Jump to content

MOS:96B2P

Members
  • Posts

    4,589
  • Joined

  • Last visited

  • Days Won

    92

Posts posted by MOS:96B2P

  1. 1 hour ago, Glubokii Boy said:

    Do you consider the map playable with these numbers or do you find them to be a bit to low to be enjoyable ? 

    Very playable.  No problem at all.  Also I was testing so had every German unit (vehicles and infantry) moving at the same time.  There was also some shooting by both sides. 

    I can see where it may take some time to load a turn that has a lot of action.  However (IMO) a slow load time just indicates a lot of cool stuff worthy of screenshots is about to happen.  If it encourages a few players to buy faster rigs then you did them a favor.  Everybody's happy......... :D

    Check this one out.  Looking down from the second floor through a damaged wall.

    Nsfmlqyh.jpg

     

    Same tank, street level. 

    xBkmZwSh.jpg

    QaYD5Jwh.jpg

  2. On 5/21/2021 at 11:31 AM, Glubokii Boy said:

    tell me if your FPS performance is acceptable of if it is to demanding for your ,machine.

    Also...What do you think about these kinds of buildings ? Do they provide some nice opportunities and tactical challenges.

    Any feedback will be appreciated (good or bad), thanks...

    I added a German pioneer company and a company of Tiger tanks.  For the Soviets I added a rifle battalion (-) and a company of IS-2 tanks.  I then started a game by double clicking on all German units and gave them a movement order to the east (Soviet) side of the map.  My FPS averaged about 17 with shadows off.  With shadows on the FPS went down as low as 9 for several seconds with every German unit on the move.  I really couldn't tell a difference how the graphics looked and the camera moved just fine.  My PC is about 5 years old:  i7-4790K, 4GHz, GTX970.  If it makes you happy to add to the map I vote you add to the map.  

    The buildings are very well done and provide tactical challenges.  I was concerned there might be some door entry problems because of elevation changes but have not found any after about 15 minutes of play. 

    Below are a few screenshots.  I'll add some more screenshots in the CMRT screenshot thread.  Very nice map. 

    R9WCYKwh.jpg

     Gfq1qQ4h.jpg

    uA3Ot9Zh.jpg

    KQNlioRh.jpg

      Lktv6Uih.jpg

    zWH7NQQh.jpg

     

  3. +1.  More interesting stuff. 

    Do you have an SOP for when you dismount your halftracks?  Maybe so many meters away from the OPFOR or one terrain feature away etc.  

    I'm often conflicted about if I should unbutton a WW2 tank (except in a tank on tank fight) since it may result in the loss of the TC and with him the binoculars.  I've come to a kind of compromise.  If possible I leave the HQ tanks buttoned and tanks I am using for area fire.  The others can be opened for targets of opportunity and the possibility of OPFOR tanks showing up.   

  4. 1 hour ago, benpark said:

    FR Rumble at Reitwein

    2304x976

    Meeting Engagement just to the west of Reitwein between Soviet 370 RD and attached armor elements versus elements of Reitwein area Volkssturm, Panther-Battalion "Brandenburg", a KG from the "Kurmark" Division, and attached FJ stragglers from 9th FJ Division. The scenario is fictional, but is derived from actions and forces in the area in attempting to enlarge/reduce the Soviet bridgehead.

    +1.  NICE!!!

  5. 4 hours ago, Sgt.Squarehead said:

    The new film only covers the first half of the first book, but it does so in great detail and it's very close to the book.....To set the tone, let's have some Sardaukar throat singing:

    You have to admit, compared to these guys, Imperial Stormtroopers look like the Girlscouts!

    +1.  The books and this movie are very good.  Looking forward to Part 2.  

  6. 19 hours ago, Halmbarte said:

    I have never seen this before. BMP1 rolling, they hating, they see my M113 hiding behind a building (in ambush with the leader unbuttoned) and not only are the passengers firing on the AT team in the building on the left, the passengers on the other side acquire and shoot down my M113 TC before he can engage with his M2... 

    +1.  Very cool. 

  7. 6 hours ago, puje said:

    I'm an Iraq vet (2006) and I've participated in a number of night time arrest missions, so I'd say I have a general idea :)

    +1.  Thank you for your service.  You could probably make some cool scenarios based on your first hand experiences. 

    If your interested in asymmetrical warfare you might enjoy the CMBS scenario Tactical Operations Center (TOC).  The link to the topic thread is provided below.  

    https://community.battlefront.com/topic/126574-new-scenario-tactical-operations-center/

    Link to the location in the Scenario Depot.

    https://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/tactical-operations-center/

    From the description:

    The scenario also provides three types of intelligence to help guide the decision-making process. The three types of intelligence are Human Intelligence (HUMINT), Signals Intelligence (SIGINT) and Tactical Site Exploitation (TSE). HUMINT is collected from Separatist who defect under an amnesty program administered by the Ukrainian government. The HUMINT intelligence is in the name field of defectors and includes an intelligence code, grid coordinates and time. A quick glance at the intelligence code sheet (included in the briefing) allows the player to know what, where and when something will occur or where something is located. Some of this HUMINT is time sensitive. The TSE and SIGINT are provided by touch objective notifications at the top of the screen. This intelligence will be useful in bringing The Butcher of Belz (enemy commander) to justice and for disrupting Separatist operations. 

