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Chibot Mk IX

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Posts posted by Chibot Mk IX

  1. On 2/4/2023 at 3:46 PM, The_Capt said:

    A manned high altitude SIGINT platform, moving at about 120 khp visible by amateurs with telescopes?  Considering the economic footprint China has, combined with cyber capability, I can think of about a hundred better ways to collect SIGINT data than whatever this is.  The biggest problem with the entire idea is the fact that we are all talking about it.   It is extremely high profile, on many levels, which is the exact opposite of what you want in a strategic ISR collection platform.

    If this is a Chinese SIGINT platform, it is pretty much one of the worst way to go about it.

    Hey if anyone wants to start covering their roofs with aluminum foil, go for it.  But just know the Chinese already had a lot of capability without going to all the trouble of a freakin balloon.

    https://en.wikipedia.org/wiki/Yaogan

    https://en.wikipedia.org/wiki/Tongxin_Jishu_Shiyan

    https://www.csis.org/analysis/china-ramping-its-electronic-warfare-and-communications-capabilities-near-south-china-sea

    https://www.thespacereview.com/article/4453/1

    And this does not even start to unpack their cyber capabilities.

    https://www.cisa.gov/uscert/china

    https://en.wikipedia.org/wiki/Cyberwarfare_by_China

    Or their HUMINT capabilities:

    https://www.uscc.gov/sites/default/files/2019-11/Chapter 2%2C Section 3 - China's Intelligence Services and Espionage Threats to the United States.pdf

    https://en.wikipedia.org/wiki/Chinese_intelligence_activity_abroad

    But ya sure, "let's send a giant balloon that every bored yokel from Alaska to the Eastern seaboard can see and track across social media."

    Technically balloon can quickly provide a critical information no other planform can offer. It can measure variations in gravity field, make ICBM more accurate (although the precise mapping of gravity field around the target area can only provide a very small amount of improvement on the accuracy overall.)  

     

     

    b1Zahdv.jpg

     

     

  2. 3 minutes ago, dan/california said:
    This is the tail end of a nearly endless thread of Lancet videos. They seem to be one of the more effective things in the entire Russian arsenal. 

    wow, we are getting close to page 2000, guess who will be the first?

     

    I think this was mentioned before, the key is to destroy, suppress and denial the Orlan-10 UAV, who gives the coordinate to Lancet. Wondering if UKR side has any plan to do so.

    Feels like a navy battle. Shot down Tu-95, and the Tu-22M won't follow. 

      

  3. On 1/31/2023 at 7:10 PM, The_Capt said:

    There are 8 campaign missions if you go all the way.  How you win or lose the campaign is where one gets off the train, not how well you rode on it.  So if you make it to Mission 5 and leave it pulls a draw.  You do better the further down the track you go.  There is a victory track and defeat track (don’t have the tree on me right now), if you get off on one track or the other there is also a campaign ending difference but it is slight.  For example you were on 5a I suspect which dropping out yields a draw.  If you were on 5b, it should have given you a minor defeat.

    When you think about it, it makes sense.  I mean you only just stopped the Soviets and never defeated their main effort.  Lemme dig out the campaign tree and confirm.

    a Campaign tree will definitely help us . I usually check this website  http://www.combatmission.lesliesoftware.com but they haven't update it for a long time. 

     

    So how do I continue the campaign to achieve a victory ?  Don't hit ceasefire and continue the battle to the last minute? 

     

    at least for now, when I hit cease fire , it gives me a minor victory in mission 5a

     

    thx

     

  4. 3 hours ago, Bulletpoint said:

    Yes, maybe I just didn't understand your technique... But I upvoted your post because I thought it was interesting that you used these things in a completely different way than I do.

    Are you playing real-time since you can lead a target continually by 50 metres? I think that would be very difficult to do in turn based mode.

    I'm guessing that you say direct fire mode (letting them spot and engage on their own) sucks because they often won't spot anything at those ranges?

    I think I used the same tactic if I understand RockinHarry correctly.  this tactic also works in turn based mode. Usually an infantry squad will advance 50-60m (quick order) on an open terrain in a min. on the other hand please just note that, at long range HMG team might need 15s-30s to finish the aim then pull the trigger.

     

    AF can still be very effective on disruption and causing casualty at very long range, even you AF target the incorrect action spot it can still cause the damage to the adjacent spots.  

