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waclaw

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Posts posted by waclaw

  1. If anyone knows *cough*Waclaw*cough* exactly what the difference in a soundmod from a mac and a pc is, please explain that to me.

    I know alot of our fellow players are Mac users, so I would like to provide them with an optimised version of my mod.

    version for mac, changed the sample rate to 48khz ;)

  2. Although "BF" everything is done in "secret" and there is no such thing as a "developer diary" - but at least we get a finished product - I am writing this after the experience of the game, "rome2" where we were cheated a lot of videos and empty promises. (In my work is unthinkable to treat customers like this)

    *

    of course I'm sorry for my "English"

  3. The basic version of Shock Force has around the same number of sounds as CMBN.

    In fact they are largely named the same.

    You could probably use your CMBN soundmod without any changes in CMSF.

    Some of the vehicle sounds would be unaffected since they have different names, but other than that it's the same.

    EDIT: sorry, by "basic" i thought you meant the old release version. The new version (like CMBN) has more weapon specific sounds, but still around the same number. (48 weapon sounds in CMSF and 50 in CMBN).

    Of course, this means your soundmod wouldn't work well, but alot of the sounds would still work.

    I understand, but that some of these sounds is not active (recoiless, "shot trail" or gun 128, launcher) if they can not add new sounds, let it replace the already existing

  4. Yes, but your mod doesnt actually add more sounds, it just adds more variants of each sound.

    So even if you fire a gun you still only pull from one source if you understand what I mean.

    The game doesn't have to check for more than the number of sounds in the game, if you fire the tommy gun it still only checks for gun thompson.wav variants.

    So it doesn't add to the stress in the game process by adding new sounds to new weapons.

    I'm not sure I am making myself clear here. I have a fever and I am on some strong medication right now.

    But even if you add variations to the sounds, there are still only that core group of sounds. Makes sense?

    Also, I think this answers the question above my post. Yes you can add variations of sounds just like you can with textures.

    Just add a space and then a number behind the sound name.

    So for example gun thompson.wav would be gun thompson 1.wav and so on.

    probably do not understand, I mean here is that in the basic version (without mods) "Schock force" the noise affect more than CMBN (also without mods) and somehow "SF" works without problems.

  5. Sure, but we have to prioritize.

    If we want new sounds we have to consolidate some of the old ones.

    Like I said before, I would love to have unique sounds for all the weapons, but apparantly we are near the limit of the number of sounds as it is.

    I can't speak for shock force, since i don't own it, but i doubt it has more sounds since most armies are much more homogonized these days.

    I can understand you, but I'm surprised the "BF", they do not want to add those few new sounds - like that was to be a disaster of performance

    and as for the "shock force", I have all the modules, and somehow managed to add more sounds than "CMBN" and somehow the game works;)

  6. Why not?

    After all, the M1919 and the M1917 are basically the same gun, only one is water cooled and one is air-cooled.

    They sound the same when fired in real life (or at least as much "the same" as two M1919's would next to eachother).

    And M3 Grease Guns and Thompsons sound very very very similar in real life, so that is a perfect place to save space in sounds.

    In my soundmod I use the same sound for M1919 and M1917 and the grease gun and the tommy gun also share a sound.

    But in-game the tommy and grease gun sound different from eachother because of the difference in rate of fire.

    Same with the MG42 and MG34. They use the same sound but sound different because of the ROF.

    So why waste resources on sounds that should be very similar (almost identical even) in the game?

    Should we expect to increase the number of sounds, the shock force is more than the "CMBN" and should go in this direction.

    besides, it's a matter of expectations for me, MG42 and MG34 sound different, just as M1919 and M1917 (but similar) Hand guns also sound different (and very similar), it's the same with guns tanks etc - you can make one sound for "MG" or for hand-guns and tank guns - but reduced to the immersion of the gameplay and realism.

  7. Honestly, not a single one of the soundmods out there (including mine) are very realistic.

    The most realistic ones would probably be Battlefronts original sounds.

    Guns dont sound as dramatic in real life as they do in the movies.

    Its more of a pop-pop sound rather than the bang-bang one from the movies.

    Unfortunately, the game does not take into account weather conditions, terrain, buildings, etc. - that's why we are far from complete realism

    Nevertheless, I have seen a lot of movies from Iraq, Afghanistan and in terms of the intensity and variety of sounds, my mods are (modestly) closest to realism;)

    ps.

    when it comes to using the sounds of my mods, you can do so without restriction, thought about it, if you can do this thing sounds better, which will improve the feeling of players from the game - it's use without restrictions.

  8. Those sounds are movie sounds. They are not based on real sounds.

    We are talking about guns that sound alike in real life.

    I would love to have one unique sound for each weapon in the game, but that is just not possible, and from Steves statements it seems that we are pushing the limit on the number of sounds right now, so consolidating some of the more similar sounding weapons would clear up space for the more unique weapons.

