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Heirloom_Tomato

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Posts posted by Heirloom_Tomato

  1. 8 minutes ago, Almac said:

    Ok, thanks Erwin, I will take that into account. Good call out. 

     

    This is the computer I have right now: ASUS VIVOBook laptop. AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz. When I bought it a year ago, I didn't play games,  I just needed it tp run Excel and other valuation software. I bought it to do work and then I started screwing around with games on it. The opposite of work. 

    This is the computer I'd like to buy now as mentioned above. Solely to play games. I just put it below for convenience. I think I can work on getting 1TB SSD and upgrading for $250 to I7. But lets just say as is, is the below a major difference from what I currently have. Like will it be a night and day difference? What is the consensus out there. 

    10th Gen Intel® Core™ i5-10400F processor
    Windows 10 Home English
    NVIDIA® GeForce® RTX™ 2060 6GB GDDR6
    16GB, 1x16Gb, DDR4, 2666Mhz
    256GB M.2 PCIe SSD + 2TB SATA 7200 RPM HDD 3.5"

    Here is the difference between your current PC and the new one you are looking at.

    https://www.cpubenchmark.net/compare/Intel-i5-10400F-vs-AMD-Ryzen-5-3500U/3767vs3421

    CM needs good single core performance, check out the difference between what you have now and the new one.

    A GTX 2060 will run CM very, very well. I have one and have ZERO complaints. I can play any and all of the largest scenarios just fine. 

  2. 28 minutes ago, Holman said:

    Just a question:

    Is it possible to load a full 3-D preview of one of the big Berlin master maps, or is that generally not done?

    I'm not a scenario designer, and I have little experience in it, but I thought I would try to load a preview of Berlin East in order to look around. The loading stalled at 49% and seemed like it would go no further. (I have a pretty robust and recent PC. All scenarios and campaigns load easily.)

    Perhaps a master map of this size and density needs to be cut down in the 2D interface before attempting to load a 3-D view?

    Just wondering if my experience is normal or if I should re-install, or somefink.

    On my old desktop it took 28 minutes to load the map. On my new machine, takes about 8 minutes to load. Take the advice from Elvis, start to load it up, take a walk, come back to beautiful Berlin.

  3. 13 minutes ago, Kiukkumöykky said:

    Wow, 

    Major props to the devs. I was overwhelmed with the new options and scenarios that came with this. I've been playing for 2 hours already and had like 4 "holy cow that was awesome" moments.

    Also, when fighting in Berlin against volkssturm. You can funnel an entire company of submachine gunners down an alley and not have a single one hit or killed because of the sheer volume of fire that's pinning them down. Trust me... I did it.

    Block Buster scenario?

  4. 2 hours ago, Suzuya said:

    To add, myself and a friend are currently experiancing a very similar issue. While trying to run a CMBS quick battle on the Steam version of the game we are able to start a quick match, buy our forces as normal and proceed to the first turn of the game. However the first player to go (we have both attempted this separately) can input their orders as normal but when saving the game it will create a file around 1kb in size for the save file. Any attempts to open the file result in an immediate crash, both of us have attempted to create the mission and each player had the same issue on both our machines.

    I have attempted by myself a number of times to recreate the game using an altered version of the map and game settings to no success, for whatever reason the first turn will always result in a corrupted file. 

    We were attempting to play on a slightly modified version of this https://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons-maps/chernova-hirka-mastermap-v1-0/ however i did also make a game based upon an unmodified version of the map just to make sure we had not made any issues while tweaking the map which also resulted in the same error. I had no issues creating a standard PBEM game of one of the games pre made battles but this is the first QB game we had started on the Steam version of the client. We have played similar sized scenarios before in CMBFN and both our machines are rather powerful so i had not assumed this map would have been an issue based on that.

    There is a note on the TSD3 page about some troops left in the map. When you made adjustments to the map, did you remove those units? 

  5. 9 hours ago, Artkin said:

    Are maps like Sicilian Plains and The Keep of Majella supposed to be the exact same maps? Devils to Isernia + Elephants and Tigers + Fight at Vallebruca all 3 the same map..

    I will look deeper into this. 

     

    9 hours ago, Artkin said:

    EDIT: There are a **** load of QB maps, but theyre all tiny, and I really hate tiny knife fight maps

    What is your "ideal" map size? 

  6. Those with 482 maps have all the maps shipped with the official release. The difference in map count between my folder and yours are I have saved several works in progress into my quick battle map folder. How do you find the new maps released with R2V? The maps shipped with the base game and GL module all follow a similar naming structure, 009 Meet Large Town 009 for an example. The maps shipped with R2V are named differently, A Walk in the Sun a1 or Po Valley Farmland a2. If you are looking for the newest maps, choose the ones with the different naming structure.

    If you find a map with a faulty AI plan please either tag me or send me a pm with the name of the problem map and I will see it is dealt with for a future patch.

  7. 3 minutes ago, Canuck21 said:

    Many thanks for these @Combatintman and @Heirloom_Tomato. All good points, and I'm finding out that points isn't the be-all and end-all with these as you (Combatintman) said.

    Heirloom_Tomato (please tell me you're from the Holland Marsh area with a nickname like that 😁!), this really helps a bunch and certainly raises my level of interest and knowledge of how to put these things together. My big hangup on this one (my first) has been figuring out the AI (how to get guys to sit and set up for an ambush, with and without a trigger - still working on that end of things), but it is coming. It'll be a long process, but I'm enjoying it. I'm retired, and as you know, we are locked down pretty tight (supposedly) from Covid now, so I have lots of time to work on these. Anyhow, I really appreciate the encouragement, and not to worry - I'm not the least bit afraid to have people test my scenarios out. You're 100% right - it's the only way I'll get halfway decent making them. I may start with you (you have my undying sympathies 🤪🤣).