  5. From CM player perspective this video clip is worth of discussion. 

    I haven't got a chance to find the same video from twitter so I copied bilibili link 

    https://www.bilibili.com/video/BV1eR4y1b7RY/?buvid=XY5FC3654A1646D6EF2C73FDD90CE9A765583&is_story_h5=false&mid=1e7Wxy4i%2BelStWrnrPJPqg%3D%3D&p=1&plat_id=116&share_from=ugc&share_medium=android&share_plat=android&share_session_id=8f78bb08-b075-429b-847e-7b3f547b4396&share_source=COPY&share_tag=s_i&timestamp=1675221751&unique_k=1rm0U09&up_id=28913404&vd_source=9ded9aba3a3b27b709ba58b402f0157a

     

    Looks like a UKR mech company team assembling , their original plan was try to advance through open using two parallel roads. Unfortunately, there is one RUS tank took an ambush position 1-1.5km from the low right corner. The RUS UAV is likely directly guide the tank so RUS side has good situation awareness. And he is shooting UKR assembling area from behind. 

    It looks like 2-3 YPR-765 + 1 tank were destroyed. 

    IMHO, UKR side's reaction is good. After the left column took a beat, they quickly maneuver to the right side of the field and avoid further loss.   

     

  6. 7 hours ago, Battlefront.com said:

    Playing CM armchair general here, it seems like the Azov guys went in too boldly.  Perhaps not following the plan?  Not sure about that, but it did sound like they decided to drive in at top speed and take the positions by storm instead of making sure their flanks were secure. They had some idea of what was around them, but not enough.  And enough time went by that the Wagner forces were able to bring up reinforcements.

    Yet another lesson that charging into an urban environment with a small force isn't a good idea.

    Steve

    Maybe it's friendly units faulty. Not be able to follow up or have a clear pic on current situation due to failed communication? 

     

    from FM 71-1

    Quote

    MILITARY OPERATIONS IN BUILT-UP AREAS (MOBA)

    Rapid Advance

    This method may be used when a critical objective has been identified. (This critical objective may be any facility, structure, or terrain feature which provides a definite advantage, such as an airfield or public utility bridge.) A strong, rapid advance force drives toward the critical objective as quickly as possible, clearing only that part of the zone necessary to sustain the advance . As this force moves forward , the remainder of the attacking force clears the zone ( including the areas hastily cleared by the rapid advance) . Disruption of the enemy's system of defense by the rapid -advance force should make zone clearance easier. Ideally , the rapid – advance force moves through an area of known enemy weaknesses . Local air superiority and sup pression of enemy air defense weapons may permit helicopters to insert the rapid -advance force on or near the critical objective.

     

  7. At least compare to those have step into a hole on the bridge and fallen into the water,  the JS-2 is lucky  :)

     

    FJU8sCk.jpg

     

     

    BTW, is there any plan to fix the bridge on the berlin map?

    Also, the bridge from scenario FR Save the beast is also buggy, make that scenario unplayable.

     

     

     

     

     

     

  8. 3 hours ago, cargol said:

    Yep, quite strange.  I received file number 3 from one of the two games. When I  loaded it, it asked for a password which, obviously shouldn't be the case. When I 've checked load-saved games in the game panel, I've noticed a file named 'Alby vs Kilroy large 005 '', which I suppose it is from another game of my opponent. Now, I do not know if @ALBYhad a PBEM++ game with another opponent, and somehow this got mixed with our tourney games. The moment that @ALBY told me that he replayed the game the saved file 'Alby vs Kilroy large 005 '' disappeared from my saved games panel. 

    @BFCElvis FYI

     

    Not an expert on PBEM++. but I heard my friend talked about a very similar issue in a different game. Flashpoint Campaign Southern Storm. It looks like PBEM++ will leave a seed file on our save folder to help reading the game later. Sometime this seed might be corrupted. So he remove all the save file into a different folder. Unload the turn from PBEM++ again, then everything goes back to normal.

     

    Hope that helps

  9. Here is another advantage to fire HMG simi-deploy in the building: 

    When deployed the HMG can be destroyed by HE. So this could happen, Due to the strong protection from the building, a 37mm HE failed to kill anybody in the HMG team, but it knocked out the HMG......... 

     

    On 12/31/2022 at 5:10 PM, domfluff said:


    A tripod mounted heavy machine gun is a complicated piece of machinery, that needs to be correctly sited to be effective. This is what the "deployed" state represents - it's not only on the tripod, but properly levelled and firmly positioned.

    CM adds a time penalty to setting up machine guns inside buildings. This is supposed to abstract the difficulties of preparing the position - knocking out windows, moving furniture, creating a stable and raised base to fire from, etc.

    Obviously it can still be a good idea to fire from buildings whilst deployed, but you need to allow for enough time to do it. The UI will show you this additional time. 

    The funny things is , in modern titles the ATGM don't take such penalty for setup in the buildings (AT-4, AT-7, AT-14 etc)

     

  10. I upload my US file yesterday first, then today I open my Soviets game.

    Quote

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     

     

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Oh Crap, Soviets CRPs don't have any AD? I didn't expect that. How can I survive NATO air strike in the next 10-15min?

