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Everything posted by kensal
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CMPzC Normandy '44 Caen Operation - Allied HQ
kensal replied to noob's topic in Combat Mission Battle for Normandy
ok, sorry, move A Coy SDGH, cmbt form, from E5 to D6. then Recce trp , cmbt form, from F6 to E5 to D6 to C7 to C9 If that still causes stacking problems, move B Coy SDGH, cmbt form, along with A Coy to D6 That should work?! -
CMPzC Normandy '44 Caen Operation - Allied HQ
kensal replied to noob's topic in Combat Mission Battle for Normandy
right, we'll leave the recce trp for 27 Cdn Arm bde for the moment! -
CMPzC Normandy '44 Caen Operation - Allied HQ
kensal replied to noob's topic in Combat Mission Battle for Normandy
Ok, initial orders: All units moving to halt on encountering enemy formations in adjacent hexes SDG Highlanders Recce trp, cmbt form, from E5 to D6 to C7 to C9; 27 CDN Arm Bde, Recce trp, cmbt form, from F6 to E5 to D6 to C7 to C9; Nova Scotias Recce trp, cmbt form, from G5 to F6 to E7; KOSB Recce trp, cmbt form, from H4 to G5 to F6 to F8; RUR Recce trp, cmbt form, from I3 to H4 to H6 -
CMPzC Normandy '44 Caen Operation - Allied HQ
kensal replied to noob's topic in Combat Mission Battle for Normandy
Also, I have ordered an indirect fire mission for the CDN Field Regt on to Authie. I recall that you can indirect fire by map reference in PzC but if that isn't allowed within the context of this operation, ignore that order -
CMPzC Normandy '44 Caen Operation - Allied HQ
kensal replied to noob's topic in Combat Mission Battle for Normandy
Noob, I realise I haven't given orders for the btn mortars For the SDGH's mortars, in march with the btw, deploy on arrival if possible For the Nova Scotias' mortars, in march 1 hex sw, deploy with AT and C coy For the KOSB's mortars, in march , 2 hexes sw, deploy For RUR's mortars, 1 hex sw and deploy. I think that does it. -
CMPzC Normandy '44 Caen Operation - Allied HQ
kensal replied to noob's topic in Combat Mission Battle for Normandy
after about 5 false starts trying to load an image , here is an allied set of orders.... -
CMPzC Normandy '44 Caen Operation - Allied HQ
kensal replied to noob's topic in Combat Mission Battle for Normandy
I'll have a look at this later this evening noob, if no one else has got there before me! -
really doesn't matter
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I've tested the mac specific shots file and it seems to work as well but no different to the original. I haven't detected any missing sounds in it.
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Waclaw downloading now - I will let you know whether it sounds better than the original on my mac
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CMFI + Gustav Alternate Silhouettes v2 uploaded
kensal replied to Marco Bergman's topic in CM Fortress Italy Maps and Mods
Marco These look great. Do they work in conjunction with JuJu's UI desktops or is either or? Thanks Julian -
All I can say is that the guys who manned these things must have had balls of steel. The feeling of being in such a cramped space half underground and unable to move with the enemy all around you.
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Waclaw I have used this sound mod on my mac and generally it works fine. There are occasional sounds that go missing but overall it seems to work well. If you can produce a mac specific version that irons out these issues that would be great thanks for your work
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CMPzC Normandy '44 Operation - Caen
kensal replied to noob's topic in Combat Mission Battle for Normandy
Noob I would be very happy to contribute time to this. I could post between 7-10 turns a week. Happy to play allied or axis -
I don't know if anyone else has picked up on this but I've seen it in a H2H game I'm playing of the Bloody Buron scenario. My oppo laid a number of trench positions in cornfields and they were visible by me as a terrain feature from the deployment phase and before I had spotted the areas, not as trenches, but as normal ground (i.e. grass green) outlines in the yellow corn. I didn't realise what I was looking at trenches when I made my dispositions and ordered my pre-planned artillery, so it didn't impact on this game but if saw the effect again, I would certainly appreciate that I was looking at a trench system. Is this intended?
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Gustav Line Beta AAR Round Two PEANUT GALLERY
kensal replied to GreenAsJade's topic in Combat Mission Fortress Italy
Nothing gamey about jeep or Bren carrier or ht recon: there are recorded instances of such units being ordered to recon enemy held areas to provoke fire and so reveal enemy locations. -
Vulnerability of Hanomag halftrack gunners..
kensal replied to bisu's topic in Combat Mission Battle for Normandy
There is, at page 78 of this bulletin, a discussion about British practices for removing wounded from trees. ... Is this modelled in the game? -
Indeed so, although it seems vegetation and cover was very limited: "The ridges in the hill triangle are extensively cultivated by use of terraces. At the time of the attack, vegetation was sparse and what there was stood less than ankle-high. Some of the hills, notably the forward slope of The Spur, are almost bare. Even where there are scattered trees, by 11 May most of them had been sheared off at half length by artillery fire. Sunken roads that are little more than farm trails wind their way across the ridges; the most important was the sunken road which branches off from the Santa Maria highway, then winds across the forward slope of The Spur and northeast to Pulcherini." From: http://www.history.army.mil/books/wwii/smallunit/smallunit-smi.htm
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Vulnerability of Hanomag halftrack gunners..
kensal replied to bisu's topic in Combat Mission Battle for Normandy
I don't disagree with your comments - the description of the defence is absent but the suggestion is that some sort of front was penetrated, and I think the point is that the attackers clearly were anticipating the possibility of defence and were using, probably, SPWs, amongst other vehicles, to suppress any response. If there was a defence in fact, or, had there been a defence, the SPWs would have been engaged, rather than tucked away in the rear. -
Great euphemism, 'homeliest'
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Vulnerability of Hanomag halftrack gunners..
kensal replied to bisu's topic in Combat Mission Battle for Normandy
I am happy to go along with the author's perception that they were probably personnel carriers, given that he was apparently in the position of watching the attack but not actually being subjected to it. He was able to distinguish PCs from sp guns, which could also have been half tracks -
Vulnerability of Hanomag halftrack gunners..
kensal replied to bisu's topic in Combat Mission Battle for Normandy
There are a number of fascinating things about this passage, apart from the eye witness account of half tracks in a fire support role. The most interesting I think is the impression that the Germans effected a penetration of the front line by an intimidatory display of firepower. The witness suggests that the situation was fluid so the strength of the US forces opposing this movement may have been limited initially. The description suggests that the Germans maintained a momentum by firing as they went, the infantry moving from field to field quite quickly. The purpose of the fire seems to have been to discourage opposition to the movement ie area fire in hedgerows. The US troops are described as having been overrun but not suffering significant casualties due to lack of mopping up following forces. All of this seems to suggest that a sizeable German force used a show of firepower to push on to their objective while the US forces in the area may have moved out of their way or lain doggo while the attack passed by, thereby avoiding a confrontation (which they may not have been strong enough to win initially). It only seems later, in the night, that US armour / motorised columns arrive, in response to the German advance. -
Looking for my first PBEM opponent!
kensal replied to AttorneyAtWar's topic in Combat Mission Battle for Normandy
Hi there I am similarly looking for a pbem opponent. Also new to that so it will be interesting to see how it goes. I will drop you a private mail. Regards Kensal