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Lacroix

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Everything posted by Lacroix

  1. runs same on my pc (gtx 970 +4690k 3.9ghz turbo boost) , i decided to play all cm games on fastest or faster and /Improved textures, aa: off ,vs:off, High priority process:off (gives smoother keyboard/mouse reaction). i was looking at 3 battalions (US) and i had 60-40 fps, its totally different feeling. giving orders in 60 fps, smoothness outweights 'bad' graphics. This game's realistic settings is faster models and maybe best textures (not sure about how much we can push textures yet), AA is Luxury here ,should be off, not to mention supersampling, thats sci fi. VS and other minor things dont count for much in most cases i see same pattern everywhere, developers (and i am not attacking them) want to have beautiful games , but in reality they cant (unless you think 15-35 fps is playable) , i can understand that , but from now on i ll just play realistically , on fastest/faster + improved. FPS > graphics Gameplay>looks
  2. very unlikely to be fixed on this engine. cmx3 maybe
  3. are there anywhere akd sounds for smg,rifle (soviet) , hmg and lmg , i cant find them also it would be awesome if we would get Farsmallarms mod for WW2 titles, i am using that for BS (made for cmsf)
  4. but elefant is heavy TD/ass gun , what about sherman,pz4,pz3,crusader etc. they are turet tanks and less heavy
  5. why do we have unrealistic, slow movement, or to be more precise rotation of tanks. they are at least 50% slower than RL tanks in ww2 (rotation mainly) is it because of balance or just engine limitations? (Black sea has almost identical RL rotation speed) if its only because of some sort of balance, why not make tanks more expensive or add rarity, or make infantry better against them @ close ranges i do not get it
  6. interesting about jamming ,i wonder how would the electronic warfare influence comunication in BS ( low medium high)
  7. Russia vs ukraine assault or attack 1 turn per day as minimum hypaspist33@gmail.com pm for more info
  8. what is their exact use in black sea? (also how do they compare to radios,do they work together in a big picture ) russian infantry have mics for team leaders american infantry have them for every soldier ukrainian infantry have 0 do americans benefit much more from them ,and is ukrainian infantry handicaped alot ? edit: on Iron difficutly
  9. she just seems like she'd be skilled in the kitchen
  10. it doesnt seem strange to me , US defense spending is about 6-8 times larger than russian
  11. wow how did i miss that.thx
  12. i see. but as far as i know kieme doesnt mod vehicles nor effects
  13. seems there are none. no terrain,no vehicles no effects anyone knows why?
  14. in what way? i heard this somewhere before but i dont remmeber where
  15. after reading this, iron is the way to go
  16. is it possible to do it? increase resolution significantly but without changing any textures ? aris made hd terrain for bn and rs (maybe FI too) but he added his textures with which i am in a love hate relationship. have anyone done this (vanila hd textures) ?
  17. i went into baranovichi scenario and saw guards cavalry company having gree/yellowish tops and dark purple/blue/black pants. when i go to QB (quick battle) they have only green pants. am i missing something? i 'd really like to have purple/black pants in quick battles heres the screen:
  18. anyone else can comment on difference between probe assault and attack? (Difference in points mainly, Objective points)
  19. are there any differences between probe and assault besides points? is it possible that attacker can take less land and still manage victory in probe?
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