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Geezer

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  1. Like
    Geezer got a reaction from Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    Been working with Aquila on importing Max models into Blender, and then into CM2.  We have a problem with texture mapping - it is not possible to skin the new models with anything but generalized artwork.  So, working in Max, I am remapping the M60A3.  If I can get it looking half-way decent in Max, it should be possible to then export the model (plus mapping and artwork) to Blender.  Go to link below, click Combat Mission, and view "Distortion" and "Reduced Distortion" to see the difference between the original UV mapping and my new UV mapping.
    https://postimg.cc/gallery/s0wo6kum/
     
  2. Like
    Geezer got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Been working with Aquila on importing Max models into Blender, and then into CM2.  We have a problem with texture mapping - it is not possible to skin the new models with anything but generalized artwork.  So, working in Max, I am remapping the M60A3.  If I can get it looking half-way decent in Max, it should be possible to then export the model (plus mapping and artwork) to Blender.  Go to link below, click Combat Mission, and view "Distortion" and "Reduced Distortion" to see the difference between the original UV mapping and my new UV mapping.
    https://postimg.cc/gallery/s0wo6kum/
     
  3. Like
    Geezer got a reaction from Falaise in Custom 3D Models and Mods Compilation   
    Been working with Aquila on importing Max models into Blender, and then into CM2.  We have a problem with texture mapping - it is not possible to skin the new models with anything but generalized artwork.  So, working in Max, I am remapping the M60A3.  If I can get it looking half-way decent in Max, it should be possible to then export the model (plus mapping and artwork) to Blender.  Go to link below, click Combat Mission, and view "Distortion" and "Reduced Distortion" to see the difference between the original UV mapping and my new UV mapping.
    https://postimg.cc/gallery/s0wo6kum/
     
  4. Like
    Geezer got a reaction from Aquila-SmartWargames in New 3D Models - Maybe   
    An example of how early desert war stuff could be adapted to late war Italy.

  5. Like
    Geezer got a reaction from Aquila-SmartWargames in New 3D Models - Maybe   
    I'm currently working with the Shock Force guys to see if I can import flavor models into CM, as I am interested in the next release of Fortress Italy.  Some Samples.  Will keep you posted with progress reports.


  6. Like
    Geezer reacted to Mord in Mord's Mods: Fortress Italy Edition   
    Thanks, brother! I am doing everything I can to make this the best one yet.
     
    Here's a start. I had a lot of fun making him. He's made up of four different pictures. I think he came out really nice.
     

     
     
    Mord.
  7. Like
    Geezer reacted to Mord in Mord's Mods: Fortress Italy Edition   
    Long ass day of modding. Spent another four hours on the damn German Armored Infantry and still didn't get something I liked! This is what I did manage to produce after I gave up and moved on.
     

     
    I am pretty damn happy with them. Hope I still feel that way tomorrow.
     
    Mord.
  8. Like
    Geezer got a reaction from Sgt.Squarehead in New 3D Models - Maybe   
    An example of how early desert war stuff could be adapted to late war Italy.

  9. Like
    Geezer got a reaction from Sequoia in New 3D Models - Maybe   
    An example of how early desert war stuff could be adapted to late war Italy.

  10. Upvote
    Geezer got a reaction from sttp in New 3D Models - Maybe   
    I'm currently working with the Shock Force guys to see if I can import flavor models into CM, as I am interested in the next release of Fortress Italy.  Some Samples.  Will keep you posted with progress reports.


  11. Like
    Geezer got a reaction from Falaise in New 3D Models - Maybe   
    I'm currently working with the Shock Force guys to see if I can import flavor models into CM, as I am interested in the next release of Fortress Italy.  Some Samples.  Will keep you posted with progress reports.


  12. Like
    Geezer got a reaction from Sgt.Squarehead in New 3D Models - Maybe   
    I'm currently working with the Shock Force guys to see if I can import flavor models into CM, as I am interested in the next release of Fortress Italy.  Some Samples.  Will keep you posted with progress reports.


  13. Like
    Geezer got a reaction from Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    DL-ing the models now, and will take a look at them to see what can be done.  Authentic, detailed skins require the 3D model's exterior surfaces to be unwrapped into a flat pattern.  Sample below of a low-poly Lancia truck illustrates the unwrapped skin surfaces - like a template - and how the artwork is then designed to fit the template.  What can be done will depend on what I find when I open up the model's files and examine the template.

  14. Like
    Geezer reacted to RockinHarry in Custom 3D Models and Mods Compilation   
    big thanks. that´s what I was looking for. Fingers crossed I can get it all to work and deal with bits of CMBN and CMFB environments. 
  15. Like
    Geezer reacted to Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    What's the best size & type of image for those please @MOS:96B2P.....I'd like to make a few images (more movie posters etc.) for possible use in the modern games.

    Soon.....Very, soon. 
  16. Like
    Geezer reacted to Oleksandr in Oleksandr's Modding Space for CMFI.   
    Certain work on helmets: 

    In game: 


    In game: 

  17. Like
    Geezer reacted to JohnO in Custom 3D Models and Mods Compilation   
    Not trying to take anything away from other peoples post but thought I would post my little project.
    I have finished working on the CMBS vehicles and just finished working on the spare tires and antennas for CMSF2. Here is a screenshot. Will start to add gear to the vehicles.

