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MOS:96B2P

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Posts posted by MOS:96B2P

  1. 15 minutes ago, BeondTheGrave said:

    Also I dont understand why this bridge wasn't demolished the night of the attack. Seems like a major oversight, especially because it doesn't seem like Ukraine put up much of a fight south of the river line. 

    +1  Should have been rigged with demo to be destroyed if necessary.     

  2. 10 hours ago, Free Whisky said:

    Sounds like, after a few video's, I could do a "lessons learned" summary with the info from this thread 🙂.  

    +1.  I bet that would be a very useful, informative video.  And with your talent for making videos players would be more likely to actually watch, think about things and learn. 

  3. On 2/18/2022 at 3:15 PM, Haiduk said:

    Putin likes symbolic datas. Let's see 20th Feb (Maidan victory, Crimea operation) and 23th Feb (Soviet army day). 

    How much of a role do you think the warm weather is playing in this situation?  It has been 40 & 50 degrees Fahrenheit.  There was even some rain a few days ago.  Frozen ground would be better for a quick advance.  Vehicles would not be as dependent on improved roads.  Especially the follow on logistic vehicles. 

    A decision may have to be made.  Fight in the mud, risk bogging down, and lose the ability for a quick, short blitzkrieg type war.   Or go home?  What's your opinion? 

    Also I was curious about defensive measures.  Just in broad general terms.  I've really not seen anything on the news about this.  I would think that the Ukrainians would have mobilized every piece of construction equipment in the country.  Both government and private equipment.  Digging anti-tank ditches, blowing bridges and preparing other bridges to be quickly blown, obstacle belts etc.  Anything, in broad general terms, you can talk about?  

       

  4. 23 minutes ago, Simcoe said:

    May I ask why a single observer can’t adjust individual batteries? Whenever I try it makes me adjust ALL batteries.

    I'm trying to remember how this came to be back in the day.  IIRC at one time a spotter could spot for multiple batteries.  However, it was argued that having one spotter (like a Platoon HQ) direct multiple batteries on multiple (often widely separated) targets was unrealistic.  This was especially possible with the use of TRPs.  So there would be situations, in game, where a WW2 platoon HQ would simultaneously be directing the fire of the platoon 60mm mortars on one target, the battalion 81mm mortars on a second target and battery of 105mm howitzers on a third unseen target with the use of a TRP etc.  It was changed to one spotter one battery (I think CMSF1 still has it the old way, one spotter, multiple batteries). 

    However pre-planned fires still allow one spotter and multiple batteries & targets probably since the planning / work / coordination was done over time prior to the battle.  Also in a given TOE there may not be enough spotters to assign all the needed different pre-planned fires.  Also after a battery FFE the spotter can call a different battery and different target.    

    This leads to a frustrating often unexpected problem for the player not accustomed to it.  He has multiple fire missions going controlled by his most experienced FO.  One of them needs adjusting.  He adjusts one and, to his dismay, all adjust to the same new target. 

    I think this situation is probably an attempt to keep a gamey player from doing unrealistic things with a spotter while still allowing multiple pre-planned fires (one spotter) and ability for a spotter to work with a different battery after the first battery is firing for effect.  I occasionally forget about this rule and end up yelling unkind words at my computer screen.... :unsure:  :)          

  5. 10 minutes ago, _Itchy said:

    I am playing one of the Kriegsburg battles at the moment. 2 hrs duration, big map, lots of artillery assets and no TRP's.

    Hmm, TRPs could have been easily added.  I admit, it did not occur to me and did not come up in play testing.  Maybe next time :ph34r:.  TRPs are still easy to add if you open the scenario editor.  Let me know what you think or any other feed back you have. :) 

  6. 12 minutes ago, ThathumanHayden said:

    Speaking of TRPs, is there a way to show an icon above them once the battle has started. I always forget where my TRP are.

    No icons above the TRPs after game start.  However there is a mod (or two?) that make the TRPs more visible.

    I got the below idea from @womble.  This is what I often do. 

