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waclaw

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Posts posted by waclaw

  1. if you have a previous part of the game - you can not expect a revolution, just a new front, new vehicle models, scenarios, campaigns, plus no big changes in mechanics - but if you do not have previous parts, are the most worth it - in this segment, there is no better game.

    as a loyal fan, I bought;)

  2. I have a question, definitely added to the sounds of the Soviet weapons, but is otherwise in terms of sound changed anything? (eg whether the game can randomly choose between several ambient sounds / music - so that each time it was different? etc.)

    ps. give to images without the effect of the film - with practice I know, no one uses (just see some videos on youtube, even movies not recorded with this effect)

  3. "Liberation" - August / December 1944

    "liberation" of Polish, Lithuania, Latvia, Estonia, Romania, Bulgaria and Hungary

    (Polish partisans - Operation Ostra Brama, Operation Tempest - Lwów Uprising, the Warsaw Uprising (two-month battle)

    Raid on Berlin - January / May 1945

    The operation's Vistula-Odra river - Battle of the Pomeranian, fortress Breslau, Czechoslovakia, Austria, Battle of Lake Balaton and of course Berlin (polish LWP)

    Korea - 1950-1953;)

  4. generally should be able to melee (buildings, forests) wherever both sides are fighting for very short distances - especially on the eastern front, where the Soviets used a huge human "wave" and where direct contact occurred very often

    for example, during the Warsaw Uprising in 1944, when insurgents well barricaded, Germany blew up walls of buildings to get to the insurgents.

    * on the ground floor were Germany, on the first floor of the poles, and on the second floor again Germany to again on the third floor were poles - in such situations melee was the norm (in Stalingrad was the same)

  5. I do not know how it was on other fronts, 1939 Poles often went to bayonets (especially at night)

    night between 3 and 4 September Wołyńska Cavalry Brigade attacked with bayonets, after half an hour germany lost about 30 vehicles (including tanks) and a hundred killed.

    *

    night, Sept. 15 Bronislaw Prugar - Ketling ordered to unload magazines two regiments of infantry rifles (not to betray intentions :) and attacked Regiment SS Germania completely surprising him, the fight was fought almost without loud, killed most of the commanders, they lost all the heavy equipment. De facto German regiment ceased to exist.

  6. Great news! - Will definitely buy for the climate of the Eastern front;)

    Of course, I understand a lot of work, (the new "skins", models of vehicles / buildings etc.) But I feel like I read the announcement of the DLC or mods to CMBN - no deeper changes in the game mechanics and graphics (soldiers on tanks - great) - I just hope that the really big changes will be more.

    ps. Besides, more videos! more photos!

  7. http://zapodaj.net/a32d98d2bdc9b.jpg.html

    http://zapodaj.net/c002ee5f6d7c7.jpg.html

    http://zapodaj.net/c12cf31174171.jpg.html

    http://zapodaj.net/6797d1943e69a.jpg.html

    http://zapodaj.net/ac3de0a9f6630.jpg.html

    http://zapodaj.net/51b42926c43bb.jpg.html

    http://zapodaj.net/bd8aebd5ce69f.jpg.html

    http://zapodaj.net/b2efef20ce623.jpg.html

    http://zapodaj.net/aa6efb42bd441.jpg.html

    https://www.dropbox.com/s/1wasx260jxuddc9/MINE.rar

    I do not want to clutter up the forum - I did the last map (without plans and units)

    Mine and the area around (modeled on a real field)of course, very detailed (about 20 hours)

    and "destroyed village" - burned crops, mass bomb craters (and uplifted modeled to simulate the dispersion ground)- all in a climate of central France (without planning and units)

    I hope it will be useful to someone;)

    https://www.dropbox.com/s/fb81oq4oargqvwg/Destroyed%20village.rar

  8. Ambient sounds for the night parachute drop in the early hours of D Day? Lots of aircraft engines and flak.

    https://www.dropbox.com/s/cdqfb6e6vwb450o/D-Day%20Background.rar

    I made two - day and night ambient - of course typical situation for D-Day - the-aircraft gunfire "acht acht coma", Flakvierling 38, the sounds of bombing and a lot of other effects;)

    ps. if you have any suggestions, I can all change / improve

    ps2. test in the game, at least a few turns - then you judge yourself if everything is as it should be

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