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Heirloom_Tomato

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Posts posted by Heirloom_Tomato

  1. 22 hours ago, Jimbob said:

    Steam user here: I picked up the British Forces DLC a few days ago and downloaded this update tonight. On starting the game, the Highland Games campaign is greyed out and there's a red text telling me I need the Marines DLC. Replacing the original file fixes the issue, but as it stands, downloading your update prevents me from playing the DLC unless I buy another DLC.

     

    Some help with this would be appreciated.

    This should not be happening. I know the campaign was checked with only the British module activated and it worked. Just to double check, what is your version # in the bottom right hand corner of the main screen?

  2. 2 hours ago, rocketman said:

    Thanks for the campaign, have looked forward to it. One question about the first mission - no spoiler. Should Javelin-teams always have a physical Javelin weapon shown graphically on the pixeltruppen? I have four teams, but only one shows a Javelin. Bug?

    Edit: Also, how many missions in the campaign?

    In the first mission, Border Crossing, there are a total of 2 Javelin teams, so not sure how you managed to get 4. Can you post a screenshot?

    There are a total of 21 missions in the campaign, 16 of which you will have the chance to play depending on your successes or which path you choose to take. 

  3. 2 hours ago, domfluff said:

    Any cliff notes on major changes for this campaign? (or any of the updated ones really, now that they've all been done). 

    Each battle was gone over and adjusted to reflect the MAJOR engine changes since version 1. Triggers, map tweaks, bridges, more AI groups, different routes of attack, enhanced coordination between Opfor units, tweeks to objectives and a reworked campaign script adjusting resupply and refit to better reflect the reality of the difficulty of the campaign. 

    Treat the advice of @Ultradave as gold and remember to save often.  

  4. 1 hour ago, Kevin2k said:

    Thanks a lot for this campaign! I see all campaigns are now SF2 level, no old ones remaining.

    I just noticed something, which is not really a concern for me, but may be a concern for some people owning only some of the three expansion modules: With this highland games campaign the Marines Module pops up as a requirement. As shown by the lights above the module icons.

    Same thing happened with the initial release of the SF2 "Semper Fi" Marines campaign, where it required a NATO module vehicle. That is fixed already.

    This has been tested throughly and does not need the Marines module to run. Yes the Marines icon is lit but this is due to one assest in one battle being available in both the Marines and British modules.

  5. 5 hours ago, Scipio said:

    I tested a bit further and found that the problem in the editor is more likely to occur if you have loaded a scenario before. So
    - I load the CMx1 Scenario 'Test Attack' in the editor
    - I save the CMx1 scenario as 'Test Attack-A
    - I load CMx1 Scenario 'Test-Attack-A' in the Editor -> Crash

    But when I restart CM I can load the scenario 'Test-Attack-A' without any problems and continue working on it. Also playing the scneario is as far as I can tell without any problems.

    So this is a small bug, but it can be worked around.

    If you want to avoid the hard crash issue, load up any other scenario between the two. So for example:

    Load Test Attack. 

    Save as Test Attack - A

    Load Scipio Best Scenario Ever.

    Load Test Attack - A.

    If you follow this pattern it should be just fine.

  6. I am going to say CMFI for me, but the best CM game is the one you are currently playing. 

    As others have said, all the titles have large and small battles, which are sortable by size in the Battle menu. If you run out of smaller premade battles to play, the quick battle system has the options to play tiny and small battles, both which give very enjoyable fights with reduced unit counts.

    The key to buying your first CM title is really easy. Preview all the titles on the store page and buy the one you are most interested in. Or better yet, just buy them all as most people here end up doing anyways.

  7. One piece of the puzzle is to always drop the camera all the way down to pixeltropper eye level and have a look at the terrain. Use the zoom feature and you may find your men can actually see the target building from an action square or two further back than you thought possible from a higher camera angle or there may actuly be a path the assault troops can take that will keep them under cover.

    Remember in this game you are the commander of every unit, it is not being a gamey bastooge to look through their eyes.

  8. @FlibbyBased on your picture, here is what I would do:

    1. Check your mortars to see how many smoke rounds they have. If they have some, great if not, fine.

    2. Use one of your HQ units with your SBF and get them to the edge of the hill and then have them move at SLOW until they can see the target house. Have them call in either a smoke mission or short HE mission on the target house. Take note of how long it will take for the fire mission to start.

