Jump to content

ChappyCanuck

Members
  • Posts

    598
  • Joined

  • Last visited

Everything posted by ChappyCanuck

  1. Unless I am mistaken, the enemy has 3 active PzIVs that we have spotted - one amongst B Coy, one in the center to the front right of A Coy, and another in the distance directly in front of A Coy. I am assuming he has two more damaged PzIVs that are lingering back where they were originally engaged...I see no other reason why the enemy is keeping them there when they could have joined the rest of their troop in the attack on B Coy And one 88 Flak behind San Leonardo, sited in on A Coy Have I missed any?
  2. Ian is progressing well....the troop of tanks shown in the pic above is snaking along the river...soon they will have some ample targets amongst the town On the left he is still prepping the buildings with HE
  3. Thanks for the AAR Frank! It is easy to see how bailing tank crews were given no mercy during such actions....just reading this gets your blood up for revenge Now for his cousin tank flitting behind the woods.....
  4. Yeah no kidding...if only Mr Snake was aware of the overall picture eh? We have a full infantry battalion soon on board and an armour squadron (minus) backing them along with engineer and recce assets....we will handle this counter-attack soon and then on to San Leonardo!
  5. See? No problems gents, the big picture is coming into play soon
  6. But I think our enemy has committed a big mistake splitting up their armour. When our Shermans do arrive, their concentration should do the job against their scattered PzIV's. Agreed...but, I am thinking he may not know what is coming his way Patience will win the day...with those two MkIVs to your front (or more) I would also suggest some caution...advance when you can
  7. Agreed Ian. That is what I like about campaign battles - they are rarely even. Just like "real life". Sometimes you are dealt a shi##y hand and just have to wait until help arrives, or withdraw, etc etc
  8. OK cool.....myself and the PBEM commanders should update a little more on here just so everyone is aware of the situation Cheers!
  9. For the rest like in a real fight I don't have a god eyes view and only a partial and incomplete one.That explains somehow my comments. If you haven't been watching the movies, at least 4 x PzIV's showed up to the northwest of B Coy. Our one immobilised Sherman that was placed on board (on the high ground before the river) scored some hits but no kills on the MkIVs, but I think two of them were damaged (because they have been held back out of the fight and the Sherman did score some turret/gun hits.) The Sherman was eventually knocked out and two German tanks (PzIV) stormed B Coy ahead of some panzergrenadiers. They pretty much had complete control, standing off and firing at B Coy. But one MkIV drove through the small "town" and was smoked by our one remaining ATG. The other MkIV is between this town and the river...and our guys on the ATG are trying like mad to traverse the gun 180 degrees....
  10. PS: I had no idea that two tanks were with A Company at the moment. Are they going to cross at the bridge site where B is holding a tenuous bridgehead ? No, they are German tanks to his front
  11. Snake: First of all, while we didn't know where or even if a German counter-attack might happen, the problem that initially led to this was the crossing itself. In order for the infantry companies to have any chance at all of successfully crossing this obstacle, I had to spread the tank resources out to all of them on the first "turn". The result was extremely successful and the obstacle was crossed. The next problem is the bridge. While it is being built we are not allowed to cross vehicles. It also takes time to recall the tanks together at the ford/bridge site and that is the issue right now...they are racing to get there. Continuing on, B Company's initial set up was unfortunately too congested in a likely targeted German harassment arty zone ...and they paid dearly. The two most important people, the OC and FOO, were eliminated early, and so none of the Allied heavy arty assets (which could have helped immensely with smoke or HE) were accessible for B Coy. The lack of PIATs has not helped either. So yes, at the moment, their only tactical option is to dig in and wait. Fortunately, the ATG just rid B Coy of one of those prowling MkIVs. While A Coys advance has been slow, at least two new tanks have arrived to their front (although they are quite far off right now). So that is the current situation and why we are here. Our Shermans will arrive soon in larger numbers than the German tanks and should rectify the situation, and the advance will continue to San Leonardo
  12. Yikes, B Coy is getting mauled.....hoping those Shermans arrive soon!
  13. Agree 100% I am sure this has come up before, but also under other thread topics because no one was sure what was going on with this LOS/LOF bug. This is a huge problem for any battle that takes place (especially for the defender) where time progresses through a light/dark time frame of day. If one cannot properly plan a defensive battle, then what's the point?
  14. well, back down to one ATG. I can't believe how long it has taken them to unlimber
  15. Thanks Vanir. I can't even guess why that is allowed to happen
  16. OK guys, I posted this topic on Jul 15th and so far I have seen two viable explanations: 1. in set up mode, the game does not acknowledge sighting limitations such as darkness and/or weather, and that only when the game starts are these limitations "added in" 2. As you are setting up, time goes on within the game. So if you are starting an early morning scenario in semi-darkness (normally poor LOS) and it takes you two hours to set up and site in your forces, two hours in game time progress as well, so that you now have good LOS/LOF. But when you start the game, it goes back to original starting time and poor LOS/LOF I am surprised that I have not yet received a concrete answer from the community or the developers on this issue. And I remain, puzzled.
  17. I think I remember that Nathan deployed your forces on a weakened flank area of the enemy...so this could explain his unreadiness....check with Nathan
  18. I'm glad to see that 2nd ATG show up! The good news is that his counter-attack is coming in slow; his infantry cannot support his tanks unless he goes slow. The longer he takes the better - our Shermans will arrive at some point (hopefully soon) and take care of that panzer platoon
  19. Muzzleflash's theory seems to be the only one that makes sense. If I have one panzer, 2 x ATGs and several HMGs who, in set up, have a full blue and clear LOS/LOF to a dedicated kill zone, only to have it greatly reduced once the game start button is pressed, how can it be anything else? Unless it is an LOF glitch.
  20. Done! Wow that last bonus battle (the town that begins with an "M") was tough. On veteran level even tougher. The array of well sited, large German weaponry gave me no respite and I suffered greatly. I managed to pull off a draw (no thanks to the Typhoons - I am sure the pilots were drunk) but it was a close run thing. Overall my campaign score was minor victory on veteran level, so I am very happy about that! Well done Paper Tiger: a campaign for the ages. There were a few glitches most likely attributable to a version clash, but overall I was truly fascinated by the effort and challenge put into this campaign. Thanks for the fun!
  21. Good job, Stonecutter! Thanks for the update...I'm watching the movies but it's always nice to have a storyline
×
×
  • Create New...