I like your top three also , but for me they are the second step. At first it's necessary (in my opinion) to fix the base game system.
I would pay more than 50 or 60 dollars for a good game. That's what I meant with "the price is not so important for me". But I am not willing to pay 10 Dollars for a product, if I am of the opinion that the value is not worth it. That's what I meant with "value for money". A new main game with this content is the latter.
When I read a response like this: "Believe me, it will get fixed". I have the feeling of being in a Catholic forum Do you know it or to you believe it? When it will be fixed? "Maybe", "sometimes" or "it is fixed till it's fixed" would be better answers
Here are some examples for breaking FOW:
The problem with destroyed objects (e.g. fences) they are visible for everybody.
Blasting something (e.g. Bocages) is also visible and hearable for everybody (same with mortar sounds).
The problem with the water splash effect.
Trenches and bunkers are changing the terrain and so the enemy will know where they are (not on every type of terrain).
I don’t want to write down all known bugs. They are known and if we start to discuss about single bugs in this thread the discussion will be endless
You can correct me, but my state of knowledge is that the turn based system is limited by the real time system. With all the restriction that it entails. And yes, the spotting system is maybe doing what it should do, but the whole system needs to be optimizing for turn based. In contrast to this airplanes having the spotting ability of Superman.
ATGs are much harder to spot till the last patch? Which patch do you mean? CMRT? I didn’t read anything about it. Do you have a link?
My experience is that hidden units will not fire; even the enemy is inside the target arc. And unhidden units will spot too fast. That makes the possibility of ambushes much harder.
Another problem is that units that had LOS to a point in the setup phase, sometimes don’t have LOS to this point after the battle has started. Same with bunkers they are sinking a little into the ground and lost LOS (maybe it’s fixed now).
Based on my explanations I don’t use airplanes, trenches, bunkers, ATGs, maps with water etc. in battles and that's part of the reasons I am not happy with the gameplay system.
Finally, I want to underline that my last post has not the intention to criticize single bugs or issues. There are enough threads about them and I think that the problems are well known. My message to BFC is that they should change their development priorities. True to the motto: going back to the roots! :cool: I don’t need new vehicles, maps or graphic effects if the based gamesystem doesn't work correct. These new stuff will bring only new and more problems.
P.S.
I understand BFC's strategy. New stuff like this is better to sell and easier/faster to develop. Packaging beats content. That’s the way it goes …
P.P.S.
Sorry, but you can't have my brain. It's currently in maintenance and gets a 16Bit upgrade
I think it's okay to post my opinion to BFC's development strategy. Doesn't matter how many Zombies I have to defeat on this way
BFC is a company and of course they need to make money. For that target you need customers. So it's always good to hear their opinions. What they are doing with these opinions is another question, because only BFC (and the finance office ) knows the sales volume.
The price is not so important for me, but the value for money. A new main game with this content is very unattractive to me. Yes, I know: I don’t need to buy
I play only PBEM and maybe that's the reason I have another view than other members of this forum. For me are graphic (effects) and some new rare vehicles are not so important than the gameplay system. A good example is the game Dwarf Fortress. The most people will run away after seeing the graphic, but I love the gameplay system.
I would have liked that BFC would have other priorities and changing the game system (e.g. no breaking FOW, a better spotting system, usefully ATGs, the possibility of an ambush).
[EDIT] Of course with "Zombies" I don’t designate any person in this forum. It is just a metaphor
So the trigger frequency is limited by the real time system? Puh! Another reason I don’t like RTS’ and it explains why in CMx2 typical RTS tactics work more than in CMx1.