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Suchy

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Everything posted by Suchy

  1. Looking at the soldiers' figures, it seems that it is a modified CMSF after all.
  2. The workload is negligible because the engine is CMSF2 and the vast majority of the equipment too. And the Syrian units have an organization similar to the 1980s Red Army. Anyway, there are mods that give Afghanistan in CMSF2.
  3. Yes! Yes! Yes! CMA is about an interesting conflict. I think BF would earn by doing a remake.
  4. Yes Yes. Information about PzII in CMRT is very important! Not only because at the end of the war, the Germans used everything that moves. But also because it will be possible to recreate the battles of 1943 better, especially Kursk.
  5. Yes, most maps can be converted with the keeping of the AI plans. There is a downloadable QB map pack from CMRT.
  6. The CMA, CMSF1 and CMSF2 games form one family in terms of terrain modeling and the rest of the games are another. And there are much bigger differences than some buildings or Flavor Objects. The transition between these families is, in my opinion, impossible. In addition, CMSF2 is much richer in terrain elements than CMA, so the transition from CMA -> CMSF2 is trivial but the other way is probably possible after a solid reworking of the original map. We can rather forget about other conversions eg. CMBS -> CMSF2, CMFB -> CMA... To convert maps you need a hex editor, eg Hexedit. After opening the map file in it, replace the first position in the second line according to the rules: 00 CMSF and CMSF2 02 CMA 04 CMBN 06 CMFI 08 CMRT 0A CMBS 0C CMFB If there are problems with the map conversion, remove Flavor Objects, then buildings and bridges. But let me remind you - all this works quite well within one family of games.
  7. z1812 -> Very good! Maybe some dirt is needed...
  8. ANA forces during action - new mod Afghan National Army https://www.stocktrekimages.com/vwp100314m-Afghan-National-Army-soldiers-in-Tarin-Kowt.html
  9. CMA v2 New Generation on the basis of CMSF2 will be very simple to do. Now I have Afghanistan terrain, sounds and some units e.g. ANA soldiers and Mujahideens. Syrian reserve and regular soldiers are very good base to prepare Russian soldiers of the 80's. Syrian reserve with helmet modification -> DRA soldiers. We have converted QB maps from original CMA. Converting scenarios is also simple but the units have to be inserted manually. However, with the conversion, the plans of AI are preserved. They can be expanded using the new capabilities of CMSF2. So let's do it!!!
  10. No mod you need? Make it yourself! This is my motto If I refine my mods, I'll be happy to share them
  11. There is no mix uniforms in CMA. You can use only one texture. By the way, I will present my DRA mod.
  12. Polish soldiers with Beryl rifle (Polish conversion of Kalashnikov into 5.56 NATO)
  13. Votes and voices are the same words in Polish language I mean voices I used real Polish tropical uniforms. Sgt.Squarehead -> My CMA looks exactly the same as CMSF2 with Afghanistan mod. You can basically use the same textures in both games. However, soldiers (skeletons) can be transferred from the CMSF1.
  14. I discovered CMA quite recently and I agree that it's a great game. I am very interested in new scenarios. It is a pity that the game will not be developed anymore. But there is an Afghanistan mod to CMSF2. And after a trivial conversion, all maps and scenarios from CMA work in CMSF2. By the way, I prepared a mod of Polish soldiers in Afghanistan. Only the votes are missing.
  15. I tried to use Gimp to prepare mods with an alpha channel. Unfortunately, the alpha channel contained in Gimp is not recognized by the game. Freeware Artweaver Free 7 supports BMP 5 but some artifacts are visible in the game.
  16. You can use Scenario Organiser for CMBN without any problems with CMFI! I've done it and I have all maps from all CMFI campaigns.
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