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Rokko

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  1. Like
    Rokko got a reaction from Lethaface in uncam: Combat Mission campaign extractor   
    Thanks,
    unfortunately, no. There is a big blob of bytes in every campaign file that somehow encodes the core units of a campaign, but I have been unable to figure out how to extract that in a way that it can be loaded in the editor. The thing is, scenario files use some kind of compression algorithm (or maybe even encryption), i.e. you can save the same the same file a bunch of times and large parts of the resulting files will be different each time. It might be possible to make an empty scenario file and somehow glue in the core unit bytes at the right place and hope it loads, but I haven't done any experiments for that yet. In fact haven't done any work on the application in the last weeks since I'm pretty much 100% preoccupied with finishing my Masters thesis. Once that is out of the way I'll probably have time to do some experiments.
    For now, uncam can do two things really well, which Mad Mike's tool (I always forget the spelling) can't and that is extracting CMA and CMSF1 campaigns and his tool is the only one able to extract updated CMSF2 campaigns, so everyone should be covered.
  2. Like
    Rokko got a reaction from domfluff in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  3. Like
    Rokko got a reaction from CMFDR in uncam: Combat Mission campaign extractor   
    Thanks,
    unfortunately, no. There is a big blob of bytes in every campaign file that somehow encodes the core units of a campaign, but I have been unable to figure out how to extract that in a way that it can be loaded in the editor. The thing is, scenario files use some kind of compression algorithm (or maybe even encryption), i.e. you can save the same the same file a bunch of times and large parts of the resulting files will be different each time. It might be possible to make an empty scenario file and somehow glue in the core unit bytes at the right place and hope it loads, but I haven't done any experiments for that yet. In fact haven't done any work on the application in the last weeks since I'm pretty much 100% preoccupied with finishing my Masters thesis. Once that is out of the way I'll probably have time to do some experiments.
    For now, uncam can do two things really well, which Mad Mike's tool (I always forget the spelling) can't and that is extracting CMA and CMSF1 campaigns and his tool is the only one able to extract updated CMSF2 campaigns, so everyone should be covered.
  4. Like
    Rokko got a reaction from Ivan Zaitzev in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  5. Like
    Rokko got a reaction from Falaise in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  6. Like
    Rokko got a reaction from CMFDR in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  7. Like
    Rokko got a reaction from Bulletpoint in I am split between...   
    Since I felt the same way about the colours in CMBN I made a little mod for myself, where I simply copied over all the summer textures from CMRT/CMBS over to Normandy, since I didn't like any of the other available terrain mods.
    If you are interested, I could upload it to CMMODS.
  8. Upvote
    Rokko got a reaction from BletchleyGeek in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  9. Like
    Rokko got a reaction from Mattis in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  10. Upvote
    Rokko got a reaction from Lt. Smash in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  11. Like
    Rokko got a reaction from ViperAssassin26 in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  12. Like
    Rokko got a reaction from HUSKER2142 in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  13. Upvote
    Rokko got a reaction from Artkin in uncam: Combat Mission campaign extractor   
    Due to a specific request I've compiled a 32-bit version of the executable as well. No other changes so far, see the attachment.
    uncam-0.9.zip
     
  14. Like
    Rokko got a reaction from sbobovyc in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  15. Like
    Rokko got a reaction from banned in uncam: Combat Mission campaign extractor   
    Yes you can, but the status of your or the enemies' core units will not be persistent with your savegames. In other words, all core units will be at full strength.
  16. Upvote
    Rokko got a reaction from Artkin in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  17. Upvote
    Rokko got a reaction from rocketman in Is the editor supposed to look this way?   
    There is a mod that fixes that in the repository I think. Kieme made one for CMBS which also works for CMRT. Only thing there is no fix for unfortunately is fences.
  18. Upvote
    Rokko got a reaction from Combatintman in Collection of map making resources   
    Another great I source I recently found.
     
    http://www.landkartenarchiv.de/deutschland_heereskarte.php
     
    Full coverage of a large part of Eastern Europe. Scale is 1:100 000, but the resolution is really high, so definately usable for CM maps. Note that elevations are (mostly?) in the weird Russian scale for elevations.
  19. Upvote
    Rokko got a reaction from Fizou in CMRT Right Hook at Sopockinie - Comments & Critique   
    It is here folks,
    After almost a month of sitting on my harddrive I have decided to finally put the finishing touches to this first larger scenario I have actually managed to get to completion (though the Soviet briefing is still a bit half arsed).

    Repository upload is taking for ever, but you can already get it at greenasjade.com

    It is my first, so I would really appreciate any comments, so give me your thoughts on the map, the forces involved, the briefings, the AI, the difficulty, etc.

    Description:
    Strategic situation:
    By mid July 1944 the Soviet advance had reached the pre-war Polish border. Anything east of the river Nemen, including most of the town of Grodno had fallen to the Soviets and several bridgeheads over the river had been established. The river was the last major natural obstacle before both Warsaw and East Prussia, so the German high command tried everything in their power to hold the west bank of the river.

    Operational Situation:
    To stop the Soviet onslaught and to destroy the already established bridgeheads, several Panzer division were hurled in to the Grodno area. Among them was the veteran 3rd SS Panzer Division Totenkopf (Deathshead) railed in from Romania minus its Panther batallion.

    A few kilometers east of the Nemen lies the somewhat larger town of Sopockine (Sapotskin in Russian). Totenkopf was tasked to retake it and at the same time recapture all sites on the river which the Soviets used to bring reinforcements and supplies across the river.

