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BletchleyGeek

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Everything posted by BletchleyGeek

  1. Not much to add to what @slysniper wrote here. I have also been in the past rudely woken up from the dream/delusion that my hobbies were "safe" for everyone. Thanks for sharing the link @John Kettler and sharing your story as well.
  2. Thanks very much for the time and effort to collate these observations in the form of pretty clear diagrams, @Kaunitz. This must have been a lot of work, mate.
  3. An extra Battalion of HG Panzergrenadiers is all I want for my current play through The Forest of Wild Beasts. And some flying elephants, the models deployed can't get where I want them to go. Now seriously, if I would ask something from a hypothetical v 5.0 are group commands, where I set frontage, orientation, type of route (quickest, covered, etc.) and aggro level, and the AI generates for me routes, conveniently broken into nice segments so I can adjust them, for every unit on the group. If that causes stuttering when playing RT... well there we just created a necessity for the engine to go multi core. And I take full responsibility for any casualties that follow, as I have done so far for the couple million pixeltruppen which have given up their simulated lives to distract me during my spare time over the past 15 years
  4. That'd be great too with that kind of funding Steve can go into "full Chris Roberts mode", and we could gloat on how good look some fancy shaders specific for the epaulettes on German uniforms, and have animations showing the odd grunt scratch their butts while waiting for our commands. Other games have sound effects for troopers yawning loudly... just sayin'
  5. Also, posting in these forums is free. BFC should impose a 20 USD levy on every post. Just stuffing some actual meaning into that "here's my two cents" phrase. Retroactively, of course. Ka-ching! Next thing we know we have CMX2 running on Vulkan, better than CmdOps assistant AI that always get right our intent, TrackIR support so we don't have to push those mouses around anymore, a set of tools to import GIS data from the USGS site so we can get high fidelity 4x4 kms maps that would make @Erwin cry with joy with a snap of our fingers... And why not, briefing voice overs via text to speech tech that just sounds like Sean Bean...
  6. I should have added "as it would have been filmed by John Carpenter and/or Walter Hill"
  7. A firefight in Vietnam, 1970 http://mashable.com/2017/04/29/trying-to-kill-a-sniper/#4ze8XRp41kqA The light show reminds me a bit to the ending of Close Encounters of the Third Kind, weirdly enough.
  8. Thanks for sharing that generous quote, @Vanir Ausf B
  9. Making an scenario covering a coup de main to get across the bridge before it is blown up seems to me a matter of adjusting the timing of the scenario and having a destroy objective for a bunker or another fixed unit, playing the part of the detonator box trope. Too bad we can't have a cutscene when the scenario ends for immersion. @George MC solution kind of tries to get that effect, though.
  10. That history was so hilariously ludicrous @Wicky I almost pissed my pants... building a Tokamak fusion rocket in the garage, in the early 1970s LOL Sounds like a storyline for an Alan Moore comic.
  11. Interesting, thanks for sharing your observations.
  12. Well, the kind of computer you need also depends on the kind of loads you think you'll be want it to process on a regular basis. As @Thewood1 pointed out, most of the processing is confined to a single CPU core - yet I suspect some work is done on the GPU judging from some of the bugs that have popped out over the years. Another different matter is the rendering of the action - in that case you would mostly exercising your GPU triangle processing prowess and the bandwidth between the CPU and the GPU. Are those scenarios playable at all in Real Time? If WEGO, how does compare the time necessary to process the 1-minute "impulse" with real time? That is, takes like 1/100th of a minute or way more? I am also thinking of buying a new computer soon, before the end of the fiscal year. PS: I have found very useful games like Total War Warhammer and IL-2 Shturmovik to figure out what are the bottlenecks in the system.
  13. I am impressed that the engine isn't giving up the ghost - the biggest I have tried was a Bn attacking in close order "Ponyri Style" and it turned out to be like taking a tour of a charnel house. The dense fog probably keeps thing within range of what the engine can do.
  14. 4,000 guys with automatic or semi-automatic weapons on a 600x600m square... @Battlefront.com that is quite a benchmark for you guys as well.
  15. 2,000 guys? Wow. Those are a lot of bullets to track. How big are the maps?
  16. Do you guys have anything like a Consumer Rights Ombudsman on California? If they can't prove fulfillment of the order, they are just taking your money for nothing. Also, I would suggest to use GOG.com or Steam.
  17. Sorry to hear that, you should ask for a refund. I had recently a similar Catch-22 kind of situation with Amazon, involving a rather expensive item that arrived to me twisted as if some very heavy weight had squeezed it. Since the packaging wasn't damaged, UPS directed me to Amazon, and Amazon asked me to post it back to its point of departure... Of course the postage cost for me, who doesn't ship bulk orders with thousands of items, was higher than I originally paid to Amazon, so actually I would end paying more money than the item actually costed... without the item. Anyways, that was my little rant.
  18. You're telling a story... Consider this: a flight sim covering the Battle of Midway. For me there's a difference between flying a Dauntless all the way from the deck of USS Yorktown to the IJN Hiryu, and another is to pop in 6,000 feet above Hiryu. And I appreciate the former approach, which is the one you take here, as it drives some hard lessons about what is to be in the infantry like sometimes. But, for replayability, maybe you want to have an abbreviated version.
  19. @Vanir Ausf B was who narrowed down the issue with the Panther shot trap, IIRC. So there's a number of individuals to choose from
  20. @RockinHarry I have started playing this little piece of art of yours... very well done, mate. It is quite stirring to see the American infantry charging across the field, while you feel a growing sense of impotence. Great sense of immersion. You have choreographed the action with a lot of care and attention to detail. Thanks very much for sharing, and looking forward to see through the whole thing. I would love to see this scenario given the "Josey Wales" treatment on Youtube.
  21. Great to hear Steve that you're seeing the beginning of the end
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