Jump to content

Chibot Mk IX

Members
  • Posts

    620
  • Joined

  • Last visited

Posts posted by Chibot Mk IX

  1. As a 12 years CM player, I spent most of my time play CMBB. I began to play CMSF 3 years ago, and CMRT last year. The new CM engine is awesome, but I don't get the new "Hunt" command. in CM1, Hunt means your tanks will go to the destination at slow speed, stop when they find the target, engaging, will keep moving after the target be neutralized.

    In CM2, Hunt will make your tanks stop when they found something suspicious. But they will stop there forever, even after the target be neutralized. So the new "Hunt" is similar to "Contact" order in CM1?  Can you guys share your experience on how to use "Hunt" order?

     

    Thx

  2. Try RTB Mod (road to baghdad), there are a package for uniform&weapon, one for background screen+music, I am using the second one right now. Love the music...

    UnCon Theme mod is also full of fun, Warning, watch your time spending on the loading screen and music, listen too much music might lead you have the motivation to blow yourself up in the middle of a desert while chanting "allahu akbar" :)

  3. It really is a mistake to be constantly obsessed with AFV vs. AFV performance. While important, it wasn't the largest consideration for most AFVs. In the case of the SU-76, SU-122, SU-152, and ISU-152, they were there primarily to provide medium to large caliber HE support to the infantry in the break in role. They are there to take out or suppress bunkers or otherwise fortified strongpoints and resistance nests that would be problematical for the infantry's organic weapons.

    On the other hand, the SU-85, SU-100, and to some extent the ISU-122 were dedicated tank killers meant to go toe to toe with German armor and come out on top. There really were no equivalents in the Western armory. The Allies had AFVs with guns as effective, but were more lightly armored.

    Michael

    the discussion of AFV vs AFVs be translated into AT Guns vs AFVs, since the 45mm M1938, M1942, Zis-2 Zis-3 and Paks are quite similar to their tank guns brothers.

    And yes AFV's confrontation are rare. But on the other hand these confrontations are most crucial one. Both side on East front can only maintain a thin defense line. When enemy's breakthrough happened, both side's defense doctrine rely on Armor counter-strike on enemy's Armor spearhead. Either drive the enemy back, fix the broken defense line or slow them down and shield those poor infantry's retreat.

  4. I think from late 1943-early 1944 Germany Armor enjoys advantages on East Front. F-34 and Zis-3 76.2mm has difficulty to penetrate IV H's upper hull and StuG III's front. APCR can do the job but number issued to the front are low.

    On the other hand, M3 75mm Sherman gun has no problem to penetrate 80mm in less than 500M.

  5. When CMSF is remade it could be a straight up, buff, polish, engine #X update. It could become much more than that after the remake with modules.

    I went back to read CMSF Manual 1.20 - The First Unconventional Conventional War and A developers conundrum.

    BFC... "one day, a message was sent. The sleepers awoke and made their way to targets of their own personal choosing within cities not directly chosen by their leaders. Within a few hours, dozens of pounds of radioactive waste uranium were detonated by conventional explosives, polluting major cities of the West for hundreds of years. The leaders of the plot came out of hiding to celebrate, claim credit, taunt, and promise more such attacks. Then they melted back into the population.

    At the United Nations, the countries suffering from the attacks demanded they be given the mandates necessary to go after those responsible for the attacks......."

    BFC.... "By mid 2006 we found ourselves in a conundrum. Due to the strain on resources from the continuing wars in Afghanistan and Iraq, the ability of the West to wage another large ground war in the Middle East (or anywhere for that matter) became less and less possible with each passing month. Still, we wanted to simulate such an environment and, in fact, were too far along in the development process to back out even if we wanted to. This conflict between needs and reality presented us with quite a design dilemma. On one hand we had to pick a viable place to “wage war” or we wouldn’t have a game at all. On the other hand we could see no country that clearly deserved a “virtual invasion”.

    To solve this problem we considered setting CM:SF in a completely fictional country against a completely fictional Red Force. After lengthy discussions internally and on our Forum we decided that a generic, fictional setting would not be as compelling to play as a real-world setting. Therefore, we chose Syria as the “Red Force” even though there is no indication that war with Syria would be justifiable or even feasible any time in the near future."

    One view of a new CMSF remake / modules....

    For a while now Syria has been ripping itself apart while for the most part the world watches from the sidelines. Millions of Syrians are displaced. > 100 thousand Syrians are dead. Russia, Iran, Hezbollah are in for the win. Al-Qaeda certainly qualifies as terrorists and appear to be some of the stronger anti regime player on the anti Assad side. This has become a great training base for extreme Islamist to pop in form Europe... get a tour under their belt and head back to... Europe or Africa or elsewhere to use their new skills. Lets not forget the Syrians who are revolting against Assad straight up w/o a desire to become an Al-Qaeda dictatorship. No "radioactive waste uranium were detonated by conventional explosives" ... yet... but how many people have been killed by chemical warfare... the same chemicals Assad never admitted he had and are now (after the red line was left behind multiple times) ... slowly... I think 5% so far are being moved out of country. Can't leave that poison in country as Al-Qaeda would be more than happy to "dispose / disperse" of it / relocate the poisons themselves. All of the Middle East is on edge about Iran's peaceful nuclear expansion and might need to start their own peaceful nuclear expansion... just in case.

    I am not a Syria grog but t appears there is more than enough backstory there for an "Unconventional Conventional War" expansion module.

    What happens in Black Sea should give CM customers an idea of what is possible with the CMSF remake and possible modules to represent the current Syria. Russia's broad spectrum modern should be represented in Black Sea and could become part the CMSF-2 expansion.

    Gunhappy42 "Buzz got me started on Syria, blame him."

    Yeah my fault.

    Mord "Maybe we should sentence him to a year of Justin Beiber videos?"

    Justin Beiber "Never Say Never" :D

    Don't know if you guys have played an interesting what if scenario "October Surprise" in wargame TOAW,

    http://www.the-strategist.net/RD/scenarii/the-operational-art-of-war-scenario-606-2004-(What-if)-October-Surprise

    it describes an Iran invasion on Oct. 2004, before 2nd battle of Fallujah.

    I think BFC can borrow some idea from this Scenario.

    Set the timeline to 2009, small scale Syria civil war broke out, unlike our universe, there the rebels shake the regime but the Sryia's armed force is still intact.

    decide to invade Syria to save the dying rebellion. At first everything goes well. Then Iran moves their muscle to help Syria by a small(or large?) scale invasion into Iraq's Shia provinces. A Shia uprising was brought up too, the whole Iraq get into a sect conflict again.

    Iran also send some Commando units into Afghanistan. These two efforts are try to draw Nato's attention away from Syria.

    So Western was brought into a conventional invasion/occupation in Syria, conventional warfare/Unconventional warfare/sect conflict in Iraq, where to both US and Iran friends and foes are changing everyday. Last in Afghanistan, Taliban are eager to fight any foreign troops, no matter it is NATO or Iran commando.

  6. Hi

    I bought CMSF Base+Marine download version last june, it works fine on my old laptop+windows 8 system.

    2 days ago I decide to change to another laptop. Without uninstall or unlicense the game first, I unplung the hard driver from my old laptop and connected to the new one (win 7 system).

    Then I run the CM, at first it requires me to input the license code, everything looks good. but when I enter the game, "CM Shock force.exe has stopped working" poped out. I did uninstalled-install-input lincense code process several time, it still doesn't work.

    My friend who has some knowledge on e-license told me it might be a license issue.

    Looking for some help here

    Thanks

×
×
  • Create New...