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Posts
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Posts posted by Bufo
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1 hour ago, Bulletpoint said:
What's the big deal with the early war?
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8 hours ago, RepsolCBR said:
See above
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18 minutes ago, RepsolCBR said:
Have you actually done this ?
I'm 90 % sure that this is completally impossible...
As i recall...one player gives his orders...sends the file...the other player is not able to watch anything until he does HIS orders and clicks go...he watches the replay and send the filé back to the first player to allow him to wiew the replay...
Any reloading is NOT ! possible...
Now I remember, this only works in hot seat mode and not in PBEM.
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34 minutes ago, RepsolCBR said:
How would he do that ?
It's been i while since i played H2H...but iirc thats not possible...
So simple. One player watches the replay then gives orders. He cannot cheat. The other player gives orders first then watches the result immediately. If this guy is not satisfied he can just reload the save as many times as he would like. This only works in hot seat mode though, not in PBEM.
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2 hours ago, Rob2020 said:
As an avid player of the original trio of CM games, I have a very simple question regarding SF2: Is it cheat-proof like the old games?
If you mean the PBEM mode, well one player can cheat because he can use a 1 minute "look into the future".
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1 hour ago, Sven said:
But it can still see the tank right behind it, even after the closest one has been knocked out.
I really don't get why is this so hard to understand. Maybe a sketch for visualization would help
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29 minutes ago, StieliAlpha said:
Watch this and keep your eye on the white ball:
There are no white balls.
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9 minutes ago, StieliAlpha said:
I don’t see much of a problem here.
I was waiting for the "nothing wrong here this game is perfect you are stupid" replays.
You think there is nothing wrong with not seeing something that is directly in front of something else that you can see? The situation you described is a totally different situation. The problem is not that he could hit an invisible unit.
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17 minutes ago, c3k said:
Not that it helps, but there is a spotted icon for the tank you label as "invisible".
That's not a spotted icon. Its the "somebody told me around here should be a tank but I cannot see it" icon. It is clearly invisible to the gunner at this point.
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This is a very good example of the flawed spotting.
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Screenshot please.
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54 minutes ago, MikeyD said:
I think they had something like that for CMx1 (which I haven't touched in more than a decade) but that game engine units were a lot of abstractions centered around a single point.
Field of view graphics would be a complex thing in CM. A tank includes the field of view of each member of the crew and it changes dynamically (if the loader's loading instead of spotting for instance). I recall there was a bug in the Beta involving a Tiger I were spotting didn't feel quite right. It turned out the invisible commander in the buttoned-up tank was sitting sideways in his seat so wasn't looking out his forward vision block! For infantry you've got a 7-13 man squad, each with his own LOS. If one man is up on one knee the squad has LOS, if he's prone it doesn't. If they're in short grass they do, in tall grass they don't. And if that guy on one knee has line-of-sight that doesn't mean anyone has line-of-fire. If a member of the squad isn't facing to the rear on lookout they can be jumped from behind. This is awfully complex stuff to put into a graphical representation.
He is not talking about the actual field of view, but point-to-point possibilities. In other words, if I want to move my tank, where do I move it?
A tool like this would be very useful.
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6 hours ago, Bulletpoint said:
And flechettes are not banned by international convention.
Yes, but expanding bullets are banned for example.
"Bullets Which Expand or Flatten Easily in the Human Body"
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16 hours ago, MikeyD said:
Those got banned by international convention.
US and Russia didnt sign the agreement to ban AP land mines.
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3 hours ago, Probus said:
Battlefront,
Could you create a poll to see what your customers would like to see next in a Battlefront release? I've heard you guys mainly concentrate on topics that really appeal to you (which makes a lot of sense). I would like to see if your customer's interests line up with any of your passions.
I, for one, would love to see a game centered on either the Arab-Israeli wars or Afrika Corps.
What we want to see as new game features or just which time period and location in a new CM game?
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As title says, after reloading the cover of the PK machinegun (I don't know if PKM or PKP) stays open in some cases and the infantry fires with it like that.
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On 6/26/2020 at 7:00 PM, Rinaldi said:
Oh look yet another 'hulldown is actually counter intuitive' - this silliness is right up there with 'maps are too small'
Care to explain?
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53 minutes ago, Thewood1 said:
CM is on OpenGL
If I play War Thunder on opengl I get around 50 fps on average with maximum settings in QHD resolution. The video quality and demand is incomparable between the two (in War Thunder it is so much higher).
IMHO the problem is not the opengl here, but the unoptimized or just simply badly written code for the engine. Thats it, nothing else.
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6 hours ago, MikeyD said:
The bulk of the processing in CM is accurate real world ballistics math, insanely complex armor penetration models and LOS/LOF calculations covering every spot on the maps. Something few games attempt.
In turned based mode the performance is the same. But everything is calculated in advance. In other words, there are zero calculations going on and performance is still abysmal.
No, calculations are not the reason.
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On 6/28/2020 at 7:08 PM, General Jack Ripper said:
- Use more ammo, you don't get bonus points for frugality.
In some campaigns your ammo won't be refilled between battles at all.
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2 hours ago, USNRM3 said:
I did the first 2 tutorial battles (second one multiple times to try things out). In the handbook, it says next up is Last Defense. I cannot locate it anywhere in the game. The basic tutorial only has the 2 battles. There is an "advanced" tutorial, but it's a completely different battle. I have both DLC for Fortress Italy. Any help would be appreciated.
It is in the advanced tutorial campaign, and the manual states this as well.
(Page 20, start of the advanced tutorial campaign, page 29 mission 3 last defence)
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3 hours ago, Erwin said:
Looks like a more modern era "Company of Heroes". That fact plus it's RT only will limit its interest to CM fans. It is interesting that wargames of this era are still popular with new markets.
No, its more akin to world of conflict (Regiments) and Wargame series (Cold War Game).
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On 6/24/2020 at 12:21 PM, Thomm said:
Regiments is a Real-Time Tactics set in Germany 1989.
There are actually 2 upcoming Cold war RTS, one that you already mentioned: Regiments
The other one is: Cold War Game
I think the latter is going to be more realistic.
Battlefront Poll
in Combat Mission - General Discussion
Posted
I think the real purpose is something entirely different.
How would the players react if they saw in reality how simple things are in this game?