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The_MonkeyKing

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Posts posted by The_MonkeyKing

  1. 57 minutes ago, 3j2m7 said:

    This makes us hungry but dont let us see any crumbs of bread....hope soon we will have something...sigh..!!

     

    5 hours ago, Combatintman said:

    Well if Steve's post quoted above is taken at face value, the assumption has to be no.

    From another thread:

    http://community.battlefront.com/topic/125797-another-reason-for-a-centralized-forum/?do=findComment&comment=1724848

    "6.  CMBS jumped ahead of others with its own Battle Pack, but is owed a Module.  We've been doing them in order of release and that means CMBS is theoretically next after CMRT.  Marines are an obvious selection for the first Module and the work being done for CMSF2 is going to pave the way for that to happen" - Steve

  2. 1 hour ago, Josey Wales said:

    Well as others have done it then I may as well jump in with some of my own shameless self promotion. 

    I have almost completed part 2 of my Lonsdale's Block AAR against Pericles and as well as watching that here are some things I have picked up playing against a human opponent:

    I have been eagerly waiting for that part 2. Definitely one of your finest AARs.

    Have you ever thought about making CMBS pbem content?

  3. 2 hours ago, Bulletpoint said:

    Another less elegant solution:

    If it's an AP mine field, run some tracked vehicles through square. Each will take track damage but also detonate some of the mines. If you detonate enough mines, the signpost will change to green, showing it's now safe to enter.

    Going to be pretty intense on the nerves when there is no way to know if there are AT mines around as well.

  4. 5 hours ago, Thewood1 said:

    Also, while newer rocket motors don't leave much of a smoke trail, ignition and launch still leave a very significant smoke and dust signature.

    I doubted if this is really the case with modern missiles and yes I was surprised by the amount of smoke and dust these things create.

     

  5. 49 minutes ago, Pete Wenman said:

    Looking at this I do wonder if they may be an error in the briefing info. The three named occupy objectives featured in the previous mission, but do not feature on the scenario AAR screen for this mission..

    In addition the points quoted in the briefing schedule do not total 1750 and so I think this is most likely an error with the previous briefing images not being cleared out of info before being reused.

    Ignore the three occupy objectives - they don't exist in the scenario

    Thanks, well spotted! Now I can happily proceed with my hide with javelins and wait for Apaches strategy.

  6. 13 hours ago, Ivanov said:

    In one epic, defensive battle that I played as a Stryker company against Russian mech batalion, the Javelin teams killed about 10 tanks, while all the TOW-2B Strykers got killed before they even fired at the enemy. I just don't find those vehicles very useful. 

    I have a strong suspicion this is the same battle that caused me to start scratching my head on how to rock M1134 Strykers.

  7. Just now, Cobetco said:

    they are basically the modern equivalent to a Marder, they are primarily defensive ambush weapons. Use their mobility over their stationary counterparts to move away to reload.

    Good comparison. These vehicles have huge max ranges and as far as I understand it are mostly used for long ranges irl. How do they preform in <500m range ambush situations or are MBTs just going to chew them up?

  8. I have always been Armor/Mech man (this is were I served) and just starting to get the hang of using motorized troops efficiently. Now I have a big pile of TOW-2B Strykers and no experience in using them. 

    How do you like to use ATGM-vehicles or do you use them at all? Hulldown overwatch with long range observation? Assisting spotter spots and the ATGM-vehicle moves to hulldown, engages and then backs away?

    Can the M1134 Stryker (TOW-2B) compete with T-90A/AM or T-72B3 in long range fights? Medium range? I am worried the tanks spot the ATGM launch and kill the vehicle before the missile hits.

    Any real live tactic handbooks out there for these?

  9. 3 hours ago, ratdeath said:

    Would be awesome if there is a one player option where you could send the file to a friend and they pick the AI force.

    Maybe possible to let a friend (trustworthy) remote control with TeamViewer and pick the AI force.

    Could the friend set up the QB and sent the save file to you? But the downside of this is both must have to the same game and version.

     

    3 hours ago, kraze said:

    The key to having an enjoyable QB experience is to never let game pick yours or AI's forces. Pick them manually in a whatever composition you will want to fight with/against.

    But before you'll start purchasing forces - pick and preview the map manually. Find the one that seems like an interesting one to fight in and stick with it.

    Like are you in a mood to use Ukrainian infantry to attack a Russian outpost that would have some tanks in it? Then go ahead - have yourself infantry with a support of lightly armored but heavy punching BTR4E and give an enemy some T72B3 or T90A. Want to set up a "tower defense" scenario as americans versus heavy russian armored advance? Buy a ton of foxholes, minefields, sandbags and a lot of infantry with ATGM while giving an enemy an advantage in points and fill his roster with nothing but tanks in an 'assault' scenario where you are the defender. Just set up the game according to your wishes.

    What types of QB do you think the AI is the most competent at? For example I don't really like the types of battles where you kill a whole tank battalion in a single bottle neck...

  10. 31 minutes ago, kraze said:

    There never will be low casualties in large urban battles. At first I thought I was doing something wrong too, but as I was looking up and asking for solutions just like you - I just had to accept that it will always be dirty, no matter the tactics.

    The safest way to get through some house is to level it. Sometimes you'll end up either killing all guys inside or routing them through the sheer amount of firepower concentrated before the house goes down - and then you can go about capturing it.

    Yeah, I want to learn to minimize the casualties to the extend it is possible. I just don't want to lose 50% of my infantry when I know the scenario is doable with 20% casualties.


    I attached a picture from CMBS battle pack 1: Russian campaign mission #2. Here you can see my current default strategy with towns... This time it was two tank platoons, two artillery batteries and one IFV platoon in supporting fires when two (preferably mounted) platoons mop up. Problem with this approach is sometimes the town is too big and you don't have enough boom boom to make it go away. That is when I struggle.

    ***SPOILER****20180103012429_1.jpg

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