    Forward Operating Base (FOB) Apache has a Helicopter Landing Zone (HLZ) where reinforcements will arrive, and other units will exit from. The FOB also has a mortar pit that will be resupplied with ammo both by air and by convoy if the roads and HLZ remain open. Another feature included in the scenario is the ability to destroy base camps thereby preventing the Separatists from receiving their scheduled reinforcements.

  8. 1 hour ago, puje said:

    If any future CM installment was to focus on the Global War On Terrorism, which features in gameplay, game mechanics, units, etc, do you think Battlefront should ad or change? 

    In many ways CMSF2 comes close to this.  But many improvements could be made. 

    Off the top of my head the ability to spot and disarm IEDs (or safely detonate them) would be useful. 

  9. 17 hours ago, Monty's Mighty Moustache said:

    The Fifty-Second Minute

    Objective ROT

    Not much exciting happened at the objective this turn, the bombardment continues and the infantry are spotting. There's no fire coming back so it looks like it's having the desired effect. Next turn I'll move 1st Kompanie up, they are ready to go.

    xHcgNT0.png

    Towards the end of the turn the SBF infantry get a spot in the trees outside the objective. An AT Gun contact. It's not firing as far as I can tell so either it's already knocked out from the initial fires or it's suppressed.

    RetMNaR.png

    Also I spotted something in the trees on the reverse slope at the western end of the objective (bottom of sector A).

    00bub9k.png

    It's a knocked out Maxim team. The fires I have been putting onto that reverse slope have paid off it seems.

    NAI5

    The 251/1 is still suppressing the squad spotted in the trees. I'm bringing up another SPW (a 251/3 in this case) to add to the suppressive fire before advancing the infantry.

    bFWZY2y.png

    pDfkTBm.png

    KG RECHTS

    The sniper is still working his way around the trees and will scamper across some open ground to get a closer look at the buildings next turn. No reaction so far, perhaps he's pulled the forces he had stationed here back and retasked them?

    Qilbk2C.png

    SITMAP

    WuXW713.png

    All is going well so far, I'm shifting the StuG's position a bit up at NAI5 to cover the road from a hull-down position in case he decides to try and reinforce down that route.

    1st Kompanie will begin its assault on the objective and the SBF forces will be inching forward to see if they can uncover more of his defences. That ATG contact will be getting suppressive fire from a SPW and a few shells from a panzer for luck, I suspect it's knocked out already.

    aXqJDwb.png

    PLAN - PART 2

    As promised here's the rest of my plan for the assault. It's quite simple really, once 2nd zug has a toehold I will advance them along the edge of the buildings while 1st zug attacks sectors B and E over the reverse slope, all supported by the SPWs and the HMGs of 4th zug. 2nd zug will not go into the buildings until 1st zug have started their assault, I don't want them facing off against SMG-toting Soviets at that kind of distance if he has anyone in sector B (I assume he does).

    That's the plan at least, but I reserve the right to be flexible and change it should the situation warrant it B)

    uKYgfvs.png

    MMM

    +1.  Interesting to see how this plays out.

  10. 9 hours ago, Drifter Man said:

    infantry can provide a tentative contact to the tank, which is then more likely to turn that into a firm contact it can shoot at. When the tank has intel before the duel starts, it wins 71% of the time, all else being equal.

    +1.  Interesting and useful.  Thank you for all the work that goes into your testing. 

  11. 4 minutes ago, kohlenklau said:

    Summer 1985. I cannot remember the jump zone or the company! I think they said we took off from Georgia and actually landed in Alabama? The Training Battalion CO took his German Shepherd on a few jumps. Another staff officer was a Vietnam War stud...I forget his name. 

    And I remember this...

    I smell smoke!...THE ROOF!  THE ROOF! THE ROOF IS ON FIRE...we don't need no water let the m&&55Th#44 burn! Burn m&&55Th#44! Burn! 

    Yep, Fryer Drop Zone is in Alabama.  We did C-130s and C-141s.  I didn't jump any helos until after I was at Ft. Bragg.  Good times.

  12. 36 minutes ago, kohlenklau said:

    any advice on where to tuck in the empty one?

    such as for file names...item, item 2, item 3, item 4, item 5, you know what I mean.

    I try to have variety but keep just seeing the same color hat/beret. Like the random picker just gets lazy and always grabs item and item 2?

    I usually attempt to blank out the headgear I like the least.  Just leaving the coolest remaining.  As you know under the options 3D model quality set to best will display more models.  I often add skins etc.   

×
×
  • Create New...