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BarbaricCo

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  1. Upvote
    BarbaricCo got a reaction from CarlWAW in FXShine shader   
    This was supposed to bring You glorios FSAA MSAA AAAA with WM mode...
    ...but insted
    BarbaricCo presents:
    CoMiCraft mode:
     CoMiCraft Mode Shader.zip

    Hobbit village
     

    Combat Mission Wolfenstein
     

    @Vanir Ausf B tracers have never been better!
     
    Even serious wargamer need a rest and kids will love it, so don't be too upset!
    point of interest is line: vec2 Tile = vec2(0.0020,0.0045); 
  2. Upvote
    BarbaricCo reacted to RockinHarry in Modding the Water Texture   
    Yup, Aris made some files included in his CMFI terrain mods and maybe elsewhere. Could be, that the shader file "water_simple.frag" is responsible for water reflection color changes.
  3. Downvote
    BarbaricCo got a reaction from Xavier_B in FXShine shader   
    This was supposed to bring You glorios FSAA MSAA AAAA with WM mode...
    ...but insted
    BarbaricCo presents:
    CoMiCraft mode:
     CoMiCraft Mode Shader.zip

    Hobbit village
     

    Combat Mission Wolfenstein
     

    @Vanir Ausf B tracers have never been better!
     
    Even serious wargamer need a rest and kids will love it, so don't be too upset!
    point of interest is line: vec2 Tile = vec2(0.0020,0.0045); 
  4. Upvote
    BarbaricCo reacted to Rambler in [Released] Night Vision Mode   
    Here's a modification of the movie mode shader that gives it a night vision effect for those night scenarios. It's designed to be used in conjunction with the artificial brightness mode (Alt+B), so to use it all you have to do is hit Alt+B and Alt+M. Here's a link to download it right now, and I'll also upload it to the repository.
    DOWNLOAD
    A couple screenshots:


    Thanks to SLIM for the idea and BarbaricCo for making it known it was possible to mod the shader.
  5. Upvote
    BarbaricCo reacted to Bil Hardenberger in FXShine shader   
    I tried both BarbaricCo's and CarlWAW's shaders, and Carl, I love yours and will be playing with it for a while.  BarbaricCo, for some reason your latest shader showed no lighting on vehicles in CMBN.
    These images are all from CalWAW's posted shader and all in CMBN:  Good job Carl!

  6. Upvote
    BarbaricCo got a reaction from CarlWAW in FXShine shader   
    I also tried those new bump mapped shaders in CMFI demo and they have no effects? What they do is bringing down burned lights and too dark shadows on vehicles and units. More comparision on:
    http://www.barbaricco.com/upload/CMRTAnalysis/
    Few more screenshoots:

    CMRT Default
     

    FXShine 02 (edited blur + bump mapped shaders + some Aris mods)
    more...





     
  7. Upvote
    BarbaricCo got a reaction from CarlWAW in FXShine shader   
    @CarlWAW Thank You for involvement. If FXShine settings are "commercial ones" Your settings is definitely what "War Movie" mode supposed to be.
  8. Upvote
    BarbaricCo got a reaction from CarlWAW in FXShine shader   
    Here it is
    FXShine blur + bumpmapping shaders 02a download link:
    http://www.barbaricco.com/upload/CMRT_FXShine_02a_shader_download/
    - this version also affect default mode
    - if You have problems just delete those files from "z" folder
    Please post Your results (ATI/ Nvidia/ Intel / graphic card memory - shaders ON/OFF and screenshoots).
     
    @RockinHarry, @CarlWAW here is little analysis what's going on:
    http://www.barbaricco.com/upload/CMRTAnalysis/
    antialiasing affects my performance too much but it seems in Opt-M mode that is worse because off contrast. Also performances are much more influenced by screen resolutions and number of vehicles/ infantry/ trees on map than on the shaders settings. My graphic card (ATI 6750m 512Mb) can't handle large resolutions and shaders well (no depth on far terrain with shaders on?). For editing bumpmap settings to make it simple it's just "shadowValue0 /=" in 4 places. (screenshoots are resampled to 1200px and saved as jpg for upload reasons).
     

    FXShine blur + bumpmapping shaders ALL BEST AND ON
     

    FXShine blur + bumpmapping shaders ALL BEST AND ON
     

    CarlWAW blur settings + bumpmapping shaders ALL BEST AND ON
    Now to some tactics analysis. Let's rock!
     
