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waclaw

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Posts posted by waclaw

  1. Not that I don't want any of that, hell that and more frankly.  However one does need to keep perspective in order not to build for disappointment.  Hope is good, but hope with a dose of as reality gut check is also important.

     

    Snow for example.  What textures do you mean?  If you are looking for some kind of depth perspective, I suspect that is an engine limitations.  I don't know that BF can give us any feel for depth with stuff tied to the map surface.  They are able to do somethings for grass, tall grass etc so perhaps they can.  I am hoping, but also trying to keep my hopes in perspective that there may be very straightforward issues why they can't do those things.

     

    Personally I'd love to see a post from BF about what they can and can't do with terrain tiles that provides us a better understanding of what is even possible.

     

    Also this thing of "fixes I've been waiting 8 years for".  Wiggun does the same thing.  You'd think from those types of comments the engine has made no progress at all in 8 years rather than simply BF hasn't addressed a personal peeve.  One example alone  - Map overlays.  I can't tell you how cool of an item that is and how much of a difference it has made for designers.  For those of you who drooled over the HASL maps for KG Peiper just think of the kind of stuff we will start seeing with this family.  3D to scale maps of battles we have read about/gamed for years.  I don't really care if it is a straight feature port.  I can't wait to see these.

     

    This is a new game (I'm not interested at what the engine is made - it's not my problem) and I have my expectations (we all have them) - I hope to increase the quality of the product and the new content, so I made a list of what would make me particularly interested in - and this everything.
     
    if I have to pay another 55 bucks there must be something more than a new campaign / scenarios and a number of new vehicle models
     
     
    Wiggum15
     
    you are not aggressive, they just are oversensitive
  2. buy, under several conditions (very small)
    - New UI (all orders must be visible)
    - New effects for fire, explosion and smoke - now it looks very archaic; (
    and some minor bug fixes
    - After the explosion of the tank should be several damaged parts - or should "disappear" after being hit bomb
    - A new cloud shadows - crisper / visible
    - A new and separate ambient for winter and winter wind
     
    I look forward to these amendments for 8 years
  3. You can clearly see that the quality graphics setting for those Bulge screenshots are set at about balanced or lower, it looks nothing like what a final product would ala Battle for Normandy or Black Sea.

     

     

     

    You can clearly see that the quality graphics setting for those Bulge screenshots are set at about balanced or lower, it looks nothing like what a final product would ala Battle for Normandy or Black Sea.

     

     

    the truth is that we see the final product, it looks the same as in CMFI - I guess nothing will change here - because it never changed.
     
    ps. quality settings, only change the display range of graphic detail - even as you set on the "best" it will not change anything on the screen
  4. I also add my vote to several others on here that I sure would like to see it as a module rather than a stand alone.  That way I can still play on maps I already made, plus, hopefully it would add a bit of content to the Normandy/ Market Garden scenarios.  (Plus, I hate to keep installing the same program over and over, simply wastes space on the hard drive.)  They were talking about a NEW CMSF instead of a 3.0 upgrade.  Probably easier, but that city map I spent 200 or so hours on.... all wasted.  I loved how CMBB went from, well Barbarossa to Berlin.  I could build scenarios to mix and match whatever equipment I wanted.  (I also love the early war stuff.)

     

    Once again, MODULE PLEASE, even if it's still $55.  (I know that throws a wrench into their "CMBN Master Installer" theory though.)

     

    Mike

     

    it is not cost-effective - let it be a separate game, the problem is that it looks like the module (several new models, scenarios / campaigns etc) and they want us to pay for a new game - for new consumers may be attractive - but for someone who has CMBN together with modules is the bank heist

     

    I did not buy - I did not buy a package of vehicles for which there is still no scenarios - I do not want to feel like a cash cow

     

    fix which they call "patches"

    patches which they call "upgrade"
    modules that are called "games"
  5. Whoa, that looks perfect! And like a lot of work.

    One question: do I need to copy the whole 500 MB into each games Z-folder separately?

     

    for CMFI remove noises of the Russian infantry
    for CMBN remove sounds Russian and Italian infantry
    for CMRT remove sounds for the American, Italian and Polish infantry
     
    All are located in the folder "voice"
     
    of course, you can also try to delete sounds optional
  6. I have the pleasure to present you  HQS 2.0  -   huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game.

     

    Changelog 2.0

    1187 additional sounds

    - Italian voice

    - Americans voice

    - Russian voice

    - improved Poland voice

    - new air support

    - new background

    - new explosion

    - improved soldier movement

    - new incoming artillery

    - new bullets and shells/impact/penetrations/ricochets/zips

    - new air weapons

    and of course lots of other fixes and improvements

     

    http://cmmods.greena...ds/5486/details

  7. I have the pleasure to present you  HQS 2.0  -   huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game.

     

    Changelog 2.0

    1187 additional sounds

    - Italian voice

    - Americans voice

    - Russian voice

    - improved Poland voice

    - new air support

    - new background

    - new explosion

    - improved soldier movement

    - new incoming artillery

    - new bullets and shells/impact/penetrations/ricochets/zips

    - new air weapons

    and of course lots of other fixes and improvements

     

    http://cmmods.greena...ds/5486/details

  8. I have the pleasure to present you  HQS 2.0  -   huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game.

     

    Changelog 2.0

    1187 additional sounds

    - Italian voice

    - Americans voice

    - Russian voice

    - improved Poland voice

    - new air support

    - new background

    - new explosion

    - improved soldier movement

    - new incoming artillery

    - new bullets and shells/impact/penetrations/ricochets/zips

    - new air weapons

    and of course lots of other fixes and improvements

     

    http://cmmods.greenasjade.net/mods/5486/details

  9. leopards 2A4 version we have 120 - and by the end of the year we will have 105 leopards version 2A5 -all will be upgraded  to version 2a5PL - additional armor, upgraded gun, electronics, etc. 
     
    There are 232 PT-91 - are worse than t72b3 (weaker armor and ammunition) - will be upgraded to version t72eu - the equivalent t72b3
     
    and about 500 T72 - to be withdrawn from service and replaced by Anders Light Tank (or something similar)
     
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