    As I have stated earlier, we now have only one sound for the italian 6mm weapons. That means that both the rifle and the machinegun use the same sound. If we could consolidate some of the other soundfiles (like the tommy and grease gun) it would open up for having a greater variety of 6mm sounds for example. Or the new 15mm cannon that will be in operation market garden as another example. I don't know if it has a new sound or not, but it wouldn't surprise me if it just uses the 20mm or 50cal sound to save resources...

    I mean, by your reasoning the MG42 and the MG34 should have separate sounds as well.

    But they dont, because they are basically the same weapon, and they have the same sound. They just fire at different rates of fire which makes the MG42 sound very distinct from the MG34.

    The M1917 and the M1919 are basically the same gun. One is water cooled and the other is air-cooled. Those are the major differences.

    Germans can play 40% of the players, and maybe 5% of the Italians and Germans would be better to have more weapons sounds - if we have to make some compromises.

  9. Quick responses:

    1. No, trenches, foxholes, and craters will continue to be shown on top of the ground (it is called a "mesh" in technical terms). There are many, many, many threads talking about this here on the Normandy Forum. The short answer is it absolutely must be this way to have Fog of War. To compare, CMSF and CMA had "deformed mesh" for such things and it had no FoW for the terrain. If you want to see why we changed that, go back and play one of those two games. Those are the two choices and players overwhelmingly want Fog of War instead of prettier graphics.

    Steve

    and last question is whether they will separate sounds for traction vehicles, such as panther, tiger, sherman? - As it was in "shock force" because there, "Abrams", "leo2" have their own sound

    I made the sounds for most popular vehicles, and just waiting to be used in the game;)

    for example,

    PZIII

    http://w479.wrzuta.pl/audio/3DKgDDkmBRE/pz3

    Sherman

    http://w479.wrzuta.pl/audio/0IPsvLF13HA/m4

    Cromwell

    http://w479.wrzuta.pl/audio/1i6TvpG9z8e/cromwell

    and as I said before, you do not need to create new sounds - we will do it

  10. Some quick comments...

    1. Ditch Lock is called that instead of Trench Lock for a reason :) Sure, you can use Ditch Lock to make trenches, but then that's back to CMSF's method and it wasn't popular. No FoW, no ability to move them about, and all the negative gameplay that came with it. Which means the feature is definitely intended to create ditches, not trenches.

    otherwise ask - objects such as "trenches" and "foxhole" will graphically "buried" (do not know if that's the right word) into the ground, as well as drainage ditches and bomb craters?

    and one more thing - if there will be separate sounds for traction popular vehicles (Sherman, PZ4, panther)?

    * (You do not have to make new sounds, we do own sound in the form of mods)

  11. To be honest, a fair number of people pointed out the difference between patches and modules in that other thread but it seems they were ignored by the people it was aimed at.

    It is great that you now know the difference, and i hope the others do too, but it was pointed out repeatedly.

    for you, it is obvious, but for people from "outside" would not.

    if the module "MG" was simply called "DLC" (as in other games) would not be expected that somehow drastically change the game mechanics (general expectations were that much smaller), there would be no misunderstanding.

  12. Steve also made it clear that there are improvements/fixes/tweaks to the engine, but they will not be disclosed until MG is released. Now I don't like to wait for that kind of info, but Steve can be really cruel that way ;-) We will know soon enough anyway.

    exactly, here may be a problem, it is difficult to find some information, because I had the wrong expectations, not knowing what is the difference between a module / patch / upgrade - I'm from "outside", a few days ago someone told me these subtle differences.

    in other games (which is the norm) patches fix bugs game, "DLC" add a few new (campaigns, scenarios, new vehicles, etc..) and new modules enhance the game in every aspect (mechanics, graphics, optimization, new terrain, campaigns, etc.)

    maybe this is what false expectations?

  13. And you continue with the narrow minded argument which boils down to wanting things for free. Again. You dismiss the value of the other things as if they don't exist. You instead focus on one aspect and then make an unsupportable position to defend your wanting something for nothing. And just like the last time, your argument is full of holes as big as King Tigers.

    You dismiss the vehicle variations as not having value because they aren't totally unique. Well, I have news for you... the models didn't miraculously appear out of thin air. Neither did the textures. I don't really mind that you're ignorant of how much effort it takes to make these things, but I would be nice if you understood that you do not. So either we charge for them or we don't make them. That's the choice.

    As for the stuff in Italy that is now in Normandy. At the very least we had to redo the textures, and that's not a small task. I also had to build quite a lot of Normandy specific TO&E to support them, which is not a small task in total. But I suppose we shouldn't charge for that.

    Then we get to the big flaws in your logic. You are saying that since a model exists one time that every time it appears later it should be for free. So please explain to me why someone who doesn't own Fortress Italy or Gustav Line should get the common vehicles in Normandy for free? There is no rational, logical argument for that. Certainly no business argument.

