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Stardekk

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Everything posted by Stardekk

  1. You still have 2 more weeks until the end of the month
  2. I bet somewhere between the 15th and the 23rd.
  3. Less than a month away- when will we get the exact release date ? Or will we get it ?
  4. @weapon2010 You can't do that, because its only works for WW2 stuff..... Also, I would like to have a "Rules of Engagement" folder for each Platoon commander and above, that will determent what the Platoon will do in ana event of a fight, fo example, dont fire that thing unti that thing happens, move at a speed of X, dont fire until the range of Y, etc etc...
  5. One thing I would also like to be implemented, is that you could put weapons and ammo back in vehicles, for example if you are mistaken taking the weapon you didn't want or you just don't need the weapons when the inf dismounts (only for weapons you took from the vehicle).
  6. Yea the replay sytem would be cool, to watch after you finish the battle in Turn based or real-time to watch unfolding.
  7. Post here your engine 5 wishlist I Would very like to know what other people want to implement in the game. Personally, I would like: -Actual Servo Stabilizer for MBTs with two-plane Stabilizer -being able to tell a vehicle with multiple heavy weapon systems (such as IFVs with Autocannons and ATGMs) What weapons to use (shoot ATGMs only, shoot Cannons only, shoot ATGMs only at Tanks etc..)
  8. @37mm Do you maybe have an HD pack for CMBN and CMFB too ?
  9. Oplot have a penetrator from the 80s (same one as the T-64BV) they can't produce APFSDS by themselves so they are keeping production of the old ones from the Soviet Union.
  10. I have entered the key code in steam and it says some one already activated the code. I could send the key code if needed so you can check it out your self, and show my Library .
  11. How do I get a serial number for the steam key ? I asked Slitherine and they told me to go to you guys for that.
  12. I think ESS will be a nice implement in version 5 for the game engine, you could basically create a huge smoke screen with ease, but the smoke screen won't be impenetrable to thermals since the smoke isn't mixed with Wihte Phosrus. So it wont be that OP and it will open more ways to exploit and will give thermals much more things to exploit with.
  13. I don't want to start a debate, but you could spot sfuff from the back so fast and turn the turret so fast, modrn tanks have a Hunter Killer system, wich means that the commander dont have to tell the gunner to turn the turret, he could simply, by a press of a button, turn the whole turret around to his point of you, but I agree with you that it shouldn't happen in 3 seconds. Infantry can detect ENY infantry 3km away, with binoculars (though it heavily depends on the terrain the inf you are trying to spot is at), but agian, it should'nt happen that fast, thats true. About spotting sneaky infantry from the sides and rear, thts also could happen, but again, not as fast as in-game, i think. I don't think combat mission should fix that, at least not in CMX2. This is not an armor sim... I for example dont agree with the CAS mechanic implemented in CMX2, but the game is focused more on the Combined Arms warfare, wich this, I think Combat Mission is the best Sim-type game for this as of 2020. BTW if you are looking for a good armor sim, try Steel Beast as sulman mentioned this game above.Great game in my opinion.
  14. BTW is the T-14\T-15 are in service now ? I'm not sure. You wont believe how much this is realistic, with gen 3 thermals you can spot targets almost 5km away. And the commander could turn his camera 360 degrees so he propably spotted that small target becasue he looked back, though thats not modeled in the game, even the stabilizer is not modeled in-game sadly.
  15. I chose to start a topic on balancing the modern CM2 games. Since balancing CMBS is much easier than CMSF2 for obvious reasons, I chose to open this thread in the CMBS Topic. I just want to hear what you guys have to say about balancing CMBS, maybe its impossible but still. Thats not a messege for the devs or something, its just for fun. My Idea is: -Limiting Javelins by Highering the price and rarity in Quick battles and also limiting them to 1 Javelin (+ 3 Missiles) in each Platoon (Stryker inf,mech inf or standart inf), and mixing some Carl Gustav Ricoiless Rifles. -Maybe upgrading the Russians overhaul, because the game is created and designed in 2015 (ish ?) and the Russians were still in the process of modernizing their military. In 2017 it will be much more modern and comparable to the US army, and also putting more units in general, for example: a US company should fight a Russian Battalion( yes, a battalion.) in "Large" battle settings. -Adding rocket artillery ???? I don't bother to balance the Ukranians because I think they are in a pretty good spot as the "underdog" of CMBS.
  16. They should higher the price and the rarity of the Javelin (and make it much more rare in scenarios) and put a Carl Gustav in the options for the Heavy Anti-Tank. I think it will balance it out a bit.
  17. Still hoping for the F&F Hellfire to be introduced in the next nodule for the game...
  18. @Pablius In the campaign they tell the Stryker Brigade covers Task force 3-69 Advance, if they found a MR Brigade Combat group this is their problem
  19. I've just finished to test the scenario in H2H. And its not that balanced in favor of the axis player. I've played the allies and I noticed all 3rd armored reinforcements are -1 -2,did you chose that because of historical accuracy or balance ? @theforger
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