    During setup, to put a waypoint on a TRP's location and draw a 50m circular arc from that waypoint to see exactly what the TRP covers. Don't forget to give the Waypoint element a "permanent" Pause order. 

    5d0FL9kh.jpg

    The purple circle was just me playing around with a way to mark a danger close area. 

  7. 46 minutes ago, ncc1701e said:

    Well I can change between BMP-3K and BMP-2K, the 1st Command Vehicle. 

    I suspect I am not fully understanding the question.  The base TOE in the game attempts to be as accurate as possible within game design/choice limitations.  The BMP-3K and BMP-2K are probably interchangeable in RL in this type of Russian formation.  As a result they are setup to be interchangeable in the game TOE (I'm not a Russian TOE expert).    

    45 minutes ago, ncc1701e said:

    But, at the company level, everything is in grey. 

    True.  The base TOE does not show the mixing of differently equipped companies within the battalion presumably because in RL most battalions, of this type, had the same BMPs in their companies.  For logistical, maintenance, training etc. this makes sense.  However, as a scenario designer or player you may want to have a mix of vehicles anyways.  This mixing is mostly possible, if that's what you want, by using the single vehicle purchase option and adding them where desired.  However the company & platoon HQ vehicles will stay true to the accurate TOE.  In some other TOEs the Bn. HQ vehicles will also not be changeable. 

    If you're trying to make purchases for a head to head quick battle this may be a little frustrating since buying single vehicles and plugging them into a formation is generally more expensive than using the organic vehicles.  IIRC this is because each "Single Vehicle" you buy comes with a surcharge (maybe 15 points?).

    Hope that answered the question. :)     

  8. 1 minute ago, ncc1701e said:

    I am wondering why I can't change the BMP type in the Battalion Tactical Group. BMP-3 or BMP-2 are grey out. Am I missing something? 

    I think you usually have to go up to the battalion level to make the change.  Then of course they all will change.  If you want to mix and match different vehicles into the same TOE you can delete some of the vehicles and add back in single purchase vehicles.  However the HQ  vehicle will be whatever was set in the option for the formation.   

  9. 1 hour ago, THH149 said:

    Can't everyone by this time see through a BMP3's smoke? Its no issue I guess for the Krizantema given its radar guided but the defending vehicles could. 

    Artillery smoke does not block IR in the game.  In CMBS all US vehicle smoke is IR-blocking.  Black RUS / UKR vehicle smoke is not IR blocking.  White RUS / UKR vehicle smoke (e.g. Shtora) is IR-blocking.

    The radar system on the Khrizantema-S is able to see through IR blocking smoke.  The Russian millimeter wave ground search radar on the Khrizantema-S can "see" through even multispectral smoke. Russian vehicles can only shoot smoke twice.  BRM-1Ks also has radar to see and shoot through IR blocking smoke.    

    I think image intensification (night vision) sights and thermals sights are listed as "IR optics."  Units with thermals can see through regular smoke.  They are treated differently, but both displayed under the damage panel as "IR optics."  Easiest way to determine if the IR optics is night vision or thermal is to check LOS through artillery smoke (units with thermals will not have blocked LOS).  

  10. On 2/8/2022 at 7:50 AM, Stardekk said:

    another way to kil M1A2s is with the Khrizantema, their missiles are Radar Guided 

    +1.  This.  Below is a Khrizantema drill.

     

    1. Check wind strength and direction. (Wind strength not more than medium.)

    2. Give smoke vehicle1 Fast order waypoint short of where you want smoke & upwind of Khriz. Vehicles.  

    3. At Fast waypoint give Pop Smoke order.2 (make sure smoke is on (Alt K))

    4. Next turn Fast buttoned3 Khriz. vehicles to a shoot position4 behind smoke.

    5. Once vehicles are in good LOS location place them on Pause. 

    6. Maintain smoke as long as possible / necessary.  Reposition before smoke clears.  If Khrizantema crews become rattled they may not shoot.