     

     

     

     

  11. 1 hour ago, Haiduk said:

    Not reliable source, alas. Russians are throwing more and more troops to Kreminna, so situatin there very hard and changable in continuos Russian counter-attacks and meeteing engagements. 

    Here is Russians claimed they destroyed UKR position in treeplant near Kreminna, killing 7 and capturing 11 soldiers. They initially suppressed them with AGS, 2S9 SP-mortar and BTR-82A fire, that made outflanking maneuver and came in the rear. Looks like this wasn't real position, because no any trenches, just severeal rifle cells. Probably this unit advanced here and tried to hold ground, but because some reason couldn't manage this timely and was surprized by Russian counter-attack.

     

    That's why we still need tanks (to support infantry to get in and get out).

  12. 2 hours ago, Huba said:

    Reportedly the French parliament is at this very moment debating sending Leclercs to Ukraine - not if they should do it, but how to solve the logistical challenges. @Taranis care to comment/ confirm that?

     

    wow, things move fast. 

     

    Couple days ago I was thinking France may come up a more cunning plan. Sell Leclercs to Greece, buy back the Leo2 based one to one ratio. Then send those Leo2 to Ukraine.  In this case France may occupy a great share of the market previously owned by Germany. 

  13. 2 hours ago, Lethaface said:

    One downside of the PBEM++ system is that you can't look at the previous turns anymore (unless one saves a game I guess).

    But I did still have this screenshot:

    left.thumb.jpg.e55f924cf6d83313706e478a89b0331e.jpg

    Not sure if I'd go with your plan to be honest. I assume you want to use that open ground for the charge and cover it with smoke? But where you want to put the smoke? I think the slope has enough elevation that smoke in the valley won't cover the treelines. 

    Besides there's only 2x10 120mm rounds of smoke IIRC? And it would take ~10minutes for spotting rounds to arrive. By that time the US forces will probably have at least a platoon of infantry in the valley near that left objective (I had 2) and or near enough for dragons to fire into your forces moving towards the valley, smoke or not. 

    Haha, thanks for the screenshot. I am screwed. I was still thinking about the US 107mm mortar section which has 40 rounds of WP. Yup, you are right. 20 rds of 120 smoke are not enough to cover such a long distance. 

  14. 5 hours ago, Lethaface said:

    I think the USSR force should do a move in force, although if there would have been enough good cover around the map I would probably also setup ATGMs and artillery fires / smoke before moving. 
    But imo there wasn't good cover around the map to hide all my forces in good spots to move out from. So I went for the zerg rush too, but not with everything.

    My RU plan was to rush the 3x infantry platoons to the objectives to the valley, spread out between the middle and right objectives.
    Some empty BTRs mixed in to give weight (or rather act as decoys and drive in front of the BTR with the SPG-9 RRs ;-)). All AT-4s to be setup in the treeline over the whole breath of the map, along with the grenade launchers. I did puss out on the tanks because I expected enemy TOWS and tanks on the enemy ridgeline turn 1. 

    I did lose 2/3 of a platoon and some empty BTRs in the rush, but the rest of the infantry made it to the valley / cover after the first turn and went on to secure 2 of the 3 objectives.
    While the AT-4s did a big number on enemy tanks and TOW launchers. My tanks joined the duel from covered position but lost one T-55 against a M-48, so I let the AT-4s finish the job and they did (all enemy tanks and either all or 4/5 of the TOW launchers). Quite a number of m113 laden with infantry have also been brewed up by AT-4s.

    Now moving on last objective with tanks, BTRs and some infantry, while calling in arty on enemy positions. I think my oppo has ~2 platoons of infantry left. But if they want to move to any objective they will have to expose to the AT front that already did a number on their bro's.

    So my USSR rush worked fine. I have to add that my opponent is probably quite a bit less experienced playing CM/PBEMs. 

    I guess we all agree this map is not the best choice for a tournament. 

     

     

    The Sov left wing has good cover for the whole Company task force, but the entrance is funneled.

    So, I am thinking a plan like: besides AT-4, grenade launcher teams, everybody else hide behind the left wing. Spread out AT-4, GL in the center and right wing.  Move the AT-7, SPG and HMG team forward. Build a fire base on the left wing hill. Their task is to suppress the US force that approach the VP through the covered avenue.  Call in the smoke, then move everyone out attack the left wing VP in a close quarter combat then turn to the center VP.

     

    Of course this is a rough plan that need alot of analysis to finalize.  I could be screwed by

    1, miscalculated the number of smoke needed to cover the avenue from the forest path to the left wing VP

    2, underestimate the risk of traffic jam

    3, given the enemy the initiative so that he can concentrate all the 105mm HEAT and .50 cal HMG to defeat the exposed AT-4 team first, then suppress the AT-7 and HMG team on the left wing.

    4, and Dragon ATGM can fire through smoke.... 

     

     

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