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semmes

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  1. Upvote
    semmes got a reaction from BornGinger in Run!   
    I had some Gr walking towards a village, then a MRL barrage fell among the houses... and the Gr started running to the rockets; as they run towards the bullets.
    I do understand that this is the Beta version and that, as soon as the testers see that, they will correct it. That's why now we have:
    Fire! (AI)            = Run!
    instead of
    Fire! (AI/no AI)  = Take cover!
    Hopefully, in something like 20 years, they will star selling the actual game...
  2. Like
    semmes got a reaction from Bulletpoint in Run!   
    I had some Gr walking towards a village, then a MRL barrage fell among the houses... and the Gr started running to the rockets; as they run towards the bullets.
    I do understand that this is the Beta version and that, as soon as the testers see that, they will correct it. That's why now we have:
    Fire! (AI)            = Run!
    instead of
    Fire! (AI/no AI)  = Take cover!
    Hopefully, in something like 20 years, they will star selling the actual game...
  3. Like
    semmes got a reaction from Bulletpoint in How Plausible are Combat Mission Scenarios/Campaigns?   
    I do understand this is the official forum but... it's the players fault? The code that allows the one last survivor of the squad to move forward has nothing to do with it?
    It is a game but between that 20% casualties and a 90% casualties I think there is room to play... not to mention the willingness of animations to commit suicide or what they do when they are Elite/Fanatics.
    In a desperate situation, strange things may happen but, maybe, superheroes in WW2 should be a nonexistent exception.
    So...
    - No.
    - No, yes.
    - Yes.
    - Good luck with that. An author can do whatever he wants with a scenario, like... Pz IV destroyed... 500 points; Pz VI destroyed... 500 points.
     
    You attack until the enemy has no more reserves. D. Haigh.
  4. Like
    semmes got a reaction from Bulletpoint in Suppression / Professional.   
    ...
    So... which one?
     
    It is not the long-haired, well-fed that I fear but the pale and hungry-looking. J Caesar.
  5. Upvote
    semmes got a reaction from Megalon Jones in moving groups on roads?   
    If only somebody could talk to the AI about that 5 seconds pause...
     
    …owing to the heavy fire in front and an excess of enthusiasm in the rear.  Fredericksburg.
  6. Like
    semmes got a reaction from John1966 in Running from buildings.   
  7. Like
    semmes got a reaction from Freyberg in AI never in attack.   
    And we are back to the beginning of the post: perfect timing /thoughtful placement.
    No, I don't think that the "Editor is versatile" that's my point and most of what I have seen here is just a friendly "keep working".
    No, you cannot plan a good attack. The AI is never going to send reinforcements (where needed), is never going to redeploy (to face a threat) and is never going to wait (to neutralize the threat); It is following a script unaffected by the "general situation". It is only going to be "interesting" if he HP is following one of the options the designer prepared for him.
    BTW the "example" was not an scenario, only something I have seen in scenarios. Does the AI know what an unit is?, the one tank remaining is not going to  go on its own when the rest of the company has been destroyed. Myths & Heroes?
    As somebody else said: where is your "thoughtful placement" in two hours?, how good is going to be that "good" designer's plan in two hours if no plan ever survives first contact with the enemy?
    Yes, there has been a misunderstanding. I didn't say the same trigger can be activated by a scout and a T-70. A trigger can be activated by a scout and a trigger can be activated by a T-70; or by one AG moving forwards and backwards while trying to find a good firing position, even with a counter, even a "directional" counter.
    I like your example. The Hobbit?, or a military operation?, because it looks like: a tank, moving from A through B got to C while paying attention to nothing else in he battlefield. Tank number ten, maybe?
     
    From somebody else: "but figuring out ways around them". Is that the job of the designers?... the designers of the game, I mean.
     
    I have seen more than a few good ideas around here, but as somebody else was saying: when are we... sorry, are we going to see them implemented, like... ever? Based on the experienced of the last... seven games?, the most reasonable expectation would be: never.
     
    C'est  magnifique!, mais ce n'est pas la guerre. Pierre Joseph François Bosquet , Balaklava.
    Great!, but it is not war.
  8. Like
    semmes got a reaction from Bulletpoint in LOS around buildings   
    Are you going to repair the building's invisibility cloak around buildings ?
     
     
     
    I know I will go to heaven because I have been to hell. Nam.




  9. Upvote
    semmes got a reaction from CarlWAW in Detection/Magic = Experiment   
    Sorry, something happened up there. That's 5s after opening the hatch.
     
    Well, it seems that "hiding" doesn't mean hiding -unlike Brexit means Brexit.
    All infantry depolyed as hiding, nobody is moving, nobody is shooting.
    Crews Green/Regular.
    Bush 3 Wood/H-wood 2 or 3 trees per tile.
    Combinations of tiles [Crops] [Bush] [Wood] [H-wood] [Bush/Wood/H-wood] [Bush/H-wood] [T-grass] [Dirt]
    In general terms, not always the same test but funny, same results. 
    Regular crews seem to be able to see 50m father away than Green.
    At 100m or even 150m you are NOT hiding. (One tank commander let's call him Legolas, was able to see a sharpshooter at 200m in the rim of a heavy wood.)
    It seems to be as efective to deploy in woods as in crops. (Anybody expected anything different?)
    Infantry skillful enough to leave no traces when deployed in crops but they will always choose a place where they can be seen if deployed in the outer line of woods. (They need more training.)
    Your'e hinding only in the 3rd line -tile- of trees. (Wondering how good is your LOS compare to a tanker outside.)
    The tank is looking at you, if you move or fire it will see you even farther and farther away. (IMO).
    This is after 20s

     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    I don't need more trees I need wide, wide woods. If there's any tank in sight, forget about it. 
     
     
  10. Upvote
    semmes got a reaction from A Canadian Cat in Reaction time / LOS   
    Now playing CMRT form CMBB. Is there any patch, anybody is working in the reaction time for units when they "see" -or apparently not- something at 5 or 50m?
    I will explain.
    Russian SMG walking past a German AT... they stop -by chance, the destination point in that turn- and THEN they turn around and shoot.
    Sdkfz 75L24 and a PzS team... a IS2 moving at 60m... some trees but CLEAR -blue- LOS. I order area fire and they shoot -and miss, tank keeps moving... after the 2nd or 3rd round -one was faster than the other- suddenly they to see what they have right in front of them... a very big, noisy, green thing; and now it had been in the open for a few moments.
    The "relative spotting" is great, actually I think it was the one thing spoiling CMBB but this seems to be about some scripted reaction time.
     
    Now we have resupply for infantry... great improvement. Why not for ATs or AFVs? why somebody didn't put in place an ammo lorry?
     
     
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