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Xorg_Xalargsky

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Posts posted by Xorg_Xalargsky

  1. Another one of those threads! Oh well, never hurts to dream. In order of feasibility...

    1 - A pre-selected retreat path command (you could set a waypoint outside the normal waypoint chain that overrides the TAC-AI's chosen retreat position)

    2 - A Shoot n' Scoot command (the most important use-case would be a bazooka team being able to retreat to a pre-selected position immediately after firing a shot)

    3 - More fortification objects, perhaps in a pack (H-barriers, H-barrier bunkers, guard towers for modern games; large concrete bunkers, deep trenches, shallow trenches/breastworks, concealed foxholes, combined tank-trap/barbed wire for all games)

    4 - The ability to save the state of maps for later use (in a campaign, or as the map of a different scenario)

    5 - A game-mode similar to Close Combat's Operations

    Goes without saying that I'd be more than willing to fork over some good money for those!

  2. On 23/11/2017 at 5:59 PM, borg said:

    Guys - speaking of beautiful mods, I happened to see this little clip 

    and circa 8mim50sec you can clearly see a sort of drone footage ... god damn. Is this just eye candy and visual edits by the user or part of the IN GAME setting ? It looks as if - footage from the drone view.

    thanks mateys.

     

    Usually Hapless has been known to splice in image overlays and custom footage from other games into his AAR videos.

  3. I think you are mistaken. Perhaps you were thinking about older Combat Mission titles when you made your purchase? 

    Fortress Italy offers you Americans, Italians, the German Heer, and the Luftwaffe ground forces out of the box.

    The Gustav Line module adds various Commonwealth nations (along with additional formations for other factions).

    You also have to keep in mind that a scenario's date might affect the availability of factions. For example, if a Quick Battle is set after September '43, you won't be able to use Italians.

  4. While a mod is likely the culprit, I've had a similar issue happen when I was testing the demos for the various CM2 games. I had extracted all the downloaded .zip files to the same folder before running the installers. I believe the issue comes from a .brz file containing an inappropriate strings.txt being present in the game's data directory.

  5. 19 minutes ago, Sequoia said:

    Had AA fire already. Does any CM game have Molotovs?

    No CM2 games have molotov cocktails.

    On one hand, fire mechanics are not really simulated, and they weren't really used in the games' settings (as far as I'm aware) though that may change with the next Red Thunder module which is set to bring "rag tag" German infantry formations.

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