     
  18. Like
    Geezer got a reaction from Aquila-SmartWargames in Heaven & Earth: Project discussion thread   
    Sgt Squarehead suggested I post in this thread.  I'm a newbie with previous mod experience in other sims, and I'm interested in - perhaps - modding CM.  In exchange for being shown the mod ropes, I'm willing to adapt some already existing Asian object models to CM plus make a few more for Heaven & Earth.  A few sample shots below.  They are lowish polycount models intended for static window dressing - "flavor" models, roughly equivalent to LOD2 models that should not impact the game's performance very much.  The UVW maps and artwork would have to be reworked to fit CM's requirements.  Additionally, I already have a few high polycount models plus can also make a few new ones.



  19. Like
    Geezer got a reaction from Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Newbie here.  Still surfing the threads to get a feel for the different versions of CM, but I have modding experience - samples below - and can send you the above glider in .obj format.  Let me know how you want to transfer the file to you.


  20. Like
    Geezer got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread   
    Sgt Squarehead suggested I post in this thread.  I'm a newbie with previous mod experience in other sims, and I'm interested in - perhaps - modding CM.  In exchange for being shown the mod ropes, I'm willing to adapt some already existing Asian object models to CM plus make a few more for Heaven & Earth.  A few sample shots below.  They are lowish polycount models intended for static window dressing - "flavor" models, roughly equivalent to LOD2 models that should not impact the game's performance very much.  The UVW maps and artwork would have to be reworked to fit CM's requirements.  Additionally, I already have a few high polycount models plus can also make a few new ones.



  21. Like
    Geezer reacted to Mord in Mord's Mods (Special Announcement)   
    For nigh on ten years now my biggest projects have always been my portrait mods. I have invested weeks and months on end, that have added up to hundreds and hundreds of hours of time and frustration creating them. I have made easily over ten thousand portraits, through trial and error, redesign, and updates. It's been a true struggle at times, and I am never happy with the outcome, though I'll say I am, once a project is complete. But I am always fighting the design decisions I started with way back in SF1 and it's hamstrung me artistically. After the FB portraits I decided I wanted to redo all the portraits for all the titles (the BN mod is long over do for an update) . So, after a long hiatus, I set about trying to get to someplace that would finally make me happy. I decided to start with RT to get ahead of the module release, and after a week or so of fiddling, resizing, making test bmps, and checking in game, this is what I came up with.

    For about two seconds I thought they looked good. But once again I was confronted by the poor design decisions I adopted all those years ago. You see, I have been in a constant fight with what I term the "bobble head effect", which causes the portrait heads to appear bulbous and fat-headed. It occurs because I opted to show each portrait with a split face on the bmp. It has been my bane since my BN mod and it frustrates me to no end. And considering how I built each face from screenshots, pieces of faces from all sorts of pictures, and the fact I only worked on the left side of the face, well it doesn't leave me room for presenting them in any other way. And On top of all that, I have always felt there was inconsistency in the quality of the faces, and that they appeared too cartoony.  So with that said, I am putting these portrait mods to rest. I have taken them as far as they will go and they have reached a dead end. They had a good run but there really isn't anything more I can do to improve them.

     
     
     
     
     
     
    Now, check out what I have been doing for the last two weeks and tell me I didn't make the right decision...



    Now for some comparisons of the old style and the new.


     
    Now the portraits in the context of their own mod. It'll give you an idea of the overall design.


     
    And within the context of the game UI.


     
    Some of the portraits are tentative/place holders until I find something that really blows me away. Or will be replaced later. The Heer Armor and Armor Infantry come to mind as far as that goes. Luckily I haven't made anything yet with them, just tests.
    Now, unfortunately I will probably have to share a lot of the portraits (mostly Germans) across games, however backgrounds and the like will be changed for each setting.  And I will of course do all the battalions and regiments etc. Whether or not I will be able to keep the quality across titles remains to be seen but I will do my best. It is going to be a colossal amount of work, already has been. For the Germans alone I have created and discarded over a thousand portraits. LOL. Every time I think I have one down and start producing keepers, I stumble across a better pic, or I adjust some color to better fit the portrait into the overall look and I have to redo a ton of work. I just replaced the Heer Infantry yesterday, now I have to redo 374 that I had already made, as well as the SS Arm Infantry. I have done this a couple times already. But getting it right is what's most important. Perfection is what I am aiming for.
    I don't know how long it will take. Getting the right pics is painstaking and laborious as hell. For every good one I make I throw out five. But this style will be the definitive version of my portrait mods from here on out. As I complete them I will remove the old versions from the planet. I'll start threads in the corresponding game forums as I progress.
    Welp, that's about it. I was gonna keep all this to myself and wait to surprise everyone, but I have been working in a vacuum for a month and it feels good to talk a little bit about it. Especially as I have been going full bore, night and day for two weeks straight. I Hope you guys like what you see. I think it's the best work I have ever done.

    Mord.
     
  22. Like
    Geezer got a reaction from Sgt.Squarehead in Custom 3D Models and Mods Compilation   
    Newbie here.  Still surfing the threads to get a feel for the different versions of CM, but I have modding experience - samples below - and can send you the above glider in .obj format.  Let me know how you want to transfer the file to you.


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