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Posts posted by Xorg_Xalargsky
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What manner of wizardry makes everything you describe possible?
This scenario sounds amazing! -
Alright, sent another invite, but to the correct address.
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Invite sent.
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I'd be interested in a PBEM with me as REDFOR (I really want to give the Syrian forces a spin )
The following scenarios look fairly unique and interesting : NATO Halt Hammerzeit, Abu Susah, UK Cain and Abel, USMC Rahadnak Valley Search, Tactical Vignette 98-3 Attack in Brandenburg, but I'm also open to anything else.
You, I, or a dice throw can pick.
If you still have a spot open, just tell me what you want and I'll send an invite.
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I know that there are UV map overlays included in the BRZ packs for some assets in Shock Force 2 (files named "XXX map.bmp"). I wish there would be more.
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It differs per vehicle. Especially in the modern-era titles, there is a great variety in terms of smoke dischargers.
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4 minutes ago, MOS:96B2P said:
MJ, dumb question. Probably just me but I don't see how to download the game. I pre-ordered it in August. On my account page under Order Status it says Process (the other games I bought over the years all read "complete"). When I click on "Click to View" it takes me to My Order page. On this page I see an activation code for CMSF2 Big Bundle.
Hmmm,................. Shipment status reads pending.
Am I doing something wrong? How did you get yours? It has been so long since a game released I don't remember the procedure .
@IanL if you are available for adult supervision.............
Same thing as you, but I managed to get a download link by looking at the e-mail I originally received when I pre-ordered the CMSF2 Big Bundle (on day 1, like the fanboy I am).
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1 hour ago, MikeyD said:
Haw haw! I did my 'Dreadnaught' scenario as a joke but I'm having much too much fun playing it. I think I'll expand the map, increase the force size and turn it into a proper 3rd party scenario for upload. The clincher was when I killed a BTR 'battleship' and it slowly sank beneath the waves and disappeared. That was hilarious. The premise is the forces start out of weapons range so must maneuver to close the gap and hold an advantage, just like in old-timey naval warfare.
Make your "battleships" BMP-1's, have "transport ships" carrying SPG-9 "naval guns" to scattered islands, sprinkle some HMG-armed "escort ships", make the crews "green", and you've got yourself a fully-realized game-mode!
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" Most importantly, always remember there is a person in charge of the enemy. You're not fighting the enemy troops, you are fighting the person. Never forget that."
The best advice in my opinion! Even moreso when you and your opponent know each other well. I can recall a few matches against my friends (not in Combat Mission unfortunately) that were won or severely influenced by what my opponent feared I would do or thought of my playstyle.
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I cannot overstate how eagerly I am waiting for those modules! So many unique scenario opportunities, especially for CMRT.
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I don't think it's in any CM2 game so far.
It's in a weird niche, between a true AT gun and the Panzershrek which superseded it. Perhaps that's why the devs didn't feel compelled to put it in-game. -
Nice Iraqi Republican Guard feel going on.
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WeGo is a turn-based mode of play where two plays issue their orders and see them being executed at the same time.
If you have played Combat Mission in turn-based mode, you've played WeGo.
PBEM means Play By E-Mail indeed, the preferred mode of online play for many, because it allows to see the execution of your order, unlike direct online play.
You can directly play with your friend over the internet, no need to be on a LAN.
To start a multiplayer game, all you need to do is select a standalone scenario like you normally would for single-player (campaigns are not available for multiplayer) and select your preferred option from the Players dropdown list.
The Join Network Game option from the main menu is for you to join a game that is currently being hosted by entering your friend's IP address.
TCP-IP/LAN : either real-time or turn-based, does not allow you to see replays, you need to forward some ports if you're hosting a scenario.
PBEM : turn-based only, allows you to see replays, can be tedious unless you use a tool like the excellent CM Helper.
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Thank you for the update!
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Awww yiss!
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It's essentially the same game with the same units and scenarios, but using the newest CM2 engine/features as well as updated graphics and a slightly modified roster (for example, on-map mortars and Quick Battle specialist teams).
In general terms, it will play and feel exactly like other recent CM2 games, but with Shock Force's unique content with the added bonus that all scenarios and campaigns previously made for Shock Force 1 are said to be compatible (albeit perhaps requiring some adjustments to compensate with the new "game balance" and features). -
I'm waiting for everything! All of it!
It seems that later-2018 to 2019 will be an exciting time for CM players. -
It will likely work the same way as in other CM2 games.
To get "mirror match" with different appearances, the units involved have to either have at least one alternate uniform setting (ex. Digital Camo and Standard Camo for the Ukrainians in Black Sea) or you have to make clever use of units that use a different uniform texture (even though unit A and B might look almost identical, they might have different texture files for their models).
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1 hour ago, Battlefront.com said:
therefore it shouldn't be too bad to add them to France. Much easier than adding them for the first time in CMFI, that's for sure
Is that... a sub-bone???
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Thanks for the update!
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1 hour ago, General Jack Ripper said:
Don't worry, the next one will have LOTS of shooting in it.
Oh boy!
This series is truly riveting, I'm really invested in that MG crew. -
@Schrullenhaft Really? I thought SF1 content was supposed to work "as is" (or as close to it as you can get) in SF2, that it was in fact a prerequisite for the project even being attempted in the first place.
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I built a grandiose display cabinet stocked with the finest liquors, then sealed it. On the glass, I applied a vinyl decal that reads "Break in case of 4.0 patch". I'm ready.
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Accuracy of Artillery Barrage Is Way Off
in Combat Mission Battle for Normandy
Posted
Well, there are a large number of factors at play.
The skill of the battery crews, the skill of the spotter, the wind factor, wether you called an Emergency mission, etc... WW2 fire missions are never going to be really accurate.
Since your mission-call delay was so large, I assumed you called some rather heavy guns, and those are never going to be as accurate as your friendly neighborhood mortars as they are probably situated quite far away from the game map.