    Notes: 1)Typically BRM-3K which can Pop Smoke twice with a range of 72m (9xA/S). 2)If vehicle spots OpFor it may engage instead of Pop Smoke.  3)Khris. must be buttoned to use radar and has a minimum range of 400m. 4)Keep at least two open Action Spots between Khrizantema vehicles.     

  11. On 2/9/2022 at 7:51 AM, domfluff said:

    I've never wanted to leave a dismount in the BMP for spotting. This is not doctrinal, and it's also not a good idea, since you need to make the use of the limited squad that you have. BMPs shouldn't dismount at all in an ideal situation, and when they do dismount (close terrain, strong AT opposition) it's vitally important that the squad and BMP remain within close supporting distance of each other, within four action spots. The infantry are your eyes, and when the BMP is fighting in this supporting role, it's primarily going to be area-firing at partial contacts or suspected positions. "Fighting mounted" doesn't mean using the firing ports as a primary weapon, and nor is it primarily an NBC concern - dismounting takes time, and the one thing the Soviets really lack is time.

    +1 Interesting stuff. 

    When you say the squad should remain within four action spots of the BMP is this because of the horizontal information sharing distance?  Which makes sense. I just don't want to assume that's the reason. 

    On 2/9/2022 at 7:51 AM, domfluff said:

    "Fighting mounted" doesn't mean using the firing ports as a primary weapon, and nor is it primarily an NBC concern

    I think I'm missing the point of what your attempting to convey here.  Are you simply saying the 73mm, up top, would be primary?  

    Very interesting video with the three of you talking about the scenario.  I hope you make similar videos in the future. 

  12. 10 minutes ago, Commanderski said:

    The anti tank gun remains hidden even when shooting and doesn't jump out.  I put a Stug and a Panther on a test map with the anti tank gun in a barn. the anti tank gun shot and hit the Stug twice and you couldn't see it. 

    didn't see the anti tank gun until it got to about 100 meters.  

    AT guns hidden in barns.  Hmm, that is interesting.  

  13. 4 minutes ago, WimO said:

    Yes, it is possible - you can position functioning guns, trenches, foxholes, mines, vehicles, wire, bunkers, etc., 'inside buildings. But this can only be done by the creator of the scenario at the time of its creation and only on the ground floor.

    How?

    1. Before placing any other features on the map (which might confuse the next steps) place a contrasting terrain tile (e.g. sand in a field of grass) at the location where you later want to place the building.

    2. Select and deploy the unit or item that you wish to place inside the building on top of the 'sand' terrain tile. Give it the desired facing now.

    3. Place the building on top of it and 'voila!', mission accomplished.

    I don't think mines will detonate when placed this way.  I did some testing but it was awhile a go. Also after you start the scenario will the AT gun stay in the building or jump out?  I remember the sandbag wall can work well inside some buildings.  I used some sandbag walls this way in the CMBS scenario Tactical Operations Center.

  14. 19 minutes ago, Simcoe said:

    Is it possible to find out how actual NTC battles turned out? Like AAR’s? Seems like there would be a lot of lessons learned there as well.

    There are also some interesting books on the NTC.  

    66 Stories of Battle Command.  Published by US Army Command and General Staff College. 

    The defense of Hill 781.  Author James R. Mcdonough

    Dragons at War.  Author Daniel P. Bolger.

    Also a good book for the JRTC is The Battle for Hunger Hill.  Author Daniel P. Bolger.   

    vaXSfJoh.jpg

  15. 16 minutes ago, Marc.M said:
    I've not been able to get a definitive spot on enemy across the field using my M1151 LRAS Humvees. Is it because I have them unbuttoned?

    I have not tested this in a long while.  However the below use to be true.  If anybody has updated info please let us know. 

    Some vehicles do not get benefit from their primary thermal sensor if buttoned:

    M1151 Recon Humvee

    M1167 ATGM Humvee

    M1127 Stryker RV

    M1131 Stryker FSV

    M1200 Armored Knight

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