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Bufo

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Posts posted by Bufo

  1. 18 minutes ago, RepsolCBR said:

    Have you actually done this ? 

    I'm 90 % sure that this is completally impossible...

    As i recall...one player gives his orders...sends the file...the other player is not able to watch anything until he does HIS orders and clicks go...he watches the replay and send the filé back to the first player to allow him to wiew the replay...

    Any reloading is NOT ! possible...

     

    Now I remember, this only works in hot seat mode and not in PBEM.

  2. 34 minutes ago, RepsolCBR said:

    How would he do that ?

    It's been i while since i played H2H...but iirc thats not possible...

    So simple. One player watches the replay then gives orders. He cannot cheat. The other player gives orders first then watches the result immediately. If this guy is not satisfied he can just reload the save as many times as he would like. This only works in hot seat mode though, not in PBEM.

  3. 2 hours ago, Rob2020 said:

    As an avid player of the original trio of CM games, I have a very simple question regarding SF2: Is it cheat-proof like the old games?

    If you mean the PBEM mode, well one player can cheat because he can use a 1 minute "look into the future".

  4. 9 minutes ago, StieliAlpha said:

    I don’t see much of a problem here. 

    I was waiting for the "nothing wrong here this game is perfect you are stupid" replays.

    You  think there is nothing wrong with not seeing something that is directly in front of something else that you can see? The situation you described is a totally different situation. The problem is not that he could hit an invisible unit.

  5. 17 minutes ago, c3k said:

    Not that it helps, but there is a spotted icon for the tank you label as "invisible".

    That's not a spotted icon. Its the "somebody told me around here should be a tank but I cannot see it" icon. It is clearly invisible to the gunner at this point.

  6. 54 minutes ago, MikeyD said:

    I think they had something like that for CMx1 (which I haven't touched in more than a decade) but that game engine units were a lot of abstractions centered around a single point.

    Field of view graphics would be a complex thing in CM. A tank includes the field of view of each member of the crew and it changes dynamically (if the loader's loading instead of spotting for instance). I recall there was a bug in the Beta involving a Tiger I were spotting didn't feel quite right. It turned out the invisible commander in the buttoned-up tank was sitting sideways in his seat so wasn't looking out his forward vision block! For infantry you've got a 7-13 man squad, each with his own LOS. If one man is up on one knee the squad has LOS, if he's prone it doesn't. If they're in short grass they do, in tall grass they don't. And if that guy on one knee has line-of-sight that doesn't mean anyone has line-of-fire. If a member of the squad isn't facing to the rear on lookout they can be jumped from behind. This is awfully complex stuff to put into a graphical representation.

    He is not talking about the actual field of view, but point-to-point possibilities. In other words, if I want to move my tank, where do I move it?

    A tool like this would be very useful.

  7. 3 hours ago, Probus said:

    Battlefront,

      Could you create a poll to see what your customers would like to see next in a Battlefront release?  I've heard you guys mainly concentrate on topics that really appeal to you (which makes a lot of sense).  I would like to see if your customer's interests line up with any of your passions. 

    I, for one, would love to see a game centered on either the Arab-Israeli wars or Afrika Corps.

    What we want to see as new game features or just which time period and location in a new CM game?

  8. 53 minutes ago, Thewood1 said:

    CM is on OpenGL

    If I play War Thunder on opengl I get around 50 fps on average with maximum settings in QHD resolution. The video quality and demand is incomparable between the two (in War Thunder it is so much higher).

    IMHO the problem is not the opengl here, but the unoptimized or just simply badly written code for the engine. Thats it, nothing else.

  9. 6 hours ago, MikeyD said:

    The bulk of the processing in CM is accurate real world ballistics math, insanely complex armor penetration models and LOS/LOF calculations covering every spot on the maps. Something few games attempt.

    In turned based mode the performance is the same. But everything is calculated in advance. In other words, there are zero calculations going on and performance is still abysmal.

    No, calculations are not the reason.

  10. 2 hours ago, USNRM3 said:

    I did the first 2 tutorial battles (second one multiple times to try things out). In the handbook, it says next up is Last Defense. I cannot locate it anywhere in the game. The basic tutorial only has the 2 battles. There is an "advanced" tutorial, but it's a completely different battle. I have both DLC for Fortress Italy. Any help would be appreciated.

    It is in the advanced tutorial campaign, and the manual states this as well.

     

    (Page 20, start of the advanced tutorial campaign, page 29 mission 3 last defence)

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