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Jammersix

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Everything posted by Jammersix

  1. That's better. Okay, the reinforcement screen. Third Tank Co. is assigned to Reinforcement Group 1. Group Two Setup Order: And the Red Deploy screen. This is where the tanks always, always enter:
  2. Okay, let's try this: The Red Purchase screen. Note that Third Tank Co. is assigned to Reinforcement Group 1, and A.I. Group 2.
  3. Next, the reinforcements screen.
  4. Nope, didn't work. Screenshots. First, the Red Purchase screen. Note that the Third Company, (Tank) is assigned to Reinforcement Group 1, A,I. Group 2. The time it enters is controlled by Reinforcement Group 1, and this works correctly. It's A.I. orders should be controlled by A.I. Group 2. This does not work. Purchase.tiff
  5. No, they're not! Not even close! Off to try that! (If that doesn't do it, yes, I'll figure out how to provide screen shots.)
  6. I don't have CMRT. I only have Black Sea. In your demo, if you look at the "deploy" map, where are the reinforcements? In my scenario, the reinforcements always come in where they are on the "deploy Red" map, regardless of the AI plans. I've turned all the AI plans off, then turned them back on one by one, no effect. In my post above, I used the term "setup zone" where you would have used "painted setup order". My reinforcements (Reinforcement Group 1, AI Group 2) always enter at the correct time, (the time for Reinforcement Group 1) but never in the correct place. They show in the Unit Display as 1st Tank Company (R1 A2).
  7. Nope, the reinforcements always come in where their icons are on the setup map, not in the setup zones.
  8. Sounds like the mistake I made was to deploy the unit manually. I'll delete the unit, replace it, and do exactly what you say. Thank you!
  9. It's not you, it's the manual. All the Combat Mission games I've played have had terrible manuals. Whoever wrote them has no training in how to write a manual, and experience doesn't appear to be helping. Kinophile, no, I'm not interested in real time. I don't care for giggle-and-twitch games.
  10. P.S. I would be happy to try a brigade size game, although I'm not sure my computer would keep up. Computer speed is the only thing that prevents me from suggesting a division on division game.
  11. This does not appear to be true. I've made different set up zones, and placed the unit in one of them. The unit never comes in anywhere but where I placed them.
  12. A task force is a battalion sized formation. I've been playing with the scenario thingy, but I'm having a lot of problems with it.
  13. Okay, I have a question about making a scenario. If I want the AI to come in in different places, how do I do that? That is, assume I've assigned a tank company to the AI as Reinforcement Group One for the red. How can I make this tank company come from different directions?
  14. What is the largest scenario anyone has designed? Has anyone designed a scenario that uses a full U.S. task force?
  15. Comparing military culture to any culture based on race is one of the most foolish things I've read on this board, second only to the suggestion that one think of military culture in racial terms. It simply isn't a valid comparison. One is a choice, the other a state. One is permanent, the other subject to change. The list of differences is endless. A sweeping generality can have validity when applied to a military, a military unit, or a military culture at a given time, era, location or period. Sublime's comments may annoy you, personally, for whatever reason, but your reasoning is not valid, and you handled it poorly. Really poorly.
  16. One of my heroes was an officer, my brigade commander at Fort Campbell. He went on to become Chairman of the Joint Chiefs and Secretary of State. Two of the best men I've ever known were officers, and at least six of the worst. In their defense, the best were full-grown men, the worst were barely old enough to drive.
  17. If it doesn't provide terminal guidance, what does it provide?
  18. Wait, so the Excalibur round doesn't actually add anything?
  19. FO, (and John) if I understand you correctly, you are using a game mechanism (a TRP) to simulate a real-life possibility (a first-round FFE) in a game that does not simulate that possibility without the (game) TRP, is that accurate? That compromise means that the term "TRP" means two different things in real life and in the game.
  20. Sneaky little bastards... and they wonder why no one trusts officers.
  21. They did, but grunts didn't do anything that formal. At most, just a picture of what you could see from your position, sketched as a silhouette. You could jam them in the dirt right below the terrain feature they represented, and the most I ever saw written on them was numbers, which was the range in meters. Other times, the only thing marked at all was the limits of final protective fire for the 60 position, marked by sticks stuck in the ground. I never saw a dinosaur until I was a teenager.
  22. Oh, you mean my grandson. I served in an army that issued one map and compass to each squad leader. Private Snuffy didn't really need to know how to make a call for fire because there was only one radio per squad, too.
  23. Private Snuffy is never taught any of that. In the U.S., Private Snuffy is taught one of two things: "mark center sector", which only works if 1) the center of the sector isn't occupied by friendly forces, and 2) Private Snuffy can actually see the center of the sector. If the center of the sector is occupied by friendly troops, in theory, the artillery won't deliver a spotting round. It takes quite a while (say, three minutes, maybe four) for the battery to receive Private Snuffy's call for fire, work out which sector he's asking for, work out that there are friendly forces in that sector, work out that the center of the sector can't be fired on, confirm all of it, ask the battery commander for a denial and finally deny the mission. The other way that Private Snuffy is taught is a bearing to the target and an estimation of the range. This method has to go up through platoon and company, with both those echelons verifying both Private Snuffy's position and that no friendly forces are present at the other end of Private Snuffy's bearing and range. That takes even longer, and is subject to more error at each echelon. The bottom line is that Private Snuffy (in the U.S.) doesn't spend any time working out TRPs. A range card is about as far as I would ever have gone, but range cards are estimates, unless you go out and wander around downrange. And no one I knew ever left a perimeter to walk around and draw a range card.
  24. The ability to adjust force ratios would allow players to handicap each other. For instance, you could play everyone at 1.5 to 1, but when you played F.O., you could give him two to one.
  25. I've been thinking it over, and you're right, FO. I wouldn't fight with someone who couldn't even break light discipline and get away with it.
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