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Bufo

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Posts posted by Bufo

  1. 6 hours ago, MikeyD said:

    What else do you have on your list? Air burst munitions is a tricky one. Early artillery was actually doing airburst fuses before they had perfected reliable contact fuses (remember the Star Spangled Banner line about 'bombs bursting in air'). There's no way to avoid air bursts. Radar VT proximity fuses showed up in late WWII.

    Yes this is right, let the artillery be an exemption of it. Vehicles and infantry weapons shouldn't have.

  2. I have almost the same setup:

    3600X + 5700XT + 32GB RAM + MLC SSD

     

    What helped me with reducing load times is: setting the two (texture and model) quality to balanced. Anything more will significantly affect the time to load the battle.

     

    the other thing is setting the triple buffering for opengl in the  radeon settings (its off by default).

     

    This way my average load time went down to 1 and a half minutes instead of 5.

     

    I left antialiasing on as it didnt have an effect on performance. Vsync is off since I use freesync and it works.

  3. I am just curious as somebody who plays his games on elite difficulty level, if cranking that up to iron would have an effect on information sharing.

     

    Whats on my mind is that on that level, friendly units have to identify each other first. So I guess that lateral information sharing will take longer than on elite?

     

    Because firstly they have to identify the friendly unit and only after that they can share data I guess.

     

    Just asking to have a better understanding on how the game works.

  4. 12 minutes ago, IanL said:

    Except in hot seat mode the other player is right there in the room - or at least the next room...

    My bad, even if you save the game and then reload you cannot change the orders already given. So there is no way to cheat even in hot-seat mode.

     

    Edit.: You can just you have to save immediately before giving any orders. And then you can also delete the save file to clean up.

  5. 4 hours ago, Anxel Torrente said:

    Person A - Gets the save and makes his moves before he sees the real-time result of his moves and the ones from Person B and then saves the file.

    Person B - Gets the save and looks at the real-time result from his own previous moves and the ones from Person A as well as makes his next moves before he saves the f

    Hi!

    What you have described here applies only for the Hot-Seat mode, not PBEM games. I really cannot understand why there is difference, but anyway. Obviously you can cheat this way in the hot-seat mode but not in PBEM.

    Here is a small sheet I made the explain the difference:

    pbem-hotseat.jpg.ec066a9abc04f5a0bc28d6176b80db34.jpg

  6. 1 hour ago, JulianJ said:

    Thanks - this is very useful.  However, have you noticed that JTACs and Russian equivalent will have different (longer) call in times when they are calling artillery?

    They are not included now, but I will add them later.

    1 hour ago, JulianJ said:

    Time to have drones on station and adjusting mission would be helpful too.

    Maybe I will make another table for the drones.

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