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Bud Backer

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Posts posted by Bud Backer

  1. Hmm, it's a mentality thing I guess then. I define the challenge in trying to win the battle as realistically as possible within the context of a sim that's trying to be as realistic as it can be, not using silly fake oob's or über elite formations. I like qb's when they are against familiar opponents I've played over the years as you get a mutual respect thing going and can set ground rules.

    I completely agree. It's when you're playing against someone whom you know, and who has a similar interest in how the game is played, that it gets really interesting. If I just wanted to see who can exploit the game mechanics I'd go back to some RTS games. A lot of fun admittedly, but impossible to simulate real combat, particularly with strangers as opponents.

  2. Forgot to add: parking a vehicle next to your on-board mortars to allow indirect fire from them is not considered gamey at all.

    LOL

    Well I figured it was gamey as it's a vehicle meant to be used for the commander of the unit, whereas in the game, I'll be dropping him off elsewhere and then sending the empty vehicle to provide radio capability to a distant unit.

    Not quite realistic but I suppose it captures the spirit of the unit's purpose. :D

  3. Functionally they are like any other halftrack except with less room for passengers. On large maps you can use them as a battlefield taxi for your HQ and FO units. Or you can park one next to on-board mortars to ensure C2. Or use them for fire support. In other words there is nothing special about them in the game and you just use them like any other halftrack except they cannot transport a full squad.

    Thank you for the clarification.

    So two questions comes to mind:

    1) Gamey as it may seem, I can use the radio halftracks to provide C2 to any unit that I want to give a radio connection to? (your mortar example, for instance - the mortar can be kept in a safe place and this half track would let me direct its indirect fire with a distant unit)

    2) Does it confer IMPROVED C2 radio capabilities to HQs? That is to say, an HQ has XX% to keep in contact with other units. Does the 1/2Track improve on that to your knowledge?

    Thank you again for your help.

  4. I think the degree of gameyness is dependent on the players. My friend that I've been playing against for 30+ years has always said if he loses it's fine as long as it is reasonably believeable. QBs can indeed be terribly gamey from what has been mentioned, but we both try in games we play to pick realistic forces, and to protect them from needlessly being destroyed.

    The trouble with scenarios is that whoever is the designer has an advantage over his opponent who either had to be given the option to look over the scenario as well (thus no one is surprised) or one player really has a big intelligence bonus over the other.

    What I personally like about QB's is that it can always be fresh, no foreknowledge of what the other is buying and how they deploy, but with the right friends playing who are interested in a reasonably realistic experience, you can have a heck of a lot of fun.

    Just my view, not invalidating anything anyone said before, it's just how it works for me. :)

  5. I haven't seen this really explained in any other threads so I'll ask it here.

    The Germans have two half tracks, the 251/3 and 250/3 - radio vehicles. I know their historical purpose, but in game what benefits do they convey? I see that at the company or battalion level one can pick those radio halftracks but why would one in the game? Are they simply reduced carry-capacity flavor units, or do they somehow improve the C2 aspect of the game?

    Similarly, the 251/7 Pionierpanzerwagen, can one actually use it for bridging? If not, is it just for show?

  6. Not to hijack your thread, but a number of us have been unable to get PBEM QB's to work as of 2.0. If it works for you you could perhaps post telling us what the setting were and how it worked?

    In the cases where it doesn't, it's the second file, send back from the second player, that the game stops loading the file at about 5%.

  7. Yeah you can't afford to send a lone tank into an urban area without infantry protection. Out of interest I wonder why the crewmen used to bail out into inevitable doom. Surely if the tank internals were not on fire/melted to oblivion they would stand a greater chance of survival where they were. To jump out like that into the street was suicidal.

    You'd think so, yes, but from what I've read about real WWII tank combat is that it often was truly terrifying to get hit by shells, that greener crews would sometimes bail out thinking "We're hit, lets get outta this coffin!"

  8. LOL! I love your comments. They're great.

    It is interesting. I think I am doing well (so far) mostly because I screamed into the objectives and have kept him out SO FAR. If we end up fighting street-to-street I might miss boat loads of Tommies with Tommy Guns but time will tell I suppose. I just can't believe how well the Churchill has performed, how poorly the Stug has performed (I love Stugs when I play the Germans). My only real fears at this point are Shreks and Panthers. And all I need to do is flank the Panthers....

    Thanks for watching. Stay tuned!

    I'm quite new to Combat Mission so watching your game is a learning experience, albeit a very very enjoyable one.

    From books I've read before I never had all THAT much respect for the Churchill which I thought a plodding whale. I expected the L48's on the StuGs to shred them completely and when it was the reverse I was as shocked and surprised as you. Like you, I usually play the Germans in most games. Just love their kit, what can I say? :D

  9. If you are downloading scenarios and using those maps for QB then the type of scenario should give you a hint, but the best way is to load the map/scenario in the editor. After it loads look at the top middle of the screen and you'll see the setting for "Battle Type".

    QB maps typically have the battle type in their name, i.e. Asslt Large City, ect. Just rename it accordingly.

    Thanks for the suggestions, Vanir. Actually in this case I really am downloading maps (I assume files In the repository folder titled "maps" aren't scenarios?). Everything but the campaigns I got were .btt files so I had to be careful to not mix scens with maps. I'll have to try loading them in the editor as you suggest.

    Thanks again for your help!

  10. Not true. You just have to put it in the quick battle maps folder. But I think you also have to set the battle type in the editor to match the type of QB you are looking for (ME, US attack, ect.)

    So if I want to use a particular map, I would have to know that its designed for meeting engagements, say? Ugh, what a pain to track all that for some 88 maps! Is there an obvious way to tell?

  11. I downloaded a number of maps that seemed really interesting from the BFC site. But when I put them in the Maps folder I can't seem to select them in the Quick Battles window. I pick Human Select rather than Random and I don't see the file. I tried this with several map files and they are not visible. I tried renaming the files to something akin to the naming scheme from the ones that came with the game but no dice.

    I looked in the mods forum but didn't find anything about Maps exactly, more about mods (duh! LOL).

    Can someone tell me what I'm doing wrong? :confused:

    Thank you!

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