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Posts
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Posts posted by Warts 'n' all
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Your picture shows both the mortar and the howitzer being available to the HQ unit that you have highlighted. So I don't see a problem.
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The White Red White symbol goes back to WW1. I'm not sure how it came about, it might have been based on a cavalry pennant. Even the USatians used it on the few tanks that they had, and there is a tank in a museum in the States showing the vertical stripes.
In WW2 the BEF kicked off with an all White symbol. In the desert Red White Red was used in the early days, to be replaced with White Red White. i think the change happened around the time of Operation Crusader but, if someone knows more please tell us. The RAF roundel was used on army vehicles in the Med sometimes, probably to ward off fighter pilots with bad eyesight.
For me adopting the "Allied" star as it is often called, right across 21st Army Group in the build up to D-day made perfect sense in terms of ease of identification.
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7 hours ago, Vacillator said:
I don't think there are UK 'national' markings?
Perhaps he is referring to the white and red stripes which were a throw back to WW1, and used in North Africa and Italy.
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Of course, not being able to bring your gun to bear will also reduce ammo usage. The 400 year old says, in a desperate attempt to move this thread back on topic, whilst we wait for the OP to provide a save game.
Exits stage right humming a tune by Diana Ross ---------------------------------------------->
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18 minutes ago, Erwin said:
The briefing actually says that it is the same day?
Elizabeth serves Noddle Head a quart of Whitehall Blindman's Stout. Then mutters "You should have gone to Ye Olde Spectacle Shoppe".
It is the set on the following day. Thanks.
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I'm somewhat puzzled by the time of this mission. It starts at 8:05. Which is five minutes before the previous mission which you fight with the same troops. Is anyone else playing the campaign and noticing the same error?
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Oh, I remember playing this many years ago. Just because it is "infantry heavy", that doesn't mean the German have no AFVs at all. And as Prunella Scales once said, "You can never have too many bazookas, Jane".
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I've never seen anything that bad before. Perhaps you might put in a help desk ticket.
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3 hours ago, Vacillator said:
It's amazing how you can still take a selfie though .
Hahahahahahahahahhahahahhahahahahahahahahahahahahahhahahahahahahahahahaha. For those times when LOL just doesn't cut it.
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9 hours ago, Vacillator said:
The firing squad? Bear in mind you're talking to someone who was beheaded after he died. Isn't that right @Warts 'n' all?
Yeah, and I still have the spike sticking out of me bonce to prove it.
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3 hours ago, Anthony P. said:
I'll decline the cigarette while we're waiting for the firing squad. They're bad for the health, you know.
They most certainly are. Give me a quart of Elizabeth's "Whitehall Brain Buster Ale" any day.
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2 hours ago, SDG said:
BUT under certain conditions a unit should become spotted regardless of chance
You seem to be forgetting that LOS does not equal LOF. Judging by your screenshots, your unbuttoned commanders can see the Shermans. But, their eyes are obviously somewhat higher than the gunner's sights, and therefore it is quite possible that you have no LOF. In a situation like this, it might have paid you to give your armour Target Arcs and slow movement commands up to the hedgerow across the road, rather than having two rows of hedges in front of you. Of course, whether this would have helped can only be tested if you provide save files to your fellow forumites.
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1 hour ago, Maddin said:
Look here
I don't look at threads once they've been locked. And I'd forgotten the reason given at the time. I still think it would be a good idea to stick it in the Scenario Depot, not all FGMers are formuites, and vice versa.
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I'm wondering why Mr.X, (possibly) formerly known as Twitter, hasn't put this on FGM's Scenario Depot.
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I'll probably be working my way through "Downfall" for many months. But, I'll certainly give this a go sometime. Thanks for your effort.
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6 hours ago, umlaut said:
Here's the Morris C9B SPAA. A slightly reworked version of my mod for CMFI.
Nice work, thanks.
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Welcome back. Your site certainly looks worth checking out.
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If your fighting a stand alone battle there is nothing to lose by using them as infantrymen. But, if you are fighting a campaign, then you might want to keep them safe for future missions.
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8 hours ago, Vacillator said:
I thought you were Monsieur Warts 'n' all, but we did have two campaigns being discussed.
You're right @Myles Keogh did mention two campaigns in his original post. I'll confine myself to "Claymores Through Kleve" until I lose it. Exits stage right doing a Tiny Tim impersonation "Tiptoe through the minefields with me". --------------------------->
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1 hour ago, Andrew Kulin said:
You also get French Canadians in CMDF's Mission 1 of the Scottish Campaign. Anytime I bothered to look at leader names, they were always Anglo names. Did not see any French Canadian names.
That is the campaign that I was talking about. And you're right, francophone names are a bit thin on the ground. They seem to be confined to just the senior officers. But, I'm still enjoying it, win, lose, or draw.
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(Not much of a) Spoiler Alert
You actually kick off the campaign with French Canadian troops. They probably don't take too kindly to being referred to as "Jocks". Oh, well, c'est la vie, as Chuck Berry once said.
Downfall: Enjoying the module?
in Combat Mission Final Blitzkrieg
Posted
That tank's radio shouldn't have any influence, buttoned or unbuttoned. As long as the howitzer is in contact with the HQ that wants to use it. I've tested this battle, and all of the para and glider HQs have been able to call in howitzer missions during the Set-up Phase. Hopefully you will get it sorted, and enjoy the battle.