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Posts
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Posts posted by Bufo
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2 hours ago, com-intern said:
Its not against yourself.
I know. I don't like Russia vs Russia. USA vs USA. You get it.
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Don't really like playing against myself (red vs red).
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46 minutes ago, Bulletpoint said:
Vietnam is probably too early for ATGMs.
Not really, the NVA used the AT-3 Sagger (9M14 Malyutka) in combat. See: https://history.army.mil/html/books/090/90-17-1/index.html, page 210.
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When I think about the Combat Mission of my dreams, I imagine...
MBTs, assault rifles, ATGMs, APCs and IFVs, something with all-out-war but without:
- thermal vision
- top-down attack missiles
- precision guided munitions
- airburst ammunition
- UAVs
Can you think about a good timeframe for it?
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4 hours ago, pkanarki said:
he just looked at the game on youtube and complained that the graphics look old etc
Yeah unfortunately 90 percent of the PC gaming community isn't interested in close-to-real-as-possible gameplay, but rather shiny looking arcadish ones suitable for 5 years old children like Command and Conquer and so on.
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Can I ask why do you want to avoid engine 4?
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Nevermind I have solved the issue - the jeep is sometimes driven by the hq, sometimes by the snipers, but they are both there always.
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I tried the Troina campaign for a few times now, still stuck on first mission. I have noticed something very strange: one HQ unit is sometimes swapped to a sniper team. What is going on?
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I have almost the same setup:
3600X + 5700XT + 32GB RAM + MLC SSD
What helped me with reducing load times is: setting the two (texture and model) quality to balanced. Anything more will significantly affect the time to load the battle.
the other thing is setting the triple buffering for opengl in the radeon settings (its off by default).
This way my average load time went down to 1 and a half minutes instead of 5.
I left antialiasing on as it didnt have an effect on performance. Vsync is off since I use freesync and it works.
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I am just curious as somebody who plays his games on elite difficulty level, if cranking that up to iron would have an effect on information sharing.
Whats on my mind is that on that level, friendly units have to identify each other first. So I guess that lateral information sharing will take longer than on elite?
Because firstly they have to identify the friendly unit and only after that they can share data I guess.
Just asking to have a better understanding on how the game works.
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Any news?
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17 hours ago, Sparky II said:
to create basically any force from 1930-1950.
You mean between 1965 and 1991. So much more exciting period.
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On 6/8/2019 at 3:48 AM, BFCElvis said:
#4 - Not on your list but, in my opinion, bigger than the other 3 combined....PBEM QBs with Human selection in CMBN, CMFI and CMRT broken. See response to #s 2 and 3.
Any idea when will a fix be released to address this?
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12 minutes ago, IanL said:
Except in hot seat mode the other player is right there in the room - or at least the next room...
My bad, even if you save the game and then reload you cannot change the orders already given. So there is no way to cheat even in hot-seat mode.Edit.: You can just you have to save immediately before giving any orders. And then you can also delete the save file to clean up.
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4 hours ago, Anxel Torrente said:
Person A - Gets the save and makes his moves before he sees the real-time result of his moves and the ones from Person B and then saves the file.
Person B - Gets the save and looks at the real-time result from his own previous moves and the ones from Person A as well as makes his next moves before he saves the f
Hi!
What you have described here applies only for the Hot-Seat mode, not PBEM games. I really cannot understand why there is difference, but anyway. Obviously you can cheat this way in the hot-seat mode but not in PBEM.
Here is a small sheet I made the explain the difference:
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7 hours ago, Bud Backer said:
“Running away won’t save you.."
Now that is literally a pixeltroop
What is the resolution you use?
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The real question is:
Should I spend my time on reporting bugs? Or is it just wasting? Would anybody check it?
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2 hours ago, IanL said:
The colour choice is terrible for readability but the font is fine.
Obviously I was talking about the color of the font, not the shape of which I don't care.
Somewhere I knew if you'd drop by you would find the problem must be on my end.
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On 5/24/2019 at 8:02 PM, Haiduk said:
Enemy BMP hit. Looks like mortar shell. The hole in the hull top is visble at the end of the video.
Precision mortar maybe?
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They should have had announce that there is a problem with pbem games with the latest patch
http://community.battlefront.com/topic/134995-cmfi-pbem-not-working/?do=findComment&comment=1789556
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1 hour ago, JulianJ said:
Thanks - this is very useful. However, have you noticed that JTACs and Russian equivalent will have different (longer) call in times when they are calling artillery?
They are not included now, but I will add them later.
1 hour ago, JulianJ said:Time to have drones on station and adjusting mission would be helpful too.
Maybe I will make another table for the drones.
Combat Mission of my dreams
in Combat Mission - General Discussion
Posted
Yes this is right, let the artillery be an exemption of it. Vehicles and infantry weapons shouldn't have.