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Bud Backer

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Posts posted by Bud Backer

  1. Some of you may wonder why the bridge is so important, and why the main force there is held up by a handful of paratroops. The German force in this small battle is a company, minus Hirsch’s platoon. All heavy weapons were lost or abandoned several days ago. This battle is part of the desperate scramble to escape capture by the allies and they have only small arms to force the crossing. Eventually they no doubt will, as the US only has a reinforced platoon preventing the crossing but it will take time and a lot of casualties. Hirsch’s mission is vital to help the whole force escape. 

  2. It’s time to resume this little project and bring it to conclusion. This likely would have been continued not long after my last post were it not for a small disaster with backups of my source files before I wiped my computer for an OS upgrade. I lost all the turns, and since my opponent chose the map and could not remember which one he used, it was a serious challenge to resume.

    Quite a bit of painstaking work went into picking this up again. I went through every map I have for CMBN and could not find the one used for this battle. Let me tell you that going through the 800+ map files is a lot of work. Days of work. It struck me then that he might have used a scenario instead of a QB map, and modified it. After more endless hours, I found it. 

    Then the work began of modifying the map, and of reconstructing the situation as it was when I stopped this story. Which brings me to today. 

    The past few days I’ve been working on the comic, and have several panels completed. Before posting them I thought I’d bring people up to speed on what’s going on here. 

    Those of you who recall the characters from my first CAAR, The Battle of La Ferme Dupont, may remember some of the characters that survived that little fracas. This story takes place some weeks later, taking cue from the last page of the aforementioned CAAR, and tells the tale of Sergeant Hirsch in the later days of the Falaise pocket retreat.
     

    Hirsch is a lieutenant now, and his platoon was assigned the task of fording a river and then flanking defenders of a bridge held by US paratroopers. The bridge is vital for the German withdrawal before the noose is tied shut around Falaise. You can see the general info in this map:

    xA5ACprOpdAl0ogJITPjBesLIFiUjs5mId_fGoBK

     

    The platoon has successfully crossed the ford and cleared Hill 141 of US infantry, including a mortar team that has been harassing the main German attack at the bridge. Hirsch has to move through an apple orchard and then reach the hamlet and has very limited time do do so.

  3. 17 hours ago, Falaise said:

    It is true that said like that it may seem strange !!!
    But Bud you make me say what I don't say 😃
    I'm not saying it's easy, I'm saying it's easier than CM Italy

    Je sais ce que vous vouliez dire, mais ce fut une bonne excuse pour utiliser cette image. 
    I know what you meant but it was a good excuse to use that picture. 

    :)

    17 hours ago, Freyberg said:

    From the Allied perspective, the games get more balanced as you get closer to the end of the war; on the Eastern Front, even the CMRT base game offers the Soviet player (and I much prefer playing the Allies) some serious firepower. Panthers aren't that tough in CMRT...

     

    Within the scope of these simulations I’m quite comfortable with my Panthers. In fact I purchased 1/4 as many as my opponent has T34/85s in a PBEM I just started, and we have equal points. 
     

    44 minutes ago, DerKommissar said:

    Woah! A new AAR comic!

    I recently finished the 16 Days in Berlin documentary, and I think I heard a quote that was identical to the speech bubble. They also covered the hasty civilian/military retreat into the forests -- fleeing the Battle of Berlin. Gotta love the authenticity.

    Ah, yes, you are interpreting the scene the way I intended. :)

     

  4. 52 minutes ago, Heinrich505 said:

    Bud,

      Were you able to finish this?  Just curious.  I re-discovered it and read through to page 11.  Then it stopped rather abruptly.

      Thanks for posting this.  It still is a really fun battle to follow.

    Heinrich505

    Argh... this was one of three projects that I was not able to sustain work on when my wife got ill. It ends abruptly but I have every turn saved, and keep a special copy of CMRT 3.0 installed so that I can resume and complete it. Which I still intend to. I wondered if anyone still gave a damn 4 years later so it’s nice to know someone is reading this.

    Same applies to two unfinished CAARS. In fact today I spent some hours working on one of them as it’s close to completion already. 

  5. The other day, I saw this in another thread. It’s exciting to see someone discover a new front, and a new game. :) 

    But I would never have thought the eastern front could be described as “easy!”

     

    19 hours ago, Falaise said:

     

    I come back to this thread and my subject will only concern Red Thunder !!

    It's been over a month now that I'm fighting in the East and can give my first impressions. My surprise is to see how different the game can be from Normandy and Italy

    It's easier (much easier) than in Italy.

    For once we even tremble with a panther or a tiger!

     My surprise is the SU 76, I took it for a "tankette". Bitter meeting when one is German. Great surprise also the Soviet snipers.

    Frankly, I have only one regret is not having bought it before !!


     

    Easy?

    vNfE8mBVjsYRjq6x0GdClWq6CVU6kWt0FfYePeP3

     

  6. Rifle target range distances and actual combat distances have nothing to do with one another. Using the former can lead to some very tenuous conclusions.

    A more useful thing to look at would be data collected by different militaries on what they determined to be actual combat ranges for a given period, as well as their doctrine and training requirements.

  7. I tried to set up the battle, @PhilM and had no problem. Mind you CMFI is the one game I have on the PC and not my Mac (because I have other copies of CMFI on the Mac). 

    Couple of thoughts:

    • I have had issues on RARE occasions with things like this if I haven't rebooted my computer for a long period of time - and just keep putting it to sleep and waking it up later. Usually they clear up with a fresh boot. This is true of windows and MacOS.
    • Check that the outgoing file isn't there from an attempt you made earlier. While I've never had trouble with this with MacOS, I have had windows versions of the game refuse to save the file if an identically-named one is extant.
    • I can set the battle up. Tell me which side you want and let's see if it works properly.

     

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