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Heirloom_Tomato

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Posts posted by Heirloom_Tomato

  1. Go to www.Battlefront.com and log in. From here go to the My Account section and then to My Orders. I am going to assume you will have bought the Engine 4 Big Bundle Upgrade, find it in your orders, click on the download link and here you will find the Full installers for CMBS, CMRT, CMFI, CMFB and CMBN. You will then need to find your order for CMSF2 and CMCW and those download links will also bring you to a full installer page. Each of these full installers will give the most current version of each game.

  2. My usual answer to this question is to pick the game that appeals the most to you and buy it. 

    If that doesn't help, then just buy the CMFI big bundle. This will give you the most variety of weather, terrain, nations and TO&E within nations of any CM title. I enjoyed the scenarios and the tactical challenges they present but I love the wild sandbox opportunities the quick battles and scenario editor also give you.

  3. 5 minutes ago, Phantom Captain said:

    I can't install CMCW.  I downloaded the file and extracted to my desktop.  The files are all synced with one drive and are there.  I try to install and it stops and says it can't find the installer which is right there on my desktop.  Please help, this is so frustrating.

    I would try to extract the files to a new folder on a drive of your choice and then run the installer. It appears the installer does not like to run on the desktop.

  4. On 6/4/2021 at 4:25 PM, LutzP said:

    New to the game, please forgive me if I did not find any similar thread. In a QB on tiny/tiny/Veteran I got about 2.5 recon platoons available (which seems pretty normal when choosing "Infantry Only") against random German forces. In a brave fight against boredom I took all objectives and never saw any opposition … never? Well, a 3-soldier HQ unit appeared in the end (first saw them after 12 of 30 minutes, and then again at around 20).

    Is this normal? Or just possible, but unusual? Or should I sue BF because they take me for an idiot who could not manage more opposition 🙂? (They may be right, but how doo they know?)

     

    If you happen to remember which QB map it was I will double check to see if anything silly is going on with the map itself and flag it for a future patch.

  5. 1 hour ago, Combatintman said:

    I have no set rule.  Your weighting will depend on the type of scenario it is.  If grabbing or not losing bits of terrain is the key bit of the mission concept then it is logical to weight VPs towards terrain objectives.  If your mission is about killing the enemy or not being killed then you can weight towards parameters and unit objectives.  If you then follow that logic and you have a mission which emphasizes grabbing a piece of ground but not losing too many troops in the process then you're looking at balancing your terrain, parameters and unit objectives.

    That should be the starting point but always needs refinement.  If your scenario is going to be playable by both sides, how do you stop one player getting a turn one victory by hitting ceasefire because they are the defender sat on all of the high VP terrain objectives?  How do you keep one or both players in the game by ensuring that neither side has an advantage until just past the mid point in the scenario?  The mechanism I use for the latter eventuality when testing is to save and ceasefire at between five and 15 minute intervals and screen capture the end game screen.  The numbers there inform me as to how the casualties tick over and allows me to adjust unit objective values for instance.  It is rare that my original VP schema survives testing so you shouldn't think narrowly about 'terrain is the most important' or whatever.  You need to just use what is perhaps the biggest and most flexible toolkit in the editor to get the right scores on the doors.

    This. Set your objectives and then go play the scenario and see if your results on screen match how you think you did. Tweak the conditions based on your results. 

  6. Four of the scenarios you have listed are mine. I made the recommendation to play as attacker in each of them as attacking was the inspiration for the scenario. There are an equal number of AI plans for both sides and you might find the battle to be more enjoyable playing as the defender. However you decide to play, I hope you have fun.

  7. When making a quick battle map only two things are needed, terrain occupy objectives and AI orders. Everything else is determined by the battle type; meeting, probe/attack/assault. The game sets 1000 points for each quick battle with the casualty parameters as well as the amount of points for terrain objectives adjusted automatically. I don't know the numbers off the top of my head but in an assault battle terrain is worth more than casualties for the attacker where as a meeting engagement should be closer to 50/50.

    When I am making a QB battle, I use the size of the map and battle type to determine how many objectives are reasonable. I then set the points for each objective as a ratio, for example lets say the battle is an assault on a small town with a few outlying houses. Those houses are objective 1, the town center is objective 2. Based on the narrative I want to tell with this QB map, the town center is far more important for the attacker to capture so it is worth 3 times as many points. I would name objective 1 "*" and give it a value of 100 points. Objective 2 would be named "***" and have a value of 300 points. Players should be able to determine Objective 2 is worth more points and worthy of expending greater effort to capture. This ratio system will ensure whatever type of battle you set, Probe vs Assault vs Meet the game will attach 3 times as many points to the more important objective. 

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