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Posts posted by Xorg_Xalargsky
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I gotta say, this is extremely impressive!
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As far as I'm aware, due to gameplay and performance reasons, the LOS-obstructing qualities of foliage, plants, and crops does not correspond exactly to their in-game appearance.
On the top of my head, I know that wheat, for example, is treated as higher than what is shown (so you can see your own troops!) while tree leaves offer much less coverage than what you might assume.
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Can't wait for it!
I got that money burning a hole through my bank account. -
29 minutes ago, Ridaz said:
What a shame. Will Battlefront at least appoint someone to occasionally make some CM videos ?
Indeed a shame. While the future title previews were nice, he was also a very good Combat Mission video-maker.
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Does the studio that made it even exist nowadays?
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36 minutes ago, rocketman said:
I know one pack I would buy for sure for BN, that is a "Commando/Special Forces Pack" - pretty please
Oh yes! I'd pay dear money for "special infantry units" (commandos, rag-tag formations, foreign auxiliaries, etc...) and "captured/exotic equipment" (French artillery, Czech small arms, more AT grenades, etc...)
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Nice to know it's all fixed! It was especially a problem for the poor Brits who don't have any of those fast-firing rifles!
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Nice to hear about the next round of patches, I'm almost as excited for them as for the new modules!
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11 minutes ago, MikeyD said:
CMRT module? ...I started typing then remembered 'non-disclosure agreement'. So I can't actually tell you much. Let's just say its in the queue and all of the up-front work was completed months ago. The number of in-progress projects competing for attention is larger than you may think.
Ooh boy!
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This forum thread to me is like being the kid at the end of any cartoon christmas special realizing that "Santa, you ARE real, now I feel the christmas spirit too!"
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Oh, sorry, didn't see you here.
Don't mind me, I'm on Bone Watch duty.
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Another one of those threads! Oh well, never hurts to dream. In order of feasibility...
1 - A pre-selected retreat path command (you could set a waypoint outside the normal waypoint chain that overrides the TAC-AI's chosen retreat position)
2 - A Shoot n' Scoot command (the most important use-case would be a bazooka team being able to retreat to a pre-selected position immediately after firing a shot)
3 - More fortification objects, perhaps in a pack (H-barriers, H-barrier bunkers, guard towers for modern games; large concrete bunkers, deep trenches, shallow trenches/breastworks, concealed foxholes, combined tank-trap/barbed wire for all games)
4 - The ability to save the state of maps for later use (in a campaign, or as the map of a different scenario)
5 - A game-mode similar to Close Combat's Operations
Goes without saying that I'd be more than willing to fork over some good money for those!
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On 12/12/2017 at 1:34 PM, Vergeltungswaffe said:
BFC has maintained that they will eventually cover the eastern front from beginning to end, though it will take multiple game families to do that.
Wait, really? That would be simply fantastic.
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He's certainly one of the best Combat Mission youtubers out there.
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On 23/11/2017 at 5:59 PM, borg said:
Guys - speaking of beautiful mods, I happened to see this little clip
and circa 8mim50sec you can clearly see a sort of drone footage ... god damn. Is this just eye candy and visual edits by the user or part of the IN GAME setting ? It looks as if - footage from the drone view.
thanks mateys.
Usually Hapless has been known to splice in image overlays and custom footage from other games into his AAR videos.
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3 hours ago, Hister said:
CM video suggestions welcome. What would be the best way to captivate his mind in the first two minutes?
Anything from Josey Wales or Usually Hapless!
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22 hours ago, Sgt.Squarehead said:
Since when?
Linky?
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22 hours ago, Sgt.Squarehead said:
Since when?
Linky?
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1 hour ago, Sasa Narinasa said:
So . . . what happened to the proposed expansion for CMFI???
It was delayed from its estimated release date. According to the latest dev comments, very early 2018 is to be expected for now.
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On 10/11/2017 at 10:31 AM, Machor said:
To add: Because of the upcoming module that will take the Italian front to the end of the war, certain nations/forces have been added to the QB menu that will become available once the new module comes out - and we purchase it.
My word! This is the first time I have seen this mentioned! Brazil and France, what a treat!
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I think you are mistaken. Perhaps you were thinking about older Combat Mission titles when you made your purchase?
Fortress Italy offers you Americans, Italians, the German Heer, and the Luftwaffe ground forces out of the box.
The Gustav Line module adds various Commonwealth nations (along with additional formations for other factions).
You also have to keep in mind that a scenario's date might affect the availability of factions. For example, if a Quick Battle is set after September '43, you won't be able to use Italians.
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While a mod is likely the culprit, I've had a similar issue happen when I was testing the demos for the various CM2 games. I had extracted all the downloaded .zip files to the same folder before running the installers. I believe the issue comes from a .brz file containing an inappropriate strings.txt being present in the game's data directory.
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Wow, very picturesque! Is that an existing scenario or did you make a small map for photographic purposes?
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19 minutes ago, Sequoia said:
Had AA fire already. Does any CM game have Molotovs?
No CM2 games have molotov cocktails.
On one hand, fire mechanics are not really simulated, and they weren't really used in the games' settings (as far as I'm aware) though that may change with the next Red Thunder module which is set to bring "rag tag" German infantry formations.
AFV Show & Tell
in Combat Mission - General Discussion
Posted
There certainly is some measure of "soft balancing" put in there.
As for the crops blocking LOS, I think it only really becomes problematic in a design sense when it results from the map lacking any micro-terrain (such as tiny dips or crests or hills).