  9. Upvote
    BarbaricCo reacted to CarlWAW in FXShine shader   
    I think I found my personal favourite settings.
     

    I think the tank's bright side and the parts in the shadows contrast perfectly with the green of the trees and the trees against the hazy sky, while the building's grey roof just has the correct brightness to shine through the trees. The feeling of depth is very good. OVerall the picture is pleasantly warm.


    Soldiers in the shadows are black, while the contrast with the white church is not hurting the eyes. Wall in the shadow shows a good amount of darkness.
    The different greens are good to feel, whithout the green color dominating the screen.
     

    Here I like the differences between being exposed to the sun, partial shadows and being fully in shadow. The green is vibrant enough to shine through the treetrunks, without dominating the screen. The green grass seems bright enough to clearly contrast any (moving) object on it.
     

    Objects on the hill seem three-dimensional and nicely contrasting, without aggressive contrast from the sky. I like the blending of the sky with the rapeseed and the contrasting of the trees. Also the shadow of the tree in the foreground looks great.
     
    And last but not least the previously used test scenes:

    Amazing how threedimensional and warm CM can look, like an excellent oil painting.

    The rapeseed is yellow enough and contrasting well with the green, the trees are beautifully dark green, throw dark shadows, with just enough to guesstimate details of the vehicle; the green of the grass shows partial dryness, the wheat looks dry and the soil behind the rear StuG looks freshly plowed and fertile and the sky's contrast and clouds look natural.

     
     
  10. Upvote
    BarbaricCo got a reaction from waclaw in FXShine shader CMBN   
    Hi 
    This tweak mod was originaly for CMRT but members reporting that it's work perfectly with CMBT (latest update) so please give it a try!
     
    - this is modified Battlefront “War Movie” shader
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - works also with CMRT, CMBI and CMBS (latest updates)
    - little or no performance hit
    - OS X and Windows
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod download:
    https://www.dropbox.com/sh/49hc7e5cn0lve4d/AADjTuXSsx6l35wtx_4g3mnda?dl=0
     
    Please check original Thread at Red Thunder section for more:
    http://community.battlefront.com/topic/120795-fxshine-shader/
     
    As I don't have CMBN Screenshots are from CMRT unedited but post Your Best Normandy screenshoots so we can replace them!









  11. Like
    BarbaricCo got a reaction from Kaunitz in FXShine shader   
    Few updates
     
    What brings to life terrain and flora is overlay setting in "War Movie" shader but it affects vehicles and uniforms to become too dark, or garish. So regarding all of the suggestions and obvious shortcomings of this edited "War Movie" shader I tried to take it further.
      This involves editing of bump mapped shaders, but also in consequence means that normal CM look will also be affected and out of balance. With editing only "War Movie" shader You affect only the "alt-M" special mode so you can easily switch back to defaults. Now it's impossible — unless You move shaders from "z" folder.   - Dark shadow/garish areas in vehicles and uniforms are more pleasing. - edited haze/sky gradients and clouds textures so they are not "burned". - messing with shadows has performance impact. - still didn't managed to tweak the fog.   Important is that Combat Mission still manage to retain a distinctive look. All of this was already "under the hood". I just tweaked the settings. - It would be great if community up vote this, to came on priority list for next update (if it's possible; engine v4.0?) so players can enable/disable, something like "advanced shaders" option. - to leave Battlefront to finalize this job. They know best what's more in the pipeline and how to make this official without breaking anything (at least for PC/Mac's with decent graphic card). - Of course we can continue to play with the settings (please upload those screenshoots!) so they can make better decisions and see what works, what doesn't in different conditions.  - and finally I must resume social and work life back to normal   What I also achieved while messing with shaders is to hard crash iMac. Need to check everything carefully before uploading this mode so it not became Combat Mission - A Shader Too Far   Cheers!   It's not bloody war, it's postcard (Who can now say that Combat Mission has outdated graphic!)   Garish is gone, sky is back - Let's smash! (daily scenarios can take even more "shine" — after all its metal on the shiny day)   Don't look at me, I'm ugly in the morning (@CarlWAW will be pleased I hope so)   peaceful trenches of Eastern Front (night and early morning scenarios probably needs "lighter" settings for playability reasons)   smoke is in the air, action is coming (fog still not there)   To the glory or… (grass is not affected by shadows — probably too much even for the fastest computers)    
  12. Upvote
    BarbaricCo got a reaction from Bootie in FXShine shader   
    Few updates
     
