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Xorg_Xalargsky

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Posts posted by Xorg_Xalargsky

  1. Fortress Italy v200.brz is from the Game Engine 4 upgrade. Go to My Orders and select the one in which you purchased either Fortress Italy Engine 4 Upgrade or Game Engine 4 Upgrade Pack.

    Then, install the 4.0 upgrade, then install the 4.0 patch. That oughta work.

  2. 1 hour ago, MOS:96B2P said:

    @Bulletpoint discovered the following which I'm paraphrasing:

     If the shooting unit does not spot the friendly unit, small-caliber area fire will kill friendlies. Try it out in a night battle, order your tank to machinegun some distant field and then send in some infantry. If the tank doesn't spot the infantry, the infantry will take casualties. Then order your tank to fire machineguns at friendly infantry that are very close in front of the tank. The tank can fire away all day without causing any casualties.  It also works with rifles.

    Not sure if that's what happened in the above case.  I'm just putting it forward as a possibility.  

     

    I was so curious about this feature that I just tested it out...

    Fortress Italy, latest patch, Iron. Crappy HMG-armed tanks vs. Italian "volunteers".
    Turns out a full contact or even a tentative contact marker will prevent casualties. Makes a lot of sense given CM's abstractions.

  3. @Falaise I think you should absolutely download the patches for all games you own.

    The thing with the broken "retreat" behavior was that good troops in good positions (trenches, foxholes, etc...) would flee from safety to dangerous open ground regardless of the conditions. Even an inaccurate light mortar barrage could trigger this behavior. Now, troops can still flee, but in logical conditions.

    Also, you have to consider the broken firing patterns of allied LMG's. Depending on the scenario, an American or Commonwealth player could find himself without any automatic firepower beyond 150 to 200 meters. Now Brens and BARs happily let it rain!

    Also keep in mind that the two behaviors mentioned totally broke some scenarios/campaigns, leading to some puzzlingly lopsided victories.

  4. Uh, little bit early to be talking about this...

    However, if I recall correctly, it's been said that Black Sea might be the next game to get a module after FI and RT. As for Shock Force 2, it's also been said that it would not be getting post-release content, the title is meant to reflect the amount of work involved in the "modernization" of Shock Force, it's considered a complete package as it is.

  5. But have you re-installed the game by running the .exe in a new, virgin, folder? Combat MIssion can be corrupted by the presence of other files in the .exe's folder upon installation. I've had it happen to me, to hilarious results, because I had put the demo files in the same folder when I installed them.

    Also, could there be some rights management issues at play? Combat Mission puts scenarios, maps, campaigns, etc... In your "home" folder, so maybe they weren't written correctly or the game can't read those files (triggering unexpected behavior)?

  6. I ran a similar test, but had the JTAC team face a trio of insurgents instead of a taxi.

    Upon taking fire (enemy not spotted yet), they stop and execute the Hide command. However, some seconds later they start opening fire in self-defence (as the enemy was rather close), but resume hiding after taking a few shots (and the cycle continues).

     

    About infantry using small arms against tanks they will try to shoot at an exposed commander.

  7. I have to say I agree about the maps, some of the best in the series.

    About CMFB's difficulty, well, I suppose it may have something to do with the setting. After all, you have all the deadliness of later-war equipment : King Tigers, up-gunned Shermans, American infantry with additional automatic weapons, plenty of Stg44's, more panzerfausts than you know how to use! Then you also have the setting of the battles : unprepared allied units, desperate counter-attacks, depleted German units relying on a mix of veterans and green recruits...

    A far cry from CMFI's mix of ridiculously under-equipped Italians and mid-war allies and Germans.

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