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Posts
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Posts posted by Bufo
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17 hours ago, MikeyD said:
Its the manual that's out of date. BFC had planned to add the DShK for late war then discovered that was a post-war addition so they nixed the idea.
Thanks!
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Well these guys didn't bail out until a catastrophic hit many many shots later.
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That mission is part of the training campaign. You can get there very fast since the missions are training only and you can select cease fire immediately to get to the next map.
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Just noticed this: where are the DShKs from the IS-2 late models? Why are they not in game? The manual says it received it but also the picture in the manual isn't showing the 12.7mm ammo.
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I just want to say that only because there are stories of this happening, it does not mean that this happened every time.
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2 hours ago, Placebo said:
How about U.K. vs Argentina in the Falklands
The problem with that is I think that would be an infantry only game
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42 minutes ago, DMS said:
So, in Soviet squad of 1944-1945 were 2 NCOs, like in other armies.
This needs to be corrected in game
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You need admin permissions set for the game executable.
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1 hour ago, Howler said:
AMD does not support OpenGL all that well.
Yeah I heard that before and it is true. But. Sometimes I play War Thunder under Linux with max settings. It runs under opengl. I get a very smooth gameplay with 50fps on average (is capped at 60 with opengl anyway) on incomparably higher graphics. Also the load times are the same like with an nvidia card.
So yes, it partly because of AMD, but mostly because of *something* (I would rather not say) else.
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I don't know how it goes in real life, but in War Thunder it is very common
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9 hours ago, Battlefront.com said:
Sorta. The thing is there's nothing (yet) that we've developed for them that we would put into a commercial product. They're the sorts of things that appeal to the lab coat type only. That's not the sort of stuff we're interested in having generally available and being obligated to support.
And no, I can't tell you what's been added
Steve
Yeah judging by my experience its probably related to their assessment/evaluation things, so yes not so much interesting.
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So I did a little test because when I switched to an AMD GPU recently I discovered that the time it takes to load a game significantly worsened (with CM titles).
I have discovered that of the game options texture quality has an effect on that. And only that. Model quality, shader, multisampling etc. does not have an effect on this.
All times are given as m:ss, from a cold start (I have quit completely CM before starting the next test).
Test hardware: Ryzen 3600X + 5700XT + 32GB DDR4 RAM + Kingston HyperX Savage SSD
CMFI: Beyond the Belice scenario (tiny) loading times in accordance with the 3D texture qualities:
Fastest: 0:14
Faster: 0:19
Fast: 0:29
Balanced: 0:46
Improved: 2:16
Better: 2:17
Best: 2:18
CMFI: Hot Mustard scenario (huge)
Fastest: 0:46
Faster: 0:50
Fast: 1:01
Balanced: 1:12
Improved: 2:28
Better: 2:31
Best: 2:31
You may wonder whats the difference in picture quality. Test shots for each setting are here in QHD resolution:
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2 hours ago, Battlefront.com said:
We then work with them to design solutions for things CM currently can't do or can't do the way they need it to. Those designs are refined and then prioritized with other needs.
I hope in the agreement you signed you specified that those improvements will be available commercially as well afterwards.?
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13 minutes ago, Sgt.Squarehead said:
Guessing somebody ported in the CM:SF2 models?
What I don't understand is why we have separate CM products in the first place.
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42 minutes ago, Thewood1 said:
Why is the Matrix/Slitherine logo shown, but not BFC's? I know the dstl have worked with the Command devs at Matrix for a while now. Just seems weird they show all CM clips, but no mention of BFC.
Yeah also in the video description you can read: "Enjoy our work with Slitherine Games"
The music is horrible though. Like on a funeral.
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6 minutes ago, Mirkus said:
Maybe birthday discount ?
Yes, the same discount that happened last year had already been confirmed.
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4 hours ago, lsailer said:
Take a picture with your phone...
NO
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Hmm I got curious for the needs of a Russian mechanized infantry battalion, so I made a spreadsheet with all the weapons and ammo and personnal and vehicles they have kinda like in an orbat.
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Is this going to be the first and last CMRT DLC? Since the russians are already at Berlin....
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34 minutes ago, Lethaface said:
The manual says:
"Two player Real Time Mode works just like in Single Player games, with the differ- ence being that players must mutually agree to a pause in the action.
So I guess it's sort of possible if you have another player with the same wishes
Better than nothing I guess.
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1 hour ago, Howler said:
I've never played two-player real time over TCP/IP but assumed both players were able to pause play in order to mash orders on the keyboard. Is this not true?
I don't know, never tried either.
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Feature request:
TCP/IP/Internet two players connected WeGo mode with adjustable timer.
So, basically two players connect and instead of playing in real time, both of them have the order and execution phase at the same time. Order phase length is limited by a timer which can be adjusted, but once both player presses a button the execution phase starts.
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26 minutes ago, Bulletpoint said:
Just looking out the wrong side of a building breaks C2 on Iron.
Never thought about this one. Just started playing Iron yesterday. Thanks for the info, very useful.
StuG III bounced a 152mm APHE
in Combat Mission Red Thunder
Posted
From a ricochet? I don't think so.