    What brings to life terrain and flora is overlay setting in "War Movie" shader but it affects vehicles and uniforms to become too dark, or garish. So regarding all of the suggestions and obvious shortcomings of this edited "War Movie" shader I tried to take it further.
      This involves editing of bump mapped shaders, but also in consequence means that normal CM look will also be affected and out of balance. With editing only "War Movie" shader You affect only the "alt-M" special mode so you can easily switch back to defaults. Now it's impossible — unless You move shaders from "z" folder.   - Dark shadow/garish areas in vehicles and uniforms are more pleasing. - edited haze/sky gradients and clouds textures so they are not "burned". - messing with shadows has performance impact. - still didn't managed to tweak the fog.   Important is that Combat Mission still manage to retain a distinctive look. All of this was already "under the hood". I just tweaked the settings. - It would be great if community up vote this, to came on priority list for next update (if it's possible; engine v4.0?) so players can enable/disable, something like "advanced shaders" option. - to leave Battlefront to finalize this job. They know best what's more in the pipeline and how to make this official without breaking anything (at least for PC/Mac's with decent graphic card). - Of course we can continue to play with the settings (please upload those screenshoots!) so they can make better decisions and see what works, what doesn't in different conditions.  - and finally I must resume social and work life back to normal   What I also achieved while messing with shaders is to hard crash iMac. Need to check everything carefully before uploading this mode so it not became Combat Mission - A Shader Too Far   Cheers!   It's not bloody war, it's postcard (Who can now say that Combat Mission has outdated graphic!)   Garish is gone, sky is back - Let's smash! (daily scenarios can take even more "shine" — after all its metal on the shiny day)   Don't look at me, I'm ugly in the morning (@CarlWAW will be pleased I hope so)   peaceful trenches of Eastern Front (night and early morning scenarios probably needs "lighter" settings for playability reasons)   smoke is in the air, action is coming (fog still not there)   To the glory or… (grass is not affected by shadows — probably too much even for the fastest computers)    
  13. Upvote
    BarbaricCo got a reaction from waclaw in FXShine shader for CMFI   
    Hi CMFI fans
     
    This tweak was originaly for CMRT but could not resisted to try it in CMFI. Still don't own CMFI but it works in demo!
     
    - this is modified Battlefront “War Movie” shader CMFI tweaked version
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - works also with CMRT, CMBN and CMBS
    - little or no performance hit
    - OS X and Windows
    - screenshots are from demo version unedited.
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod CMFI tweak link:
    https://www.dropbox.com/sh/yqic9aamxuqfbzi/AADTj7R-HbHXHgWWS8wuCdSYa?dl=0
     
    Please check original Thread at Red Thunder section:
    http://community.battlefront.com/topic/120795-fxshine-shader/
     
    Please enjoy and post Your best sunshine Italy screenshoots!





  14. Upvote
    BarbaricCo got a reaction from A Canadian Cat in FXShine shader   
    Hi All
     
    To make a long story short, father in his middle 40-ties decided it's time to check are there any modern time "Close Combat" game for him and here we are. Finally:)
    But on the road to Combat Mission it was obvious that some games are more "eye candy".
    First decision was to make textures mod. But omg there are "billion" already top notch textures and community already provided great stuff here.
    Then I discovered "War Movie" mode.  Why devs didn't made it default? But than again colors in movie mode are somehow too washed and not for everybody eyes. But Battlefront made right direction (they just weren't enough radical with movie shader settings) Textures are great we just need some fancy shader FX stuff. Being developed few iOS games myself I totally understand enormous amount of work small team like Battlefront can have with its own engine and all the assets.
    As there is no SweetFX or Reshade for Mac OS X only solution was to try dig in into shaders and here we go:
     
    - this is modified Battlefront “War Movie” shader
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - should work also with CMFI and CMBS
    - don't know is this is allowed. Would be great if someone from Battlefront check it. Even greater if this is somehow putted in future official releases 
    - tested on iMac OS X Yosemite with ATI 6750m
    - little or no performance hit
    - OS X only (someone can check it on Windows too -  not sure will it work)
    - screenshots are unedited. Only used some community mods (aris mostly)
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod link:
    https://www.dropbox.com/sh/49hc7e5cn0lve4d/AADjTuXSsx6l35wtx_4g3mnda?dl=0
     
    Oops - long story!
     
    Please enjoy and post Your best screenshoots!

  15. Upvote
    BarbaricCo reacted to George MC in FXShine shader   
    All pics taken in-game on a Windows 7 based system with a Nividia GTX970 graphics card; all settings best.
     
    Taken at around 0600Hrs - overcast and misty. Current in-game view (note game heavily modded)

     
    Same view, same time, with shaders installed and in 'war movie' mode
     

     
    Taken around 1400Hrs, clear weather. Current in-game view (again heavily modded).
     