    Glenn

    I am not from the marsh however my maternal grandparents worked in the marsh when they first came to Canada. Feel free to send me a pm about your scenario and I would be glad to help if I can.

  8. On 4/15/2021 at 7:23 AM, Canuck21 said:

    I'm in the process of learning how to make scenarios myself and am running into the same issue of trying to balance forces without a points reference. I noticed in the CMBN manual in the chapter, "The Editor", page 129 at the bottom, says, "Note:  Purchase and Rarity points are shown in the Editor to provide guidance on balanced force compositions for Scenario Authors, but play no other roles. A "+" after the purchase point value indicates a "lowest case" value for certain formations." Like Stefan, I also couldn't find those points other than in purchasing Quick Battle units, and I must admit, it sure does make balancing more difficult in an otherwise ingenious system. That said, if one is designing a scenario, one does need to apply some logic (and perhaps knowledge of real world tactics) in ultimately deciding your forces makeup where the unit types are fairly straight forward such as an infantry or combined arms attack on a like force. One isn't selecting forces to be one-for-one or the attacker doesn't stand much of a chance (assuming playing against an equal opponent or the AI). Going strictly by points, I suppose one could end up having a company of infantry attack an equal number of points that are made up of unmanned trenches, mines and artillery (ludicrous example I suppose, but still possible?) so basing everything on points might be misleading. Nevertheless, for similar forces but where fitness and experience levels differ widely, knowing the points would be very helpful. As such, I'd like to add my voice to a wish for having the points displayed in the Unit Editor for Scenario Design. I have to say though, it is a blast (ouch - pardon the pun 😝) being able to make these and kudos to BF for having this option available to us. It's a major selling point IMO. I hope to upload some once I figure out what I'm doing.

    I felt the same way in the past but after building several scenarios, I no longer do. The quick battle system needs points in order to give the player a "fair" chance in every battle. A scenario on the other hand does not need to be a "fair" fight but rather tell a story. The question the designer needs to ask is what story am I trying to tell? Once you have the story figured out and the forces chosen, play the battle. Did it play out as you hoped? Does one side or the other need more help? If so, does it change your story? Does it matter? Would changing other factors like experience, ammo levels, weather or time of day be a better change? So many questions and the best way to find the answer is to play it!

    Every scenario shipped with the game was made by someone who was once in your shoes trying to figure it all out. Even now, none of the official designers get it right on the first attempt and we all need feedback to make our scenarios even better. From personal experience, I have a scenario coming out in the new Fire and Rubble module with many different versions saved on my computer from first concept to final scenario. The best way to get better at making scenarios is to have someone else play your stuff and offer honest feedback. The hardest part is the first step, offering up one of your creations for someone else to play and critique. I have found there are many truly great people on this forum who would be happy to help you improve your scenario making skills. I want to encourage you and anyone else using the editor to take that step!

  9. 2 minutes ago, character count said:

    Interesting, I know I'll be at a slight disadvantage with the platoon leader's tank being knocked out, but I haven't quite figured out how a 2IC fits in with C2, would you be willing to clarify or point me in the direction of some place that does? A quick search on google tells me they'll fill in if the CO is killed, but do the perform any other functions?

    I must have read it wrong, I thought you lost the CO tank and not the 2IC tank. 

  10. @character countGlad to hear you are enjoying it so far. Some of the missions are a tough challenge and others are a little easier. The lose of two command tanks is going to make C2 difficult!

    One pro tip, make sure you keep the save game handy when you get to the scenario With the US or Alone. This scenario is where you decide to fight city battles with US help or stay in the more open country with just British forces. Whatever path you pick, come back to this scenario and take the other path to enjoy some extended campaign action.

  11. This is one of my scenarios and I can tell you the Archer is behaving exactly as it was designed. The Archer is a tank destroyer with the gun mounted over the rear of the vehicle. It was intended to be used in ambush shoot and scoot situations where the tank would be reversed into an ambush zone and then drive away at full speed after engaging the enemy. These vehicles would also be used as longer range fire support, where the risk of close engagement could be avoided. To use them in this role, reverse them into firing positions and blast away.

  12. 2 hours ago, Vacilllator said:

    Interesting, having just played a medium sized QB on the FB La Gleize map with a powerful German force against an AI selected US force.  Half way through I realised that I was fighting almost exclusively M5 tanks.  Not much trouble to my panzers but difficult for the infantry (those cannister rounds are not nice).  Anyway I still had great fun, ending up with 38 US tanks destroyed to 0 of mine.  I certainly learned a lot about keeping the Rollbahn open 😉.

    The reason I suggested to select the forces yourself while trying to learn the game is to frame the battle properly. Let's say you want to practice house clearing in a village. If the game randomly selects units, you could end up fighting a couple of tanks, not what you wanted to practice.

    Something for everyone selecting forces for quick battles, the game tries to keep formations intact in AI groups. For example, if a QB map has 3 AI groups and you select three companies from the same battalion, there is a pretty decent chance they will all end up in the same AI group. However, if you select three companies from three different battalions, they will most likely end up in 3 different AI groups, particularly if you leave the battalion HQ unit with the company. Selecting the enemy with this strategy in mind, should help to get the most out of the AI plan you are up against. 

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