    For those who do own CMFI and/or Gustav Line, they have a choice. They can choose to be happy with Italy and not purchase Normandy products. That's acceptable to us. But no, there is no argument to be made that there should be some sort of price break. That's like saying you should get a VW Jetta for 50% off because you also own a VW Golf and 80% of the engineering, tooling, and manufacturing systems are common between the two. I'm sure this argument would be a real winner at VW headquarters :D

    Oh, and the Hetzer is outside of our timeframe. So no Hetzer.

    You really should just drop it. You're arguments are not going to change anything. Almost nobody agrees with you because you're not being reasonable. More importantly, we don't agree with you. And if we don't agree with you, do you really think things will change?

    Tell you what. Start up your own wargame company and price your games however you like. It would be fun to see if you could. And if you did how long you'd stay in business.

    Now here is something I can agree with!

    Steve

    it's probably some kind of misunderstanding, I just referred to the sentence:

    warrenpeace wrote:

    "Totally New Stuff, Not found in either CW, CMFI, or GL. I do not guarantee this letter is perfect."

    * so I wrote:

    "completely" New Stuff ", it is only a few (challenger, hellcat, wirbelwind, crusader) the rest of the vehicles are different variations of already existing"

    just for me "Totally New Stuff", is something new which did not exist before (hellcat) and "spw251" or "stuh42" were in other modules, now it will be, so that in the new version - it's a statement of fact, and not complaining.

    I wrote earlier that the module "MG" is pretty cool with great content.

  14. No one used "racist" arguments. He was referring to the fact it was a couple of Polish players that were complaining. Here is the exact quote; "I wondered if our sceptical polish brethren might care to comment". If you find that racially insulting or a "racist" attack, then life is gonna be REALLY tough on you.

    Mord.

    Maybe I'm overreacting, but not long ago in another thread, some were anti-Polish comments

    http://www.battlefront.com/community/showthread.php?t=110941&page=33

  15. I wrote the truth, completely new vehicle a few, the rest are different variations of already existing - that is a fact. - This is not a criticism, I do not expect a lot of completely new vehicles (give Hetzer!) - A natural for the CM series (which is also a great advantage) that in the game are different versions of the same vehicle.

    Besides, I'm such a request, to those which are used in discussing racist "arguments" of the Poles - we do not have to like, respect, you insult me​​, point out my mistakes, but do not use so stupid, childish, ethnic, racist "arguments" .

    I do not care if I talk to the Germans, the French, the Jews, or of black people - because of their ethnic origin can not be an argument in a discussion about CM

  16. Totally New Stuff, Not found in either CW, CMFI, or GL. I do not guarantee this list is perfect.

    Equipment

    - Challenger Mk VIII tank*

    - Crusader III AA Mk II tank*

    - Jeep w/ mounted Vickers MG*

    - M18 Hellcat* New

    LeGrW 36 50mm mortar*

    Mobelwagon AA vehicle*

    Pz IIIG tank*

    - Pz IVJ (late) tank*

    - SPW 250/1 (neu) halftrack* (Not sure how these half-tracks differ from non neu versions)

    ,- SPW 250/3 (neu) halftrack*

    - SPW 250/7 (neu) halftrack*

    - SPW 250/9 (neu) halftrack*

    - SPW 250/10 (neu) halftrack*

    - SPW 251/17 Ausf D halftrack*

    - SPW 251/21 Ausf D halftrack*

    - Sdkfz 233 75mm armored car*

    - Sdkfz 10/5 AA halftrack*

    - StuH 42 (late) assault gun* New (mid is in GL )

    - PSW 234/3 75mm armored car*

    - Wirbelwind AA vehicle*

    - M1A1 75mm pack howitzer* In GL for USA only not British

    USA Bofors 40mm AA gun* in GL, British only

    King Tiger tank w/ Henschel turret* (only porche version in CW)

    completely "New Stuff", it is only a few (challenger, hellcat, wirbelwind, crusader) the rest of the vehicles are different variations of already existing

  17. So... where are the staunch complainers of yesterdays? As I said in that thread, are they going to come back and apologise for their brutish behaviour?

    It seems not...

    In fact they seem to be suspiciously absent from the entire thread.

    Maby they still dont feel its worth 35$?

    EDIT: oh wait, someone posted right above me :P

    module will be pretty cool, a lot of new content, etc.. unfortunately, does not change the mechanics of the game (yes I know it is a module, and it does not improve the mechanics) simply more attracted to me if introduced significant changes to the game (only for the "fog" of the movie, I would give money, but it was not fog ;(

    - If I give money for a product? probably yes (treat it as a support for the brand)

    * I just hope that the next module / patch / upgrade (no matter how it is called) to change the essence of the game - optimization, mechanics, graphics, etc..

  18. Sounds like a splendid bug to me :D

    I also like this stuff, but I want to play a quick battle and be surprised purchasing a computer, and he buys 50% of battles hordes and wild gangs of vehicles AA guns - it is quite annoying :(

    for example, five minutes ago I got a random 16 vehicles AA and one stray mortar.

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