     
    Same view, time etc. In 'war movie' mode using new shaders.
     

  16. Upvote
    BarbaricCo got a reaction from CarlWAW in FXShine shader for CMFI   
    Hi CMFI fans
     
    This tweak was originaly for CMRT but could not resisted to try it in CMFI. Still don't own CMFI but it works in demo!
     
    - this is modified Battlefront “War Movie” shader CMFI tweaked version
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - works also with CMRT, CMBN and CMBS
    - little or no performance hit
    - OS X and Windows
    - screenshots are from demo version unedited.
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod CMFI tweak link:
    https://www.dropbox.com/sh/yqic9aamxuqfbzi/AADTj7R-HbHXHgWWS8wuCdSYa?dl=0
     
    Please check original Thread at Red Thunder section:
    http://community.battlefront.com/topic/120795-fxshine-shader/
     
    Please enjoy and post Your best sunshine Italy screenshoots!





  17. Upvote
    BarbaricCo got a reaction from waclaw in FXShine shader   
    Hi All
     
    To make a long story short, father in his middle 40-ties decided it's time to check are there any modern time "Close Combat" game for him and here we are. Finally:)
    But on the road to Combat Mission it was obvious that some games are more "eye candy".
    First decision was to make textures mod. But omg there are "billion" already top notch textures and community already provided great stuff here.
    Then I discovered "War Movie" mode.  Why devs didn't made it default? But than again colors in movie mode are somehow too washed and not for everybody eyes. But Battlefront made right direction (they just weren't enough radical with movie shader settings) Textures are great we just need some fancy shader FX stuff. Being developed few iOS games myself I totally understand enormous amount of work small team like Battlefront can have with its own engine and all the assets.
    As there is no SweetFX or Reshade for Mac OS X only solution was to try dig in into shaders and here we go:
     
    - this is modified Battlefront “War Movie” shader
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - should work also with CMFI and CMBS
    - don't know is this is allowed. Would be great if someone from Battlefront check it. Even greater if this is somehow putted in future official releases 
    - tested on iMac OS X Yosemite with ATI 6750m
    - little or no performance hit
    - OS X only (someone can check it on Windows too -  not sure will it work)
    - screenshots are unedited. Only used some community mods (aris mostly)
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod link:
    https://www.dropbox.com/sh/49hc7e5cn0lve4d/AADjTuXSsx6l35wtx_4g3mnda?dl=0
     
    Oops - long story!
     
    Please enjoy and post Your best screenshoots!

  18. Upvote
    BarbaricCo got a reaction from c3k in FXShine shader   
    Hi All
     
    To make a long story short, father in his middle 40-ties decided it's time to check are there any modern time "Close Combat" game for him and here we are. Finally:)
    But on the road to Combat Mission it was obvious that some games are more "eye candy".
    First decision was to make textures mod. But omg there are "billion" already top notch textures and community already provided great stuff here.
    Then I discovered "War Movie" mode.  Why devs didn't made it default? But than again colors in movie mode are somehow too washed and not for everybody eyes. But Battlefront made right direction (they just weren't enough radical with movie shader settings) Textures are great we just need some fancy shader FX stuff. Being developed few iOS games myself I totally understand enormous amount of work small team like Battlefront can have with its own engine and all the assets.
    As there is no SweetFX or Reshade for Mac OS X only solution was to try dig in into shaders and here we go:
     
    - this is modified Battlefront “War Movie” shader
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - should work also with CMFI and CMBS
    - don't know is this is allowed. Would be great if someone from Battlefront check it. Even greater if this is somehow putted in future official releases 
    - tested on iMac OS X Yosemite with ATI 6750m
    - little or no performance hit
    - OS X only (someone can check it on Windows too -  not sure will it work)
    - screenshots are unedited. Only used some community mods (aris mostly)
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod link:
    https://www.dropbox.com/sh/49hc7e5cn0lve4d/AADjTuXSsx6l35wtx_4g3mnda?dl=0
     
    Oops - long story!
     
    Please enjoy and post Your best screenshoots!