    Tactical situation:
    To support the main attack on Sopockinie, one batallion of Totenkopf's Theodor Eicke regiment (III./SS-Panzer-Grenadier-Regiment 5) is ordered to clear the western approaches of the town and to attack the crossing sites. In its way lies the small village of Biale Blota, held by troops of the 220th Rifle Division.
    Capturing this village and destroying the Soviet forces that defend it are your objectives in this scenario.

    I originally intended to create an entire campaign around the battle for Sopockinie, but realizing how long this would take and that I would probably never finish it I decided to rather release a bunch of thematically related scenarios whenever I felt like finishing one. This is the first and hopefully not the last.

    Map and batlle size are quite large. I don't think any scenario that came with the game is as large as this one map-wise, except maybe for some campaign scenarios. There is at least one batallion per side.

    Since there are no Waffen-SS forces in CMRT, the Deathshead troops are actually just Wehrmacht. I have, however, mod tagged this scenario for Vein's excellent Totenkopf mod, so get this, if you want to have some greater visual realism. This is optional, so you don't have to use it.

    For historical sources I relied mainly on the divisional history of Totenkopf
    (Vopersal, W (1991): Soldaten, Kämpfer, Kameraden. Marsch und Kämpfe der SS Totenkopf Division)
  20. Upvote
    Rokko got a reaction from Capt. Toleran in Please NO Marines or NATO forces module !   
    Like the M27 IAR?
  21. Upvote
    Rokko got a reaction from IanL in Uh so has Debaltseve fallen?   
    Very interesting, thanks for posting, So appearently from what I can gather, from the 5th Tank Brigade's four batallions one batallion was formed to be sent into Ukraine. That seems to be in line what has been said earlier here about the way the Russians organize their combat forces.
     
    BTW, that "explaination" on how T-72B3 could get into Ukraine was sadly something I have read on liveleak where it was brought forth as a serious argument, not a joke.
  22. Downvote
    Rokko got a reaction from waclaw in Uh so has Debaltseve fallen?   
    Very interesting, thanks for posting, So appearently from what I can gather, from the 5th Tank Brigade's four batallions one batallion was formed to be sent into Ukraine. That seems to be in line what has been said earlier here about the way the Russians organize their combat forces.
     
    BTW, that "explaination" on how T-72B3 could get into Ukraine was sadly something I have read on liveleak where it was brought forth as a serious argument, not a joke.
  23. Upvote
    Rokko got a reaction from Kraft in Uh so has Debaltseve fallen?   
    Interesting pictures. I cant quite tell but they dont have Sosna-U, so they arent T-72B3s right?

    That is also no Kontakt-5 ERA I think
  24. Upvote
    Rokko got a reaction from Battlefront.com in Uh so has Debaltseve fallen?   
    Weeeell, that or maybe the Ukrainians repaired some of their junk T-72s, equipped them with Sosna-U and export Kontakt-5 from Belarus and let those fall into the Separatist's hands to make it look like Russia supplied high end T-72s to the coal miners.
     
    On a more serious note: Does Russia have a lot of old T-72 around in garages and warehouses and such which aren't getting upgraded? Or aren't they actually upgrading but rather producing new ones (given the newer models have new engines for instance),
     
    I remember having read an interview with some poor sod who was arrested for DUI in Rostov and then offered to go to Donezk to repair and maintain tanks (cause he was a mechanic) for two weeks in exchange for dropped charges. The end of the song was he got captured by the Ukrainians after a column of tanks, one of which he drove, getting driven near the frontlines was ambushed. Doubt it was the same incident though, since these guys weren't supposed to fight and the crewmember didn't even know each other and weren't trained either.
     
    Do you know how many AFVs were lost in that incident? From the pictures I'd say at least 3 T-72s and 1 BMP. I'd also really like to know how they were engaged. For me this is part of a bigger issue since I have real difficulties imagning what typical combat and engagements in that conflict look like, given that there is more or less parity in numbers and equipment for the most part (not like OIF for instance which was more the type of fighting CMSF tried to portray).
  25. Upvote
    Rokko got a reaction from Wicky in Uh so has Debaltseve fallen?   
    Weeeell, that or maybe the Ukrainians repaired some of their junk T-72s, equipped them with Sosna-U and export Kontakt-5 from Belarus and let those fall into the Separatist's hands to make it look like Russia supplied high end T-72s to the coal miners.
     
    On a more serious note: Does Russia have a lot of old T-72 around in garages and warehouses and such which aren't getting upgraded? Or aren't they actually upgrading but rather producing new ones (given the newer models have new engines for instance),
     
    I remember having read an interview with some poor sod who was arrested for DUI in Rostov and then offered to go to Donezk to repair and maintain tanks (cause he was a mechanic) for two weeks in exchange for dropped charges. The end of the song was he got captured by the Ukrainians after a column of tanks, one of which he drove, getting driven near the frontlines was ambushed. Doubt it was the same incident though, since these guys weren't supposed to fight and the crewmember didn't even know each other and weren't trained either.
     
    Do you know how many AFVs were lost in that incident? From the pictures I'd say at least 3 T-72s and 1 BMP. I'd also really like to know how they were engaged. For me this is part of a bigger issue since I have real difficulties imagning what typical combat and engagements in that conflict look like, given that there is more or less parity in numbers and equipment for the most part (not like OIF for instance which was more the type of fighting CMSF tried to portray).
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