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Battlefront is now Slitherine ×

Fuser

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Everything posted by Fuser

  1. I must agree here,...BUT,...In small scenarios, there are certain KEY units, that if prematurely lost by the AI defender lead to unbalanced, not fun results. It´s hard to find the best position without making the game too difficult or an unfair mouse trap. I tried hard in Assault in Huberderie, enemy units are very well positioned IMO, but that leads to difficult, sometimes frustrating battles for the human. Bocage scenarios are even more challenging, since designer must avoid the use of vegetation as "go through here and expect my ambush" unfair or not playable labirinths.
  2. Motivation values are the most important factors when creating very tough defenses but they may turn to be balance breakers easily, very dangerous when creating scenarios.
  3. I have been trying to make AI plans for my own scenario in a tiny map,...and I don't even want to imagine what would it be like to manage so many AI plans for so many troops in such a big map, nightmare. AI behaviour is not easy to understand to say the least.
  4. Yes, they had. They were introduced in Operation Torch. But nobody knew how to use them, lol.
  5. If for any reasons, you haven´t played it yet, this is the deal, version 1.1. No more changes until I get feedback, sorry. Version visible in the Designer Notes. https://dl.dropbox.com/u/38783558/BonGiorno%20Tomahawks%201.1.rar
  6. Don't worry, I figured it out myself....
  7. What should be the audio parameters for a new intro music guys?
  8. Thanks Baneman, but the RAR file is asking for a password,...
  9. Need to find a solid balance. Play Allied VS Axis ONLY. 30+ Turns, Company sized, mixed forces. Allied Attack. Tiny Map. Download here: https://dl.dropbox.com/u/38783558/BonGiorno%20Tomahawks%20Beta.zip Post impressions to bildas at gmail.com to avoid spoilers here, PLEASE.
  10. Another one here.... bildas at gmail.com ....Thanks in advance!
  11. I'll try to make the M3 and M2 Halftracks soon too, since I have good templates for them already,...shouldn't be too much of a challenge,...and I think they are asking for some dust at the moment,...
  12. http://cmmods.greenasjade.net/mods/4789/details Soon in the Repository too,...
  13. Man, finding decals for M3 GMCs in Sicily (And Italy for that matter) seems impossible to me,...it happened with the M4A1 I just modded too, but I don't want a release a decaless mod again, can you post any references...?
  14. ...and the ability to play realtime hotseat too with a mixed force of italians and germans,...
  15. ...and after this,...a CMFI scenario, something well needed these days,..it will be a fictional, small company size battle...
  16. Wow, that's great! Even a poem, lol, thanks guys, nice you are enjoying them too. Now,...M3 Gun Motor Carriages (T30 Howitzer and M3 GMC)
  17. Sure, I have no timetables but will try them someday...
  18. No silhouettes in my plans yet, phil,...I must say I don't think I am good at creating them. M4A1 Early goes on,..
  19. Yes, creating scenarios is a costly task. Not rewarding, you don't get feedback but a lot of critics, not much apppreciation. Unless you create the perfectly balanced, easily winnable scenario, well, ...then appraises will be few and sparse. Not too motivating.
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