  19. Upvote
    BarbaricCo got a reaction from Sgt Joch in FXShine shader   
    Hi All
     
    To make a long story short, father in his middle 40-ties decided it's time to check are there any modern time "Close Combat" game for him and here we are. Finally:)
    But on the road to Combat Mission it was obvious that some games are more "eye candy".
    First decision was to make textures mod. But omg there are "billion" already top notch textures and community already provided great stuff here.
    Then I discovered "War Movie" mode.  Why devs didn't made it default? But than again colors in movie mode are somehow too washed and not for everybody eyes. But Battlefront made right direction (they just weren't enough radical with movie shader settings) Textures are great we just need some fancy shader FX stuff. Being developed few iOS games myself I totally understand enormous amount of work small team like Battlefront can have with its own engine and all the assets.
    As there is no SweetFX or Reshade for Mac OS X only solution was to try dig in into shaders and here we go:
     
    - this is modified Battlefront “War Movie” shader
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - should work also with CMFI and CMBS
    - don't know is this is allowed. Would be great if someone from Battlefront check it. Even greater if this is somehow putted in future official releases 
    - tested on iMac OS X Yosemite with ATI 6750m
    - little or no performance hit
    - OS X only (someone can check it on Windows too -  not sure will it work)
    - screenshots are unedited. Only used some community mods (aris mostly)
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod link:
    https://www.dropbox.com/sh/49hc7e5cn0lve4d/AADjTuXSsx6l35wtx_4g3mnda?dl=0
     
    Oops - long story!
     
    Please enjoy and post Your best screenshoots!

  20. Upvote
    BarbaricCo got a reaction from Bil Hardenberger in FXShine shader   
    Hi All
     
    To make a long story short, father in his middle 40-ties decided it's time to check are there any modern time "Close Combat" game for him and here we are. Finally:)
    But on the road to Combat Mission it was obvious that some games are more "eye candy".
    First decision was to make textures mod. But omg there are "billion" already top notch textures and community already provided great stuff here.
    Then I discovered "War Movie" mode.  Why devs didn't made it default? But than again colors in movie mode are somehow too washed and not for everybody eyes. But Battlefront made right direction (they just weren't enough radical with movie shader settings) Textures are great we just need some fancy shader FX stuff. Being developed few iOS games myself I totally understand enormous amount of work small team like Battlefront can have with its own engine and all the assets.
    As there is no SweetFX or Reshade for Mac OS X only solution was to try dig in into shaders and here we go:
     
    - this is modified Battlefront “War Movie” shader
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - should work also with CMFI and CMBS
    - don't know is this is allowed. Would be great if someone from Battlefront check it. Even greater if this is somehow putted in future official releases 
    - tested on iMac OS X Yosemite with ATI 6750m
    - little or no performance hit
    - OS X only (someone can check it on Windows too -  not sure will it work)
    - screenshots are unedited. Only used some community mods (aris mostly)
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod link:
    https://www.dropbox.com/sh/49hc7e5cn0lve4d/AADjTuXSsx6l35wtx_4g3mnda?dl=0
     
    Oops - long story!
     
    Please enjoy and post Your best screenshoots!

  21. Upvote
    BarbaricCo got a reaction from CarlWAW in FXShine shader   
    Hi All
     
    To make a long story short, father in his middle 40-ties decided it's time to check are there any modern time "Close Combat" game for him and here we are. Finally:)
    But on the road to Combat Mission it was obvious that some games are more "eye candy".
    First decision was to make textures mod. But omg there are "billion" already top notch textures and community already provided great stuff here.
    Then I discovered "War Movie" mode.  Why devs didn't made it default? But than again colors in movie mode are somehow too washed and not for everybody eyes. But Battlefront made right direction (they just weren't enough radical with movie shader settings) Textures are great we just need some fancy shader FX stuff. Being developed few iOS games myself I totally understand enormous amount of work small team like Battlefront can have with its own engine and all the assets.
    As there is no SweetFX or Reshade for Mac OS X only solution was to try dig in into shaders and here we go:
     
    - this is modified Battlefront “War Movie” shader
    - this will replace the opt-M (alt-M) mode
    - put the unzipped folder in "z" folder
    - should work also with CMFI and CMBS
    - don't know is this is allowed. Would be great if someone from Battlefront check it. Even greater if this is somehow putted in future official releases 
    - tested on iMac OS X Yosemite with ATI 6750m
    - little or no performance hit
    - OS X only (someone can check it on Windows too -  not sure will it work)
    - screenshots are unedited. Only used some community mods (aris mostly)
    - experimental stuff
    - please don't edit shader if You don't know what You are doing!
     
    Combat Mission FXShine mod link:
    https://www.dropbox.com/sh/49hc7e5cn0lve4d/AADjTuXSsx6l35wtx_4g3mnda?dl=0
     
    Oops - long story!
     
    Please enjoy and post Your best screenshoots!

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