    3. Either have the HQ  team HIDE  in place or have them slow just back over the edge of the hill out of site. Once your mortar team fires its first spotting round, have the HQ either UNHIDE or move SLOW back over the ridge. They need to see the spotting rounds land in order for the mortar to fire effectively. 

    4. Move the MG teams up the crest of the ridge while the mortar team is prepping their mission. Once the smoke starts to billow or the HE rounds strike true, have them pop over the ridge, deploy their weapons and rain down suppressive fire on the house.

    5. Move your flanking assault team into position and have them start their attack while the smoke is billowing or HE is still falling. They should be in position and moving in for the kill as the last HE rounds are falling. The MG's can fire away while the assault teams move in.

  9. In all the testing I have done with the new patch, the key to good success now is remembering the 4 F's. Find. Fix. Flank. Fire. Gone are the days of Find, Fire, Flee.

    Units in good cover will stay there until either very panicked or dead. Under your control, use of the evade button will be key to getting men out of harms way. Under the AI control, if they aren't all dead, plan they are still there and a threat.

  10. 3 hours ago, Hilts said:

    Right, it sounds like the v210a.brz comes with R2V then, which I don't have. So on that basis to install the latest patch I will have to buy R2V. Is that correct?

    No. The full installer will give you all the files you need and will contain everything for R2V. When you decide to buy R2V, all you will need to do is use the activate new modules and enter the code.

  11. 1 hour ago, Vergeltungswaffe said:

    Not for FI.

    If you download the all in one FI and install it, you're on the old version.  If you then install Gustav Line, you're still on the old version.  When you install 2.11 you get the message about missing brz's, which shows v112.brz, v200.brz, and v210a.brz for me.

    I have not gotten around to buying R2V yet, so I don't know what affect that would have. I'll try getting that and installing and see where I stand.

    SF2, BS, BN, and FB all patched a treat.

    What is the date for the file you downloaded for the CMFI Full installer? I went to the store website, found my version 4 upgrade order, followed the links for CMFI and the download I have available is labelled CM Fortress Italy v211 Installer dated  7/16/20.

  12. @semmes One of the problems we run into when playing these games is the tendency to over commit to a battle and suffer far too many losses than a unit would typically take before withdrawing. However, there were certain situations during the war where units were decimated to levels similar to CM levels and it is interesting to take a look at those battles and compare.  

    Every fall my small town of 2000 people hangs pictures off the light posts of the men and women from our community who served in the Canadian Army and have now passed on. I took my kids for a walk and while looking at their faces, saw one young man who was killed in action on July 21st, 1944. I decided to research him and see what unit he was in and where he died. His unit was the Essex Scottish, and the battle he died in was the Battle of Verrieres Ridge, just outside of Caen. I did a little further digging and found the war diary for his unit. On the day he was killed, the Essex Scottish and the South Saskatchewan Regiment both attempted an attack over the same ground, failed and then were counterattacked. The South Saskatchewan Regiment went in first and the Essex backed them up. The Essex's ended up bearing the brunt of the counterattack and suffered severe losses.

    In 1944, a typical Canadian Regiment was comprised of 36 officers and 809 other ranks, with the rifle companies having 5 officers and 122 other ranks. It was standard practice in the Canadian army to have several officers left out of battle in case the regiment suffered severe losses, they could be rebuilt quickly with an experienced core. So for simplicity sake, taking out those officers, any previous casualties, and the men not at the actual tip of the spear, lets assume both Battalions had 25 officers and 700 other ranks in active combat on July 21st. According to the Essex Scottish war diary, on July 22, there were 14 officers and 287 other ranks not present for roll call. Of those losses, 3 officers were KIA, 8 WIA with 3 MIA. The other ranks suffered 17 KIA, 140 WIA and 130 MIA. The South Saskatchewan war diary does not break up their losses as neatly, 13 officers and 209 other ranks were not present for their roll call on July 22. 

    What this shows is that in hard, brutal fighting, the kind of fighting CM tries to simulate, losses of roughly 50%+ for officers and 30%+ for the other ranks was very much real. If we can make the assumption the NCO's would suffer a similar loss rate as the Officers do, it shouldn't be a stretch to say the losses you are seeing in game represent losses suffered in real life.

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