what I was looking for and a new mods/scenarios source to boot! I thought CMMODS had gone down, but I'll be mining that now for sure! Tks
  6. Which mod s it, and you mentioned pictures, but I don't see any attachment here?
  7. I saw someone had posted on Scenario Depot a bunch of FB QB maps/battles, all categorised under different kinds of engagements. Will have to look n see if they did such a setup already.
  8. What on earth is this? Why would someone think to limit how many thumbs up can be given in a day?
  9. I look forward to those scenarios .. and purchasing RT! Gonna indulge in my latest purchase of FB for a bit first though
  10. Oh I did, but didn't grasp the concept that the dismount had to be ordered first, since I see 'Dismount' appear when issuing a move to the infantry, so thought it was already being done.
  11. Ah hah. Interesting. I will certainly try that out. Thanks
  12. Hmm, I'll try it out to confirm, but pretty sure that's what I had done in the past, only to watch the vehicle takeoff with the pax still on board. Unless...usually, I just issue the infantry a move command which is then labelled as 'Dismount' at the of the path. Does the Dismount have to separately, initially ordered before a move command is added on?
  13. To have a selection in the Options that could turn that feature off; ie. with the feature turned off, only one unit will ever receive an order, but being an option would allow those who do use that feature to retain it as they wish.
  14. Interesting. I do also appreciate your being willing to listen to people on such issues and provide the insight and feedback that you can. We all hope that some of it may filter back to Steve
  15. Sometimes, mostly with newer players (which I was just at the end of last year), one may have highlighted an HQ unit (double-clicking) in order to see who it controlled only to then issue it a move command before deselecting the highlight, with the consequence that all that HQ's units receive the same command meant only for it, with inevitable consequences in many cases!
  16. Well no, per your 'Correct' response: the vehicle cannot be given any move command until after the infantry disembark; otherwise, they won't. Any pause command followed by a move order is treated by the game as the vehicle being in motion, and the infantry will stay on board.
  17. Now that's an interesting insight, coz the game rules instruct one to plot the blast path through whatever it is one wants a hole in. So if you plot a path along the wall, hedgerow, etc., they still blow that hole?? Gonna have to test this out!
  18. Except that in PBEM, one doesn't have the option of try n see. Otherwise in SP, for sure. I've certainly done some do-overs when just against the AI, but either way, that's really laborious compared to just having the system review the path when it's plotted
  19. The thing about micro-manage features is, if done right, they can be ignored by those who don't want to use them
  20. All comes down to how many are willing to pay for the upgrades, features, etc. After all, at the end of the day, it's a business.
  21. Trying to use some of the (Loading) Splash Screen mods from BfN, but apparently the file names must be different, because game is continuing to use the animated AFV model pics instead. Any one know what the file names are in FB? In BfN, they're 'force-specific background blue (or red)', but that's not translating to FB
  22. Well, I will say that I default to 3 all the time. For me, it gives a balance between height above the field while not being too far away, but I like the idea of POV's and military map overviews
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